New (forced) 64 bit servers a monumental let down...

Smelt

Grumpy old Dwarf
Lag on the new 64 bit servers should, in theory, be better because insteady of SSG giving a Cyan abd Maganta flashing screen screaming LAAAGGGG!!!!!!!! at them every time there's a lag spike, apparently on the 64 bit servers they get a cyan and magenta pulsing banner saying "lag spike possibly caused by some idiot flogging his dead horse one too many times" This enables the dev's to immediately send a fritz bug out targeting the dead horse beaters monster manual and thus distracting them from their lag enducing behaviour.
 

Fae

Well-known member
Its a pragmatic one. Game is dying. By cloaking the move in "a 64 bit migration" it allows them to hide what this really is: server merges to consolidate the dwindling population.

You'll notice they're also being cagey about the next xpac. They are going to push forward with unpopular choices and then wonder why they can't keep the lights on.
I'm glad someone else sees this for what it is. I'm not even sure why they didn't just come out and say we are going to do a server merge. It makes the mind wander around for hidden agendas.
 

magnus2882

Well-known member
Has it occurred to OP that perhaps the 64 bit servers are needed before some of these other improvements can be done? Can't put a new Volvo carburetor on an old Rambler. (And yes, I am well aware new vehicles do not use carburetors. Now get off my lawn.)
nope.. absolute Rubbish.. we don't 'need' 64 bit servers.. we need to be able to run stuff how we want. and this isn't 2008, i'm not running windows XP, and I don't need to be running games at 1080p!
 

Jasparius

Well-known member
nope.. absolute Rubbish.. we don't 'need' 64 bit servers.. we need to be able to run stuff how we want. and this isn't 2008, i'm not running windows XP, and I don't need to be running games at 1080p!

Feels like youre missing the point. Given its not 2008 we should be on 64 bit servers. Fearing change is weird at the best of times. Fearing a move to a technology which is already over a decade old is baffling.
 

ACJ97F

Well-known member
Time will tell, but this seems to be another step towards SSG masking problems with a server merge, because they already know what's
going to happen over the next few years. Between game design choices lately, and ignoring bugs, this is a bandaid on a severed arm.
 
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rabidfox

The People's Champion
Will the 64 bit servers fix the giant lag monster that has been plaguing this game for nearly two decades? NO.
Will the 64 bit servers address the plethora of bugs that have gone ignored for many many years (i.e. the ladder bug). Most definitely NO!.
The answer is yes to both of these. The 64-bit servers have more overhead than the 32-bit and run smoother. Thus less lag/other issues, it's not 100% perfect or completely gone but it is better.

And there's been long standing bugs that were found after Cormyr rolled out; not ladder bugs but other performance related issues. As someone who bug reports a lot of stuff, including some things at a very basic "effects everyone" level, I'm itching for the 64-bit mass rollout.
 

Weaponalpha

Well-known member
OMG I miss windows XP! It is comforting to still read about how the game is dying so thanks folks! DDO "We've been dying since 2006!" DDO will be around long after we have passed bcuz it's DnD. Like LotR or Star Wars it is bigger than life and so people will keep it going. But do carry on you have been absolutely wrong this entire time but maybe keep wishing and see if it comes true.
 

LeslieWest_GuitarGod

Well-known member
I would love to ADD to this DOOM thread with a splash of GLEE.

Tyrs Paladium will have growing pains moving over without a doubt (we have many that haven't played in YEARS that don't play any longer -- that renown will be lost). BUT... we are VERY MUCH UP to the challenge and we can not WAIT to play on 64 bit services as a guild and as an alliance. We will be helping our less tech savvy guildies with packing & unpacking. And we will be moving with our Alliance as well. And as far as that renown which we will lose... we WILL get every. point. back!

The upgrade is overall very positive for the long-term health of DDO, giving it the potential to support larger content updates and smoother play (especially at the highest graphics settings). It should eliminate many memory limitation bugs (e.g., crashes due to out-of-memory errors during large-scale fights or certain memory intensive spells like Otto's Dancing Ball).

32-bit systems are becoming obsolete. Moving to 64-bit ensures compatibility with future software and hardware. More efficient multi-threading and processing for background tasks, events, AI, etc. This will help our Devs to make DDO even better.

The game is not dying. No need for doom. We had doom in 2006, 2008 and 2009. Its 2025!!! And the game is still alive and being SUPPORTED.

LETS GO!!
 
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Lori

Well-known member
Not really. Servers are virtualized, everything can be worked on remotely. Probably hosting at a colocation in denmark where server space costs pennies.
Can you name a provider that's cheap? Because I'm looking to lower my infra cost :)
 

AbyssalMage

Well-known member
Let me preface this by saying that i'm very much in favor of SSG dusting off this 20 year old game and trying to somewhat modernize it - BUT, I think making a 64 bit server and forcing players to migrate to them is a strange and unwanted move.

Why you might ask?

Well let's come at this from a technical aspect.

Will the 64 bit servers improve graphics? No.
Will the 64 bit servers fix the giant lag monster that has been plaguing this game for nearly two decades? NO.
Will the 64 bit servers address the plethora of bugs that have gone ignored for many many years (i.e. the ladder bug). Most definitely NO!.

and now comes time to point out the ONE upgrade that the company refuses to do that would actually improve gameplay, member retention, and attract new players:

UPGRADE THE UI!

Here, almost 20 years later, players are forced to use lower resolutions to be able to SEE icons on their hotbars. Every try running this game @ 4k? You'd need a magnifying glass to read the text or see the icons. The game actually looks decent for a 20 year old game if you run it at 4k, just is not functional.

maybe time/money/resources could've been better spent on fixing the game's UI instead of making a 64 bit version that people won't even notice because most people are running the client at 1920 or 1280 resolution!

/end rant
But the 64 bit server allows all of the bugs to run smoother. Now the current developers can create more bugs before the next set of developers need to fix them! And the cycle of bugs continues.
 

Putti

Well-known member
I personally think it's a good move. It'll be nice to consolidate the servers and while it might not affect lag that much right away it might make it possible to do further changes that wouldnt be possible on the 32-bit one
 

Greyhawk5

Was Amorais
I've a couple of takes on this:

* Moving to 64 bit servers might be necessary to upgrade needed backend support apps and networking. Especially since Win 10 is going in October. Merging the servers is an obvious benefit.
* Less servers to maintain is an across the board saving for the company.
* The move underlines a commitment to continue. They could have just closed it and walked away
* Keeping the 32 bit servers in a kind of admin limbo for two years reinforces this move
* They have put in dev and testing time to do this. Again, this also reinforces a game commitment.
* Merging the servers may give some headroom for specialised servers such as Hardcore or Original game rules from 2006 style servers

After re-reading the notes I think its less work for us than I first thought. Which is also good.

So, not seeing "DOOOOM" here. Rather the opposite in all honesty.
 

Putti

Well-known member
I'm glad someone else sees this for what it is. I'm not even sure why they didn't just come out and say we are going to do a server merge. It makes the mind wander around for hidden agendas.
It wouldn't really make sense if that's what they wanted to do because players have been asking for server merges for years, so why try and hide it? If anything they could get massive brownie points by stating that's their intent.
 

magnus2882

Well-known member
The answer is yes to both of these. The 64-bit servers have more overhead than the 32-bit and run smoother. Thus less lag/other issues, it's not 100% perfect or completely gone but it is better.
Overhead is irrelevant, I GUARANTEE you all that the lag won't be 'better'. The poor coding is to blame for that - not the lack of overhead. Mark my words, said here, and now - you all will owe me a profound apology for drinking the SSG kool-aid.. the lag will be the same - or worse.
And there's been long standing bugs that were found after Cormyr rolled out; not ladder bugs but other performance related issues. As someone who bug reports a lot of stuff, including some things at a very basic "effects everyone" level, I'm itching for the 64-bit mass rollout.
Like I said; 64 bit servers are going to do nothing to fix the lag.
 
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