New game from Tonquin

Blunt Hackett

Well-known member
I kind of already got this experience from Heroes of Hammerwatch. It looks more like a 16-bit console era overhead ARPG, but mechanics-wise it very clearly had someone who either worked on DDO or plays/played it. I have no idea who though. It's a fantastic game.
 

Drunken.dx

Well-known member
ummmm, excuse me if I'm wrong, but thats just an rpg.
show me single player rpg that has MMORPG mechanics. I'd love DDO game that didn't require me to go online and group with others for some content, but there are no games like that.

game in OP is essentially an MMORPG game that has mandatory grouping completely removed.
 

Blunt Hackett

Well-known member
ummmm, excuse me if I'm wrong, but thats just an rpg.

So it's an RPG.
It's an RPG and simulator. It simulates the MMO experience. cRPGs do not attempt to do what it says in the first quote in the article:

“Soloria is a perfect replica of a MMORPG, without all of the pesky ‘online’ features. Adventure, level up, grind gear, and explore in this simulation of a massively multiplayer online role-playing experience. […] The other ‘players’ of Soloria have varying personalities, priorities, and skill levels to simulate the population of a thriving MMORPG. If you find a player in the open world you like fighting alongside, add them to your Friends List to call upon them later in instanced content. […] Unlike a real online game, Soloria is built for you to advance at your own pace. You’ll always be able to find other players to clear the content you’re trying to master, and the meta will never shift out from under your feet. It’s a game that matches your speed and your skill without rushing you along or leaving you behind.”
 

Dude

Well-known member
It's an RPG and simulator. It simulates the MMO experience. cRPGs do not attempt to do what it says in the first quote in the article:

“Soloria is a perfect replica of a MMORPG, without all of the pesky ‘online’ features. Adventure, level up, grind gear, and explore in this simulation of a massively multiplayer online role-playing experience. […] The other ‘players’ of Soloria have varying personalities, priorities, and skill levels to simulate the population of a thriving MMORPG. If you find a player in the open world you like fighting alongside, add them to your Friends List to call upon them later in instanced content. […] Unlike a real online game, Soloria is built for you to advance at your own pace. You’ll always be able to find other players to clear the content you’re trying to master, and the meta will never shift out from under your feet. It’s a game that matches your speed and your skill without rushing you along or leaving you behind.”
That's a lot of words to describe an RPG, the kind of game that existed decades before the concept of MMORPGs.
 

dejvid

Well-known member
best of luck to tonquin with that one.
the art style is not my jam though, and for my "offline"-online needs ill just boot up the old gamecube with phantasy star online ep1+2.
 

Blunt Hackett

Well-known member
best of luck to tonquin with that one.
the art style is not my jam though, and for my "offline"-online needs ill just boot up the old gamecube with phantasy star online ep1+2.
Yeah, the art style is not my jam either.
That's a lot of words to describe an RPG, the kind of game that existed decades before the concept of MMORPGs.
I've played a lot of RPGs, and exactly zero of them simulated grouping with NPCs pretending to be players online that you can add to a friends list and play with them in instanced quests.
 

Dude

Well-known member
I've played a lot of RPGs, and exactly zero of them simulated grouping with NPCs pretending to be players online that you can add to a friends list and play with them in instanced quests.
Try every installation of the Bard's Tale series. I think they all do that ... starting in 1985. Might and Magic did it in a similar manner in 1986. There are more and most of them are really good. Some, not so much.
 

Drunken.dx

Well-known member
Not even close
So it's an RPG.
you're WHOOSHING kinda hard in responses here.
Find me ONE, just ONE, single player RPG that let's me do dailies, raid and farm materials for top tier gear like most MMORPG's do.

Because my main reeason for sticking with DDO for a decade is that it's ONLY MMORPG that let me do that without forcing me to group with other people online.
I haven't seen single player RPG that had MMORPG mechanics in it.
And I want MMORPG mechanics in my single player RPG without that pesky "always online" BS or "find a group to be able to do this content".

I LOVE chasing goals that MMORPG's do to keep players but I wanna do it solo, not in group or competing with others. and single player RPG's don't do that
 

Blunt Hackett

Well-known member
Try every installation of the Bard's Tale series. I think they all do that ... starting in 1985. Might and Magic did it in a similar manner in 1986. There are more and most of them are really good. Some, not so much.
Ah yes, the old cRPGs of the 1980's that had raid parties, instanced quests, friends lists, auction houses, vast loot tables, vast tech trees, and more, all before MMORPGs existed. I forgot about those.
 

l_remmie

Well-known member
RPG's can mean countless different styles of games, the term has been used and misused for many decades. Josh strife hayes made a video about it recently.

I like calling it a offline mmorpg. No idea what that means until i see it but then at least we know what "it" is.
 

Blunt Hackett

Well-known member
Despite disliking the art style, I'll likely give it a try if it gets good reviews. I wishlisted it on Steam so I can see when it comes out and if people like it.
 
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