New game from Tonquin

saekee

long live ROGUE
So Tonquin’s new game is an RPG populated by hireling-level bit players? Do they hang out in traps too?

That said, I would love it if DDO had pure independent bot players too—it would be hilarious. Just give us the option to exclude them at quest start selection.

Use them to boost slayers, make distractions in quests while you clear through it, add bonuses during buddy weekend, all while watching them Ding! constantly in quests. Again, only with a clear option to keep it on or off; It would make me laugh.
 

kmoustakas

Scourge of Xaos
If the ladders don't have ladder bug #2 and outdoor taverns don't automatically dismount you and slow you down I'd be disappointed.
 

minamber

Well-known member
The fake MMORPG thing was first done a long time ago by the .Hack series. It wasn't very fun imo.

And if I wanted something with MMORPGs features like endless gear farming, optional superbosses, dailies, etc... that was completely offline, I could just play any offline diablo-like, they're probably much more fun than this thing.

And to the one poster that claimed Bard's Tale and Might and Magic were fake MMOs, maybe you should actually play those, because they definitely don't have NPCs pretending to be players. You create your whole group at the start, and while there are a few NPCs you can recruit, they never participate in combat and instead provide stuff like skill buffs or xp boosts.
 

Drunken.dx

Well-known member
Good old Diablo 2 has everything.
It's safe to say that all the developers have took mechanics from D2 into their games. Which isn't surprising, considering Blizzard itself has took mechanics from D2 into WoW.
Diablo 2 is great game but comparing it to games like WOW is like saying that DOOM 2016 is similar to Fallout 4 because both are FPS games....

and you're still missing the POINT.
let me explain: I DON'T play DDO because it's D&D or becasue it's RPG.
I play DDO because it has mechanics common in MMORPG's, which there are no single player games that have them. and I don't have to look for groups to do content in DDO I'm interested in, I can do it solo. I really liked ESO but i hit the part where to get desired progress I had to group, which i disliked doing.

THAT's the point of game listed in OP post.
to give me stuff I like doing without grouping baggage
 

Solarpower

Well-known member
Diablo 2 is great game but comparing it to games like WOW is like saying that DOOM 2016 is similar to Fallout 4 because both are FPS games....
I'm not talking about the games, but about the same mechanics they share.

I play DDO because it has mechanics common in MMORPG's
And those are : rush forward, kill everything, open talent trees and put points into the talents, farm bosses for loot. Done.
Every Action/H&S RPG/Diablo-like RPG have those. Because all of them rise from the one single "Diablo 2" game.
Any CRPG game has them, well, probably aside the "farm" part (though Dragon Age : Inquisition managed to bring farm into single player game 🤬). Mainly because all PC RPGs were created the Tabletop Pen&Paper RPG game that they immitate.

which there are no single player games that have them.
The only difference between an MMORPG and a single-player game is the presence of other players.
 

Lacci

Well-known member
I play DDO because it has mechanics common in MMORPG's, which there are no single player games that have them.
Which mechanics exactly are you talking about ? (really curious)
I mean it sounds a bit weird when you say "I want a Multiplayer online game, but it should be offline and single player"
It´s like saying you want to go swimming, but don´t want to get wet.

As to the game in the OP: It looks kind of terrible imo, and I don´t think that whole premise is going to work out.
 

l_remmie

Well-known member
Which mechanics exactly are you talking about ? (really curious)
I mean it sounds a bit weird when you say "I want a Multiplayer online game, but it should be offline and single player"
It´s like saying you want to go swimming, but don´t want to get wet.

As to the game in the OP: It looks kind of terrible imo, and I don´t think that whole premise is going to work out.

I'm pretty sure it's a niche project aiming for niche fans. It may be succesful in its own goals.
 

Blunt Hackett

Well-known member
Which mechanics exactly are you talking about ? (really curious)
I mean it sounds a bit weird when you say "I want a Multiplayer online game, but it should be offline and single player"
It´s like saying you want to go swimming, but don´t want to get wet.

As to the game in the OP: It looks kind of terrible imo, and I don´t think that whole premise is going to work out.
I'm the same. I solo. My guild is basically just for the buffs. It might as well be offline.

I basically only play it because I grew up playing tons of Dungeon Hack and other D&D video games, so the gameplay is up my alley.

The only thing I like about it being an MMO is there's tons of content. If this were an offline game and had this much content, it'd be awesome. No lag!
 

Solarpower

Well-known member
and I'm talking about mechanics MMORPG games have that dingle player don't.
And the ONLY thing MMORPGs have that single-player games don't is other people playing with you. 🙄

(look up hiw they harvest cinnamon and tell me if you can do that with oak bark)
I don't know if oak bark is harvested in the same way as cinnamon, but it's definitely sold in our pharmacies. So, it must be harvested somehow. 😏
 
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Sarlona Raiding

Well-known member
I'm the same. I solo. My guild is basically just for the buffs. It might as well be offline.

I basically only play it because I grew up playing tons of Dungeon Hack and other D&D video games, so the gameplay is up my alley.

The only thing I like about it being an MMO is there's tons of content. If this were an offline game and had this much content, it'd be awesome. No lag!

Yeah it's definitely aiming to appeal to a subset of the population vs. trying to develop the next big mmo. I think Tonquin is on to something because although you have a smaller potential market, you also eliminate alot of headaches with much less server-side engineering.

Most MMOs support solo players, but there are limits and things you can't do. With a game designed for solo players - there shouldn't be such roadblocks requiring x people to pull levers, etc.

I can definitely see the model appealing to people. How many people? I have no clue - I am guessing the solo or mostly-solo DDO population is maybe 15-20%
 
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dejvid

Well-known member
I think Tonquin is on to something
theres this mmo "shroud of the avatar" from richard garriot, that lets you play completely offline solo (solo chars and server chars are seperate, you cannot take your offline char online). many people wanted the option for offline-play if i remember their kickstarter correctly.

the devs simply took the mmo, and "removed the mmo" for offline play. you have the full mmo as an offline variant, with all the ups and downs.
daily quests, crafting, housing, pets, mounts, tons of skills, banking, and all that.
but it also had the issue with, beeing an mmo, zones and dungeons/bosses that are near impossible for your offline solo player. quests that feel mmo-ish. fetch quests. "kill 10 boars"-quests. no other players making the huge world feel completely empty. even with the npc companions you can recruit.

ultimately (heh), that game ended up a mess of underdelivery, bugs, and broken promises.

if tonquin removes that "too hard zones/bosses" issue for his game, and his "npc players" end up at least giving the illusion of "someone's there", then hey, it certainly can work, and theres people that enjoy something like that for sure. just like skyrim.
 

DDO Gaming

Well-known member
I'm the same. I solo. My guild is basically just for the buffs. It might as well be offline.

I basically only play it because I grew up playing tons of Dungeon Hack and other D&D video games, so the gameplay is up my alley.

The only thing I like about it being an MMO is there's tons of content. If this were an offline game and had this much content, it'd be awesome. No lag!
its like folks don't realize DDO was created as an MMORPG. I'm pretty sure I don't recall any locally stored game that demands the gamer LOGS INTO THE GAMING SYSTEM. I could be wrong, there might be some but the very fact the gamer is required to log into a serverworld should tell everyone this gaming system was engineered as an MMORPG.

The point of Tonquin's effort is to create "the look and feel" of an MMORPG. There might be demand for such a gaming system, we'll only know once it becomes available
 

Blunt Hackett

Well-known member
its like folks don't realize DDO was created as an MMORPG. I'm pretty sure I don't recall any locally stored game that demands the gamer LOGS INTO THE GAMING SYSTEM. I could be wrong, there might be some but the very fact the gamer is required to log into a serverworld should tell everyone this gaming system was engineered as an MMORPG.
I'm not even a woman and I feel mansplained to. 🤣

I enjoy DDO despite it being an MMO, not because it is one. It's not rocket science.
 

DDO Gaming

Well-known member
I enjoy DDO despite it being an MMO, not because it is one. It's not rocket science.
One day I will evolve to the point I can understand that statement. In the meantime I'll continue doing that mansplaining thing (whatever it is). Maybe it will help with the evolutionary process :) (y)
 

Livmo

Well-known member
Does anyone know if this game can be hosted in-browser on a webpage with an arcade style wrapper?

(i.e. you can play the game on one of my websites arcade game pages)
 
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