This is excellent advice! I agree with every single point!Watch your players. I don't mean watch then in the 'are they following the rules or trying to pull one over on me" sense I see in a lot of new dms, I mean watch their faces and behaviors. A lot of dm's forget their part in this game is to entertain their group of players. Every group has it's own dynamic, expectations, and things they do and don't enjoy. A lot of the horror stories about bad dm's and players that end up on forums are simply a result of not 'reading the room' and trying to find a mutual solution for things that aren't working. Find a balance between the story you want to tell and the story they want to interact with. Look out for boredom, frustration, and just lack of engagement. Tabletop is at it's best when a group sits down together to tell a story, together. The only 'win' for dm's is to spin an engaging story that everyone has fun at. Make them earn it, but their victories are YOUR victories. Nip in the bud with private conversations if you see a player bullying/harassing other players.
Rules are guidelines. If something gets in the way of you and your group having fun, throw it out the window, just make it a 'house rule'. The only constraint is be consistent so everyone at the table understands how it works and agrees it's fun.
If you get complaints that it's not like (Insert any of the currently streaming campaigns here, not just Mercer) be honest, tell them that you are not that dm, they are not those players, and you all have to find your OWN story and game experience together that is personal to you.
Most of all, and this is crucial, enjoy it. Have fun, explore both your and your players imaginations, and go wild.
I’m well beyond 45 and freely use electronics in fact I play via VTTWell of course.
But i cant use tools like DDB. I only purchased physical books, and refuse to repurchase just to have it digitally. Not to mention, 2 of my players will be above the age of 45, so id rather not require too many electronics. Although i did plan on using my laptop as maybe a screen for a map, or pictures of creatures.
If you do decide to allow evil players, a talk before the sessions is in order. What will and won't be tolerated at your table and how you expect the other players to be treated by this player. A LOT of players will take an evil alignment as a free pass to be an *******, not to actually do an interesting story. But not all. Raistlin Majere from Dragonlance and Gerald Tarrant from the Coldfire books are examples of evil characters who still work with the people around them for a common goal. Even if you're whole table wants to run an evil-oriented campaign (and these can be fun and creative) these talks are in order and consequences from the world for their actions should be a thing they have to deal with. Tread lightly here.one thing you'll want to avoid is allowing Evil player characters. Its total chaos for the DM to control and some players always end up with hard feelings.
One idea I used as a DM that kept players from feeling targeted was >assign each player a number and roll to see what player gets targeted by each enemy that is in the line of sight.. You'll want a list of your players characters to keep track of their health/ hit points any way. Just assign each a number next to their name. Obviously sometimes its going to be the player at the front of a passage... or the person in the back with an ambush. But, in bigger open battles it works great...especially if your DM dice roll lots of 20s like mine did.
one thing you'll want to avoid is allowing Evil player characters. Its total chaos for the DM to control and some players always end up with hard feelings.
If you do decide to allow evil players, a talk before the sessions is in order. What will and won't be tolerated at your table and how you expect the other players to be treated by this player. A LOT of players will take an evil alignment as a free pass to be an *******, not to actually do an interesting story.
While I will always have a special place in my heart for 3.5 I disagree 100%. too high of learning curve! most of us old school AD&D, 2nd, 3rd, 3.5 players learned that game over a span of 20ish years give or take a few! It is complicated and super crunchy! Its one of the things I loved about it!I suggest 3.5 edition, Greyhawk. Could also create your own campaign. This is a link list to a long running article in Dragon magazine about creating campaigns from the ground up.
Yeah, 5e is the dumbed down restricted version of d&d. Easy to learn and apparently easy to run/play.While I will always have a special place in my heart for 3.5 I disagree 100%. too high of learning curve! most of us old school AD&D, 2nd, 3rd, 3.5 players learned that game over a span of 20ish years give or take a few! It is complicated and super crunchy! Its one of the things I loved about it!
But for a family game, first time DM for a group that has never played .. 5e is hands down the better choice.
1 and 2 definitely.Start small on every point:
1) Whatever ruleset you chose be save in the basic rules. Make yourself a summary for example. Do it yourself, don't use a premade one.
2) If you encounter a situation and you don't know the rule, don't get the book right away. Think about what would be fitting with the rules you know already. After your playsession or during a break consult a book or ruleset. Most annoying thing is, when you get interrupted because of rules.
3) Start with a pen, paper and dices. Everything else can be added later. You don't need special spreadsheets or tables or grid. Try them out later.
4) Write down your character by hand on your own paper. It will be easier to remember the individual specifications.
5) Know the storyline, imagine it in your head. Debate what you would have done. You will be save to improvise in your group. And you will improvise for sure.
Someone adapted the Korthos storyline into a homebrew (for Pathfinder) on the old forum. Excellent work. You might try this because you are already intimate with the storyline.
Most important thing: Have fun!
Cheers,
Titus.