New weapons ideas

Gyuma Bei

Well-known member
Clubs as Monk/Centered Weapons.

Nobody uses single handed clubs (and I've only seen a few who used a Great Club). Might as well align them to Fifth Edition. Single and two handed clubs are common martial arts weapons in real life, and in pop culture. Dual clubs are a staple of Escrima/Arnis (some styles even use club/dagger combos). The Tetsubo and Kanabo (both large clubs rather than staffs) were often used by Sohei Budokai.
 
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Cheeps

Tired Member
Well, there's lasers, spaceships and robots in ebberon.

Maybe the alchemists and arti's can get together with enough smarticles to create gunpowder weapons.

Then we can have gunslinger class in the game.
 

Mand O'Lin

Singer of Songs Drinker of Drinks
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Please, no. Not the Barrier Peaks.
 

dur

aka Cybersquirt
Clubs as Monk/Centered Weapons.

Nobody uses single handed clubs (and I've only seen a few who used a Great Club). Might as well align them to Fifth Edition. Single and two handed clubs are common martial arts weapons in real life, and in pop culture. Dual clubs are a staple of Escrima/Arnis (some styles even use club/dagger combos). The Tetsubo and Kanabo (both large clubs rather than staffs) were often used by Sohei Budokai.
I'm acually messing with clubs 'cause druid
 

Gyuma Bei

Well-known member
I'm acually messing with clubs 'cause druid
That's fine. But with it still makes clubs not that useful outside of spellcasters, despite the literally hundreds of Named clubs in the game.

On that note about non-centered weapons and making them Ki Weapons, they added the Prescient Curve feat as part of the Grandmaster of Flowers tree, but not an actual Feat. Why not add it in the trainable Monk and Fighter feats? Shouldn't be that hard.
 

Klorox

Member
I really liked the claw weapons in Elden Ring. Those would be cool to see in DDO, but probably too challenging to implement.
 

paddymaxson

Well-known member
Actually, claymores are two-handed swords much bigger than a bastard sword and somewhat bigger than a traditional two-handed sword. Most claymores have a total length near 6 feet and a blade length between 4 and 4.5 feet. Claymores in DDO could be 2d8 with the same critical threat range of a great sword or a great axe. Granted this is only slightly better than a great sword, so, the mine would be nice, also.
Claymores aren't THAT big....4.5 feet is more like total length of a smaller claymore. There's significant overlap in the size of a real bastard sword and a real claymore. But most Bastard swords and even longer Longswords were designed for two handed use, you'd be very unlikely to see someone wielding a larger longsword 1-handed. Most swords used with shields were "arming" swords.

Zweihanders, now those are big. That said, DDO already has greatswords and falchions that make the real things look tiny.


I remember many moons ago an additional weapon type briefly appears in the auction house then disappeared a patch later...I want to say it was Dire maul or something similar.

I don't think DDO really needs any more weapon types as there are already many totally under-served weapon types as is. They added some feats to make a bunch of weapon types competitive with Khopeshes years ago but then there's still loads with issues mor that only work for a single enhancement tree. Would like some true polearms (including their advanced reach) but I don't see what they'd add to the game, not to mention how goofy you'd look swinging a spear around using the existing animations, plus DDO doesn't support weapon-handedness (IE you can't just have a spear in 1 hand or both hands)
 
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