The problem with hardcore league was that it was so much better than standard DDO. I know, some of you don't think so, all games are not for everyone. My proof is the sheer number of players who dropped out of their home servers and flocked to hardcore. The fact that every time it opened ALL of the other servers dropped players to the point that they couldn't really function proves my point.
I would put the hardcore server DDO individually as one of the most fun games I have ever played for sheer emotional connection. I would rank hardcore ddo above even Baldurs Gate for excitement. Why? Because I have never played a game before where I was dreading going into a room. My heart would pound when I would get stunned or tripped. Was this it? Am I dead? The adrenaline rush was incredible.
I have never played a game where I was afraid of the consequences. The emotional highs and lows of DDO Hardcore were more than any game I have ever played anywhere else. And I have played a LOT of games over the years.
When my character died, I was depressed for days afterward. Have you ever been depressed because your character died in a game? It is amazing to create a game that hooks you so completely. Most game developers would LOVE to make a game like that, but it is nearly impossible.
SSG did it with hardcore, and are now throwing it away, because it is killing their old moneymaker.
Everything they have done since is to try to recreate that feel but without taking people away from the standard servers. It just wont work. It just doesn't have the same feel. I have read on the forums, just delete your character if you die, it is the same. But it isn't emotionally, not even close. If I choose death, the death is in my hands, not the games. I might choose not to come back, but that takes all of the sting out of the death. It is my choice. That isn't how death works and it wont have the same emotional effect.
Loss that you cant control is the emotional kicker. I want that person back so bad I would do anything is the feeling that haunts you. If you could bring them back, but you didn't, that is very different. You weren't really invested in the first place. If you can just pop right back up and continue where you left off, it isn't emotional. It is just inconvenience. Yeah, you lose some access to items. But that isn't the same as permanent death. And yeah, in hardcore, you could resurrect in a different world, but you were dead and done on this world and that is what made it great.