night revels horse scam

Sophie The Cat Burglar

Exotic Items Recovery Specialist
In my opinion, the best argument for letting Night Revels ingredients persist is that making them expire each year consumes developer hours, both for the initial patch (spoil old ingredients; add new ingredients) and the inevitable repair patch (fix whatever went wrong with the initial patch). This time would be better utilized elsewhere.

For example, those developer hours could instead be expended adding more new items to Night Revels each year. This would increase player satisfaction twice over--no need to worry about spoiled ingredients; more reason to play Night Revels.

Spoiled ingredients also waste player time. Players cannot throw away leftover ingredients after each Night Revels because of the possibility of an encore. They must be stored. Then, when Night Revels does roll around again, each player must go through stores, often on a per character basis, identify spoiled ingredients, and either destroy or move them to long term storage.

The entire spoiled ingredients experiment was a failure. It leads to nothing but problems and strife every year. Please let it go.
 

Sophie The Cat Burglar

Exotic Items Recovery Specialist
They seem to be belligerent about their bugs and intent on making more.

The people at Standing Stone Games are neither belligerent nor stupid. In my opinion, expiring Night Revels ingredients was an experiment intended to increase player participation in the event, specifically to form groups during the first week or two.

Each year, since everyone starts from scratch, group formation should spike right after the event starts. Availability of groups tends to increase player happiness. Success increases with groups. Completion times decrease in groups. Ingredient payouts increase in groups. Less time invested players find people to play with.

So, why not expiring ingredients for all events? All the winter stuff is solo so encouraging group formation is pointless. Only a small number of players solo Crystal Cove so there is no pressing need to encourage grouping. The Anniversary Party is supposed to be a gift to everyone, so once again, compelling group formation is unnecessary.

Night Revels is the one event were compelling everyone to play together, beyond base mechanics of the event which already favor group play, with the partial exception of the graveyard, makes some sense.

The question then becomes, is developer time spent on expiring ingredients and other resulting issues worth a boost to group formation?

If I recall correctly, Mister Cordovan once wrote that expiring ingredients keep ingredient prices down. In my opinion, that is a red herring. It is a simple matter to determine the time investment per Night Revels item and show this far exceeds time investment required of other items in other festivals. If you add The Lord of the Rings Online to such an analysis, Night Revels items are extremely time expensive.

Even if my hypothesis is incorrect, there must be rational reasons for the experiment but I am not seeing a benefit.

I am not going to dwell on this further. The powers that be have my opinion. Now they will do as they see fit.
 

FVSHasBeenEvenMoreGutted

Well-known member
How is this a scam? You're aware of the cost and can choose to take part or not take part. 15 times? Are you running the quest under level, or just exaggerating for effect? I think I ran it 5 or 6 times to get the horse yesterday, and I had some scales left over. Personally, I don't want everyone being able to run each dungeon once or twice and get all the mounts and cosmetics. What's the point? Why not just give the rewards away?
my memory did not serve me well and what I thought happened last year isn't what happened and now I want this thread deleted :/
 

CherryBomb

Well-known member
6 runs of the dragon. It only takes a few minutes per run once you understand the quest. The problem is that there are 5 mats needed and each takes many runs. Watch a movie and make a snack because the horsie run will take several hours.

The irony is that the devs actively discourage running normal quests repeatedly, but for this event the only way to achieve goals is ransacking because the mats from previous years rot. This is unlike the mimic event which allows the mats to be gathered over several years. It took me 3 years to collect enough mimic tokens to be able to redeem them for goodies.
 
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Owlbear

Well-known member
Maybe I am remembering a different year but wasn't the quest that gives you the scales unavailable for a long time?
 

Reifee - Orien

Well-known member
6 Runs of a 10ish min quest to get a horse with fast runspeed isn't a bad deal in retrospect.

I thinks some folks just don't realize that its a grind. The Designers are filling content and absorbing our free time. So, when they do Repetition time walls like this it fufills that purpose with out an extra design cost.

Its 60 mins. Not a major big deal.

(Also, the scales are BTA, you can't buy them from the market. (unless they changed that which I would be very infavor of)).

Cheers.
 

vryxnr

Well-known member
...

(Also, the scales are BTA, you can't buy them from the market. (unless they changed that which I would be very infavor of)).

Cheers.
All the candies and the scales are no longer bound. They are all freely tradable now. (just be careful with / avoid the auction house right now)
 

Leesun

Well-known member
If you do not want the horse then may I have it, please? Horse is slightly sweet, kind of lean and goes well in stew. I will pay top astral shards for your horse, sir or madam.
 

AngryGreek

Well-known member
I laugh when people complain about 'grinds' in modern games. You can tell who never played Everquest back in the day. The grind was real. This? This isn't a grind.
 

AngryGreek

Well-known member
Hell levels were hell levels. Nothing like quad kiting @ 49, and having your exp bar barely move a sliver.
And god forbid you die as you're about to break 50. Oh, how I wanted to put my fist through my CRT monitor lol. And I miss playing my old bard. Neruda DeHubris. Bards who only twisted three songs were just plain lazy.
 

Sympl

Well-known member
Wasn't aware that they changed the price on it last year. I guess I picked it up before they dropped it. Wasn't aware the current price was unreasonable. I grabbed my horse within a couple hours after amassing enough keys. Maybe you just want them to give it to you for free? Or just as an end reward for running the dragon quest once?

Go have fun. 6-8 runs of that quest isn't hard. Nor does it take very long. 30 scales at level, 46 at +5.

240/30 = 8 runs
240/46 = 6 runs
 

AngryGreek

Well-known member
Wasn't aware that they changed the price on it last year. I guess I picked it up before they dropped it. Wasn't aware the current price was unreasonable. I grabbed my horse within a couple hours after amassing enough keys. Maybe you just want them to give it to you for free? Or just as an end reward for running the dragon quest once?

Go have fun. 6-8 runs of that quest isn't hard. Nor does it take very long. 30 scales at level, 46 at +5.

240/30 = 8 runs
240/46 = 6 runs
AND you can get the standard horse for only 50 I believe. Same horse, just no splash of colour. If that bit of colour is worth the extra 190 ingredients, go for it. Otherwise: enjoy your 2 runs of each quest for your horse.
 

nenetteblackmoor

Well-known member
6 Runs of a 10ish min quest to get a horse with fast runspeed isn't a bad deal in retrospect.

I thinks some folks just don't realize that its a grind. The Designers are filling content and absorbing our free time. So, when they do Repetition time walls like this it fufills that purpose with out an extra design cost.

Its 60 mins. Not a major big deal.

(Also, the scales are BTA, you can't buy them from the market. (unless they changed that which I would be very infavor of)).

Cheers.

While it's true that completing the quest six times meets the necessary requirements, the problem is that the quest involves repeating the same thing twice, meaning you actually have to do the same thing 12 times. This is the flaw in the quest design.
 

AngryGreek

Well-known member
While it's true that completing the quest six times meets the necessary requirements, the problem is that the quest involves repeating the same thing twice, meaning you actually have to do the same thing 12 times. This is the flaw in the quest design.
Did you play Everquest? This grind is nothing. The quests are laughably fast and easy, and it seems that the xp doesn't diminish as you do them, so the xp doesn't suck either while grinding out those scales and weird foods. Nobody is forced to run these. Nobody's game experience gets better (in any real sense) from purchasing the items. Sure, there are a few decent weapons, and the night cloak is pretty cool (still no repeaters or regular xbows!!), but it's ultimately not game changing. It's meant to be fun rewards for the people WILLING to suffer through the grind. What would the bloody point be if it was so easy and fast that EVERYONE had the horse, and the cosmetics, etc. Would they still be special then? Not remotely.
 
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