nenetteblackmoor
Well-known member
Did you play Everquest? This grind is nothing. The quests are laughably fast and easy, and it seems that the xp doesn't diminish as you do them, so the xp doesn't suck either while grinding out those scales and weird foods. Nobody is forced to run these. Nobody's game experience gets better (in any real sense) from purchasing the items. Sure, there are a few decent weapons, and the night cloak is pretty cool (still no repeaters or regular xbows!!), but it's ultimately not game changing. It's meant to be fun rewards for the people WILLING to suffer through the grind. What would the bloody point be if it was so easy and fast that EVERYONE had the horse, and the cosmetics, etc. Would they still be special then? Not remotely.
I’ve been playing EverQuest since the beta, and when the Epic quests were introduced, I was at the forefront.
But that doesn’t mean you should compare DDO with EQ, because the gameplay is fundamentally different.
DDO doesn’t have you camping for days waiting for a named monster to spawn, and there’s no kill-stealing either.
Back then, I could wait 30 minutes just for a boat to arrive, but now I couldn’t handle that anymore.
Comparing bad aspects of one game to another and saying it's okay because it's better than that is ridiculous, so you should stop thinking like that.
The same can be said for TR.
Since DDO's gameplay involves repeating the same things over and over, they should stop designing quests where you have to repeat the same tasks within the quest itself.
The Mabar event, in particular, is a limited-time quest that requires intense repetition over a short period.
It’s the kind of quest that should be designed with repetition in mind, even more so than regular quests.
In fact, that’s what a game designer’s job is.
Last edited: