I think it's fine to rebalance attacks to accommodate server performance (as long as the end damage is balanced well.)
However, if these abilities are going to take a hit, can we at least get that horrible wind-up cast time removed? Sluggish cast times for combat-related abilities never feel good in video games. The original no holds barred was faster, and even that version felt too slow. I was really confused why it was slowed down to begin with. You should be able to hit a boost in combat, and have it work immediately.
Also, have you considered reworking how these abilities function since they are effecting server performance that much? is -20% really even going to help anything? Instead of firing faster, have them just add 200% doubleshot (or whatever balanced value works.)
However, if these abilities are going to take a hit, can we at least get that horrible wind-up cast time removed? Sluggish cast times for combat-related abilities never feel good in video games. The original no holds barred was faster, and even that version felt too slow. I was really confused why it was slowed down to begin with. You should be able to hit a boost in combat, and have it work immediately.
Also, have you considered reworking how these abilities function since they are effecting server performance that much? is -20% really even going to help anything? Instead of firing faster, have them just add 200% doubleshot (or whatever balanced value works.)