No more mephits

MarauderX

Active member
Could we have more adventures without these, please?

Mephits aren’t real enemies—they’re nuisances. Who among us hasn’t endured their flapping, crackling voices, and penchant for summoning even more of their kind that prolongs the irritation? They’re like the uninvited guests of the adventures, lessening the quest and overstaying their welcome.
They are also walking (or fluttering) clichés. "Oh look, another smokey, icy, flamey, or dusty pest who thinks it’s hilarious to blind or burn us." Originality, anyone? At this point, encountering a mephit feels like eating stale trail rations—predictable, bland, and leaves a bad taste.
DDO is brimming with incredible critters and complex foes that challenge our characters' skills, wits, and strategy. Mephits? They’re the equivalent of a speed bump on any quest. A frustrating distraction, sure, but ultimately forgettable. I propose we let these pint-sized pests retire to the Plane of Obscurity where they belong.
 
Upvote 0

misterski

Well-known member
Could we have more adventures without these, please?

Mephits aren’t real enemies—they’re nuisances. Who among us hasn’t endured their flapping, crackling voices, and penchant for summoning even more of their kind that prolongs the irritation? They’re like the uninvited guests of the adventures, lessening the quest and overstaying their welcome.
They are also walking (or fluttering) clichés. "Oh look, another smokey, icy, flamey, or dusty pest who thinks it’s hilarious to blind or burn us." Originality, anyone? At this point, encountering a mephit feels like eating stale trail rations—predictable, bland, and leaves a bad taste.
DDO is brimming with incredible critters and complex foes that challenge our characters' skills, wits, and strategy. Mephits? They’re the equivalent of a speed bump on any quest. A frustrating distraction, sure, but ultimately forgettable. I propose we let these pint-sized pests retire to the Plane of Obscurity where they belong.
That's why they exist. You're not making the case to the devs here :p
 

Ptalon

Well-known member
Yes please.
Hated them since the early days.
(actually, way too powerful, for what is supposed to be a minor annoyance.)
 

FaceDancer

Olde Wurm
SSG employee after reading this thread... "So you would you like more mephits with your mephits!"

If they need more annoying, flying, whack-a-mole type creatues in the game, they should add in Stirges.
I think one of my characters died to a pack of these back in the day... 😡
 

Drunken.dx

Well-known member
ddo player A: please take challenging things out of game, its hard and i dont like it
ddo player B: check out my solo r10 completion video
Pretty much.

For every "game too easy, me bored" topic there is "this enemy/obstacle is to strong, please nerf" topic.

This comes along with SSG wanting to slow down players but at the same time practically forcing them to rush everything if they wanna complete certain goals (pretty much all of them except casual play) in reasonable time.

So we get game that's easy enough for casual play with SSG being frustrated players solo r10 on regular basis because SSG doesn't understand it's own game enough to put actual balance in it.
 

CherryBomb

Well-known member
Please, please please give the mephits some pants. Seeing their pubes hanging out is as bad as getting a face full of sweaty giant crotch.
 

MarauderX

Active member
Lack of meffit pants is one of the needs to squint/turn your head during the Cot6 series... there are enough in these to cover all quests from level 1-10.
 

MarauderX

Active member
This isn't about whether these muppets add difficulty... they are just overused and unnecessary as add-in summons. Use something else, pls.
 

FaceDancer

Olde Wurm
Bats are pretty frikkin annoying as well. Scorpions less so. Unless you get one that is doing mad 360's around you like it's on crack. Those are kinda annoying.
 

MarauderX

Active member
Would take an army of bats/kobolds/scorpions/spiders/whatever vermin instead. Just more adventures without the meffits.
 

Phoenicis

Savage's Husband
SSG corrupt a wish:
All quests now have at least one mephit, and the chance of a new mephit is 90% on death.
 

Blerkington

Well-known member
It's part of a wider problem DDO has with unnecessarily complex monster movement and making the experience of playing a melee as annoying as possible.

Someone clearly thinks all this chasing makes for a better game, but you could take away 90% of it and we'd be left with something more enjoyable. And more challenging too, if monsters ran around less and actually fought back more.

When I read recently that monsters searching for invisible or sneaking characters was consuming a significant amount of server resources it really made me wonder.

Maybe our lag problems would mostly or entirely go away if the developers weren't so stubbornly wedded to these bad approaches, like monsters dancing a jig when they engage us, or absurdly, inexplicably and almost interminably chasing echoes of things they can neither see nor hear.
 

seph1roth5

Well-known member
Also blue abishai, ogre magi, anyone else that disappears for an extended period of time and leaves just waiting around all day.
 
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