MarauderX
Active member
Could we have more adventures without these, please?
Mephits aren’t real enemies—they’re nuisances. Who among us hasn’t endured their flapping, crackling voices, and penchant for summoning even more of their kind that prolongs the irritation? They’re like the uninvited guests of the adventures, lessening the quest and overstaying their welcome.
They are also walking (or fluttering) clichés. "Oh look, another smokey, icy, flamey, or dusty pest who thinks it’s hilarious to blind or burn us." Originality, anyone? At this point, encountering a mephit feels like eating stale trail rations—predictable, bland, and leaves a bad taste.
DDO is brimming with incredible critters and complex foes that challenge our characters' skills, wits, and strategy. Mephits? They’re the equivalent of a speed bump on any quest. A frustrating distraction, sure, but ultimately forgettable. I propose we let these pint-sized pests retire to the Plane of Obscurity where they belong.
Mephits aren’t real enemies—they’re nuisances. Who among us hasn’t endured their flapping, crackling voices, and penchant for summoning even more of their kind that prolongs the irritation? They’re like the uninvited guests of the adventures, lessening the quest and overstaying their welcome.
They are also walking (or fluttering) clichés. "Oh look, another smokey, icy, flamey, or dusty pest who thinks it’s hilarious to blind or burn us." Originality, anyone? At this point, encountering a mephit feels like eating stale trail rations—predictable, bland, and leaves a bad taste.
DDO is brimming with incredible critters and complex foes that challenge our characters' skills, wits, and strategy. Mephits? They’re the equivalent of a speed bump on any quest. A frustrating distraction, sure, but ultimately forgettable. I propose we let these pint-sized pests retire to the Plane of Obscurity where they belong.
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