Raedier
The Druid
Comparitively speaking, dps casters are too weak at endgame.
Martial dps builds, mainly ranged builds but also some melee builds have such easy access to high dps options that there is now being discriminated against dps casters even on difficulty settings as low as Legendary Hard.
The insane burst that shiradi epic moment provides on repeater/shuriken/inquitisive builds blows even melee DPS builds out of the water, combined with the new AOE ranged attacks this is making old content completely obsolete (even on low life/gear builds) while those same players with relatively low power from gear/past lives would struggle immensely playing a DPS caster on those same difficulties.
This is not coming from a whiny caster player either, i have tried it all, several alts geared up at endgame as caster/melee/inquis/whatever and pretty much every decent player i talk to in game agrees that: DPS casters are too weak ~ TR into shadarkai/monk/barb/Dlord or inquis/shuri/repeater or suffer at endgame, that seems to be the general consensus (and it has been for a long time)
Long story short : mob hp went up drastically, mob saves went up drastically, martial dps went up drastically, magic spell damage and DC's went up.... a tiny bit?
Almost all the values for DC's are still exactly the same as in the sharn era, apart from basic stat increases like wisdom +15/insightful +7.
Major spellpower increases are locked behind rare loot (myth drannor rings)
And the only feats/items that were brought out that were supposed to be helping DPS casters were brought out non functional and broken:
- Minion of the eldritch, broken dark gift feat.
- Arcane actions, worse then a regular crit damage feat.
- Channel power ~ inducing Carpal tunnel syndrome.
- The DoT effects on the DoV weapons being overwritten by other dots and doing nothing.
It seems every time something is brought out that gets my hopes up for a power increase to DPS casters specifically, it is broken, non functional and unusable.
But meanwhile t5 shiradi is still giving a bugged additional 19-20 critical multiplier that it shouldn't be giving and repeaters get to benefit from patience without losing any attacks per second.
I do think there are still ways to be useful as a DPS caster, in low difficulty raiding and high skull questing but the ceiling has become so high that the OP martial builds are just wanted in groups and the probability for a caster to get declined in favor of martial dps (specifically ranged dps) is getting bigger and bigger.
Now the question remains: should there even be aim for balance or is casters being terrible at endgame all simply by design since they are so strong at leveling?
Casters do make very good leveling toons, they used to make great endgame toons aswell until a few loud forumites (was it the poll guy Elminster?)
Started crying on the forums about how casters needed to get nerfed.
Don't get me wrong, casters may have been too strong at the time but the hamhanded caster nerfs coupled with constant buffing to martial dps on top of incredible mob hp bloat and saves increase has now led to an even worse imbalance, melees were always welcome in raids, aswell was ranged.
No one was insanely overpowered, casters were strong for their niche but they did not dominate the entire meta game *cough ranged dps cough*
The forum has been plentiful with suggestions on how to stabilise the balance, i hope something is done so everyone can have fun raiding/questing at endgame without getting excluded anymore from simply having chosen the wrong class.
Martial dps builds, mainly ranged builds but also some melee builds have such easy access to high dps options that there is now being discriminated against dps casters even on difficulty settings as low as Legendary Hard.
The insane burst that shiradi epic moment provides on repeater/shuriken/inquitisive builds blows even melee DPS builds out of the water, combined with the new AOE ranged attacks this is making old content completely obsolete (even on low life/gear builds) while those same players with relatively low power from gear/past lives would struggle immensely playing a DPS caster on those same difficulties.
This is not coming from a whiny caster player either, i have tried it all, several alts geared up at endgame as caster/melee/inquis/whatever and pretty much every decent player i talk to in game agrees that: DPS casters are too weak ~ TR into shadarkai/monk/barb/Dlord or inquis/shuri/repeater or suffer at endgame, that seems to be the general consensus (and it has been for a long time)
Long story short : mob hp went up drastically, mob saves went up drastically, martial dps went up drastically, magic spell damage and DC's went up.... a tiny bit?
Almost all the values for DC's are still exactly the same as in the sharn era, apart from basic stat increases like wisdom +15/insightful +7.
Major spellpower increases are locked behind rare loot (myth drannor rings)
And the only feats/items that were brought out that were supposed to be helping DPS casters were brought out non functional and broken:
- Minion of the eldritch, broken dark gift feat.
- Arcane actions, worse then a regular crit damage feat.
- Channel power ~ inducing Carpal tunnel syndrome.
- The DoT effects on the DoV weapons being overwritten by other dots and doing nothing.
It seems every time something is brought out that gets my hopes up for a power increase to DPS casters specifically, it is broken, non functional and unusable.
But meanwhile t5 shiradi is still giving a bugged additional 19-20 critical multiplier that it shouldn't be giving and repeaters get to benefit from patience without losing any attacks per second.
I do think there are still ways to be useful as a DPS caster, in low difficulty raiding and high skull questing but the ceiling has become so high that the OP martial builds are just wanted in groups and the probability for a caster to get declined in favor of martial dps (specifically ranged dps) is getting bigger and bigger.
Now the question remains: should there even be aim for balance or is casters being terrible at endgame all simply by design since they are so strong at leveling?
Casters do make very good leveling toons, they used to make great endgame toons aswell until a few loud forumites (was it the poll guy Elminster?)
Started crying on the forums about how casters needed to get nerfed.
Don't get me wrong, casters may have been too strong at the time but the hamhanded caster nerfs coupled with constant buffing to martial dps on top of incredible mob hp bloat and saves increase has now led to an even worse imbalance, melees were always welcome in raids, aswell was ranged.
No one was insanely overpowered, casters were strong for their niche but they did not dominate the entire meta game *cough ranged dps cough*
The forum has been plentiful with suggestions on how to stabilise the balance, i hope something is done so everyone can have fun raiding/questing at endgame without getting excluded anymore from simply having chosen the wrong class.
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