Yhelm
Well-known member
Okay, I think I have all of these requests fixed. Thanks as always for calling these things out everyone!
For the Sacred Fist's ability to take an additional Deity path, beyond the auto-granted Path of Light; well that was a bit tricky. That's because the builder only sees Deity feats as purchasable in a "Deity Feat slot" (a special BONUS feat slot granted on certain levels for certain classes). Unfortunately for us, Sacred Fist's Deity feats can be taken with normal feat slots any time after level 1 in game, something that's never been possible before. So the builder just didn't know how else to handle this than to keep it working like a normal Paladin (meaning lvl 1 for the "Follower of" and 6 for the "Deity Ability", both unavailable since you already have Path of Light).
If you have followed along so far, congratulations. It's all a bit confusing.
My solution was to make special non-Deity Feat Slot versions of the Deity feats just for Sacred Fist. This lets you take them like normal feats in normal feat slots, just like they work in game. Those feats are as follows...
Feats.txt
Other changes:
Enhancements.txt
For the Sacred Fist's ability to take an additional Deity path, beyond the auto-granted Path of Light; well that was a bit tricky. That's because the builder only sees Deity feats as purchasable in a "Deity Feat slot" (a special BONUS feat slot granted on certain levels for certain classes). Unfortunately for us, Sacred Fist's Deity feats can be taken with normal feat slots any time after level 1 in game, something that's never been possible before. So the builder just didn't know how else to handle this than to keep it working like a normal Paladin (meaning lvl 1 for the "Follower of" and 6 for the "Deity Ability", both unavailable since you already have Path of Light).
If you have followed along so far, congratulations. It's all a bit confusing.
My solution was to make special non-Deity Feat Slot versions of the Deity feats just for Sacred Fist. This lets you take them like normal feats in normal feat slots, just like they work in game. Those feats are as follows...
Feats.txt
- Added Sacred Fist Follower of - Lvl 1 Sacred Fist
- Added Sacred Fist Deity Ability - Lvl 6 Sacred Fist, requires "Sacred Fist Follower of"
- Added Child of Faith - Lvl 3 Sacred Fist (this is the same as in game)
- Added Beloved of the Divine - Lvl 12 Sacred Fist (this is the same as in game)
Other changes:
Enhancements.txt
- Sacred Fist - Exalted Smite corrected to have 3 Ranks
- Sacred Fist - Made Light of Hope a requirement for Light of Glory
- Sacred Fist - Fixed typo on Divine Striker
- Harper Agent - Corrected 1st Core to be +1 hit vs evil
- Fixed all Enhancement versions of Deflect Arrows to have correct Anti-requisites (including the Deflect Arrows feat).