Justfungus
Well-known member
Or more specifically a Guild Powers update.
Ok, not talking about guild buffs ... yea they are great but not the subject here.
There needs to be an update that allows Guild Masters to enact rules, requirements, advancement modifications
that effect the members of their guilds.
>>> Nothing exploitive ! <<< Sorry, no double exp for guild members.
.................................
By doing this, it allows players to find specific guilds that embrace their favorite style of play.
and before someone says it " That is NOT FAIR! what if I want to do so and so and the stupid
guild leader makes a rule to prevent it ! "
Answer - Don't join that guild.
Possible guild leader powers (Some might be locked behind minimal guild level requirements)
--------------------
Minimum or Maximum character level to join. Pretty straight forward.
--------------------
Character race required. For all you Dwarf only guilds.
--------------------
Guild member tax - represented as X amount of Plat per week/month
--------------------
****************************** Now for the more interesting stuff
******************************
Guild wide EXP >>> reduction <<< - if the guildmaster wants to promote slower advancement.
--------------------
Guild members joining are automatically reduced to 1 exp at 1st lvl (should have a pop up warning)
This works to allow guild members to make an iconic character, then join the guild so you can now play from level 1
------------------
Guild permadeath 'ish' option. This would have adjustable settings.
0-(whatever) number of rez allowed before you go to the dead lands.
allow or don't allow raise dead by fellow party members in the dungeon to prevent a trip to the dead lands.
allow or don't allow raise dead by hirelings.
--- and so on.
Important <<< When this option is turned on and you get sent to the dead lands, you stay there UNTIL
you quit the guild with that character. Then you get a free trip back to the living.
This also helps if you die via a glitch, in that case your guild can just re-invite you.
------------------
Restrict or disallow the use of hirelings by guild members.
------------------
The creation of guild specific items (crafting) that allow guild members
to teleport to each other to facilitate dungeon runs.
-----------------
Stuff like this.
Make guilds IMPORTANT.
Make being in the right guild helpful in enjoying your play style.
ok, the individual suggestions are only for illustration,
the important part is giving guilds tools to shape how their members play the game.
Ok, not talking about guild buffs ... yea they are great but not the subject here.
There needs to be an update that allows Guild Masters to enact rules, requirements, advancement modifications
that effect the members of their guilds.
>>> Nothing exploitive ! <<< Sorry, no double exp for guild members.
.................................
By doing this, it allows players to find specific guilds that embrace their favorite style of play.
and before someone says it " That is NOT FAIR! what if I want to do so and so and the stupid
guild leader makes a rule to prevent it ! "
Answer - Don't join that guild.
Possible guild leader powers (Some might be locked behind minimal guild level requirements)
--------------------
Minimum or Maximum character level to join. Pretty straight forward.
--------------------
Character race required. For all you Dwarf only guilds.
--------------------
Guild member tax - represented as X amount of Plat per week/month
--------------------
****************************** Now for the more interesting stuff
******************************
Guild wide EXP >>> reduction <<< - if the guildmaster wants to promote slower advancement.
--------------------
Guild members joining are automatically reduced to 1 exp at 1st lvl (should have a pop up warning)
This works to allow guild members to make an iconic character, then join the guild so you can now play from level 1
------------------
Guild permadeath 'ish' option. This would have adjustable settings.
0-(whatever) number of rez allowed before you go to the dead lands.
allow or don't allow raise dead by fellow party members in the dungeon to prevent a trip to the dead lands.
allow or don't allow raise dead by hirelings.
--- and so on.
Important <<< When this option is turned on and you get sent to the dead lands, you stay there UNTIL
you quit the guild with that character. Then you get a free trip back to the living.
This also helps if you die via a glitch, in that case your guild can just re-invite you.
------------------
Restrict or disallow the use of hirelings by guild members.
------------------
The creation of guild specific items (crafting) that allow guild members
to teleport to each other to facilitate dungeon runs.
-----------------
Stuff like this.
Make guilds IMPORTANT.
Make being in the right guild helpful in enjoying your play style.
ok, the individual suggestions are only for illustration,
the important part is giving guilds tools to shape how their members play the game.