Krythan
Well-known member
Sharing it here for feedback!
Inspired by Ljasonl's u73 Paladin Inquisitive (Youtube), I'm working on a version of the 14/4/2 Inquisitive build.
I wanted to share it here for feedback, ahead of our next life!
Differences:
Compared to Ljasonl's build, there are a few differences:
Edit: I've since made edits to the originally shared build, make sure to find the latest version in the comments of this thread.
What do you think? Without access to Eladrin (yet), any changes we can make to improve this build before we TR into it? Do we get enough value from Rogue's Sneak Attack that it's worth loosing the 2 feats that Monk has to offer?
Inspired by Ljasonl's u73 Paladin Inquisitive (Youtube), I'm working on a version of the 14/4/2 Inquisitive build.
I wanted to share it here for feedback, ahead of our next life!
Differences:
Compared to Ljasonl's build, there are a few differences:
- Rapid Shot - We're adding in Rapid Shot earlier in the levels.
- Human - Since we don't yet have access to Eladrin, swapped in Human for the extra feat/skills.
- Rogue - Experimenting with the idea of swapping out Monk in favor for Rogue, for some additional Sneak Attack.
- Tomes - With limited + tomes, we had to adjust the base stats to compensive.
- Skills - Dropped a number of the trap-monkey skills in favor of general movement.
- Enhancements - With limited AP, we're adjusting the Enhancements and Destinies to account for a few less past lives... trying to make trade-offs where we can...
Edit: I've since made edits to the originally shared build, make sure to find the latest version in the comments of this thread.
Summary:
Classes: 14 Paladin, 4 Artificer, 2 Rogue
Race: Human
Alignment: Lawful Good
Abilities (36 pt):
STR: 8
DEX: 16 + 3 Tome = 19 for Improved Precise Shot
CON: 14
INT: 10
WIS: 8
CHA: 18 + All Ability Score Increases
Note: You can increase/decrease DEX to account for which DEX tome you have, since you need 19 DEX for Improved Precise Shot.
Levels:
Level 1: Rogue
Level 2: Artificer
Level 3: Rogue
Levels 4-6: Artificer
Levels 7-20: Paladin
Why? Start as a Rogue for the bonus skill points. Second level as Artificer provides access to repeaters for early leveling. Third level as Rogue for Evasion. Next, get to the 4th level of Artificer for Tier 4 Battle Enginneer, then finish with all levels of Paladin.
Feats:
Level 1: Dodge (Human), Point Blank Shot
Level 3: Mobility
Level 6: Rapid Shot, Shot on the Run (Artificer)
Level 7: Follower of the Sovereign Host (Paladin)
Level 9: Precise Shot
Level 12: Improved Critical Ranged, Unyielding Sovereignty (Paladin)
Level 15: Precision
Level 18: Improved Precise Shot
Level 21: Combat Archery
Level 22: Holy Strike
Level 24: Overwhelming Critical
Level 25: Doubleshot
Level 27: Nimble Fingers
Level 28: Embodiment of Law
Level 30: Patience, Scion of Arborea
Level 31: Toughness
Level 33: Trick Shot
Level 34: Titan's Blood
Skills:
UMD, and Tumble. The remaining points can be spent in Jump, Balance, etc.
Enhancements
41 Inquisitive - For all of the usuals that Inquisitive has to offer!
23 Battle Engineer - Agility Engine for Doubleshot.
8 Knights of the Chalice - Divine Might for CHA Trance.
7 Feydark Illusionist - Familiar's Flourish II allows for CHA for to-hit and damage.
Note: If I had access to more AP at the moment, there's also some good damage to be found splashing into the Harper (Core 1), Human (Action Boost), and Assassin (Venomed Blades, Sneak Attack Training II) trees!
Destinies
Still working on these, but following Ljasonl's general suggestions of...
Sharadi - Stay Loud (for Harmonic)
Fatesinger - Harmonic, Pluck the String
Shadowdancer - Cover of Darkness, etc.
More on these Enhancements and Destines soon... still working on them...
Classes: 14 Paladin, 4 Artificer, 2 Rogue
Race: Human
Alignment: Lawful Good
Abilities (36 pt):
STR: 8
DEX: 16 + 3 Tome = 19 for Improved Precise Shot
CON: 14
INT: 10
WIS: 8
CHA: 18 + All Ability Score Increases
Note: You can increase/decrease DEX to account for which DEX tome you have, since you need 19 DEX for Improved Precise Shot.
Levels:
Level 1: Rogue
Level 2: Artificer
Level 3: Rogue
Levels 4-6: Artificer
Levels 7-20: Paladin
Why? Start as a Rogue for the bonus skill points. Second level as Artificer provides access to repeaters for early leveling. Third level as Rogue for Evasion. Next, get to the 4th level of Artificer for Tier 4 Battle Enginneer, then finish with all levels of Paladin.
Feats:
Level 1: Dodge (Human), Point Blank Shot
Level 3: Mobility
Level 6: Rapid Shot, Shot on the Run (Artificer)
Level 7: Follower of the Sovereign Host (Paladin)
Level 9: Precise Shot
Level 12: Improved Critical Ranged, Unyielding Sovereignty (Paladin)
Level 15: Precision
Level 18: Improved Precise Shot
Level 21: Combat Archery
Level 22: Holy Strike
Level 24: Overwhelming Critical
Level 25: Doubleshot
Level 27: Nimble Fingers
Level 28: Embodiment of Law
Level 30: Patience, Scion of Arborea
Level 31: Toughness
Level 33: Trick Shot
Level 34: Titan's Blood
Skills:
UMD, and Tumble. The remaining points can be spent in Jump, Balance, etc.
Enhancements
41 Inquisitive - For all of the usuals that Inquisitive has to offer!
23 Battle Engineer - Agility Engine for Doubleshot.
8 Knights of the Chalice - Divine Might for CHA Trance.
7 Feydark Illusionist - Familiar's Flourish II allows for CHA for to-hit and damage.
Note: If I had access to more AP at the moment, there's also some good damage to be found splashing into the Harper (Core 1), Human (Action Boost), and Assassin (Venomed Blades, Sneak Attack Training II) trees!
Destinies
Still working on these, but following Ljasonl's general suggestions of...
Sharadi - Stay Loud (for Harmonic)
Fatesinger - Harmonic, Pluck the String
Shadowdancer - Cover of Darkness, etc.
More on these Enhancements and Destines soon... still working on them...
What do you think? Without access to Eladrin (yet), any changes we can make to improve this build before we TR into it? Do we get enough value from Rogue's Sneak Attack that it's worth loosing the 2 feats that Monk has to offer?
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