Pale Master - All death auras and Negative healing harms an Animated Ally

Ranock2006

Active member
Bug Report Number:
354733
If I use Animate Ally on anyone, they get harmed by my Death Aura and negative healing spells.
Since they are animated and now undead and an Ally, they should be healed.

To recreate -
Use Animate Ally ( Note: I used mine on a hireling )
They will take damage from Death Aura and any negative healing.
 

J1NG

I can do things others can't...
This only is an issue on Hirelings it appears, I have just tried this on Animating another player, and they do not receive any damage and will be healed by Negative Energy from a Death Aura as expected.

Trying it out on a hireling however, did show them taking damage slowly from Death Auras but at heavily reduced rates. This suggests they are getting the Absorption amounts, but it doesn't cover 100% for some reason, suggesting they have some innate amount of Absorption given to them as standard.

Looking at the Animated player, they did receive the proper -100% Negative Damage Absorption and 100% Healing from Negative Damage (although theirs was reduced by 25% by Vistani I which reduces Negative Damage by 25%, so it's a total of -175% for them instead of -200% when examained in the Elemental Defences in the + panel).

So I suspect that the hireling is being given only the Damage Absorption portion and not the Healing portion via this ability, most likely because Hirelings do not have their base racial form changed to being a Zombie (we can tell as they remain using their base race visuals), and probably do not get healed by Negative Energy as of such.

J1NG
 

J1NG

I can do things others can't...
Is that working as intended or is it a fix that should be applied.

I had a further testing of the hirelings and found some interesting outcomes:

1. Not all Permanent Hirelings are impacted by this. Teal (Dino) is the most notable one, not accepting the Zombification and will be damaged from the Negative damage. But the Scarecrow and Shield Guardian (both counts as Iron Defenders) can be Zombified and can be healed via Negative Energy (rather than harmed like Teal), as can Elieri (Level 3 Cleric), the Feywild Muse, Froggo, are all able to be Zombified and heal from Negative Energy, whilst the Panther and Lioness both REJECT Zombification but CAN be healed by Negative Energy - suggesting it's not a direct Race issue and could be a Permanent Hireling difference issue (Assumign Teal is supposed to be healable via Negative Energy as well whilst it currently does not).

2. Whilst the few Plat Hirelings I tested out with did not accept the Zombification outright (but I'll need to go through more of them to really be sure, but it looks like it doesn't impact on them unless if they are a Barbarian Hireling). Suggesting that this might be a Permanent vs Plat/Gold Seal difference, and that some of the Permanent Hirelings not being able to healed by Negative Energy on being Animated (or from Death Salve via Alchemist) I suspect is likely a bug.

I suspect from that testing, that it might be a "design feature" that normal Hirelings are not able to be Animated and receive healing from Negative Energy. However, this is only something the Devs can say for sure and if they feel that it (normal Hirelings can heal via Negative Energy after being Animated) should be updated to do allow them to do so, they will probably get on it further down the line given it's apparent low impact status (very rare instances of it happening).

As for Teal being the sole Permanent Hireling not able to receive healing from Negative Energy after being animated whilst every other Permanent Hireling can heal, given this recent testing, it's probably a bug and likely will receive a low priority fix when there is time. (more likely fix than the change to all normal Hirelings)

J1NG
 
Top