Pale Toucher Build

unbongwah

Well-known member
I haven't seen any recent builds, but the gist of undead punchers hasn't changed much.

One major build decision is: are you going for Whirlwind Attack for an extra AoE attack?
Feats

.1. . . . : Insightful Reflexes
.1 Human. : Greater Spell Focus: Necromancy
.1 Wizard : Spell Focus: Necromancy
.3. . . . : Dodge
.3 Monk . : Two Weapon Fighting
.4 Monk . : Precision
.6. . . . : Mobility
.7 Wizard : Quicken Spell
.9. . . . : Whirlwind Attack
12. . . . : Improved Two Weapon Fighting
12 Wizard : Maximize Spell
15. . . . : Swords to Plowshares
17 Wizard : Empower Spell OR Heighten Spell
18. . . . : Improved Critical: Bludgeoning
21 Epic . : Greater Two Weapon Fighting
22 Destiny: Doublestrike
24 Epic . : Burst of Glacial Wrath
25 Destiny: Crush Weakness
27 Epic . : Embolden Spell
28 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Necromancy
30 Legend : Scion of: Shadowfell
31 Destiny: Spell Specialty: Evocation OR Embodiment of Law
Or are you going for Master of Fire stance for the added "+1 crit multiplier on 19-20 rolls" effect?
Feats

.1. . . . : Insightful Reflexes
.1 Human. : Greater Spell Focus: Necromancy
.1 Wizard : Spell Focus: Necromancy
.3. . . . : Two Weapon Defense
.3 Monk . : Two Weapon Fighting
.4 Monk . : Precision
.6. . . . : Adept of Forms
.7 Wizard : Quicken Spell
.9. . . . : Swords to Plowshares
12. . . . : Improved Two Weapon Fighting
12 Wizard : Maximize Spell
15. . . . : Master of Forms
17 Wizard : Empower Spell OR Heighten Spell
18. . . . : Improved Critical: Bludgeoning
21 Epic . : Greater Two Weapon Fighting
22 Destiny: Doublestrike
24 Epic . : Burst of Glacial Wrath
25 Destiny: Crush Weakness
27 Epic . : Embolden Spell
28 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Necromancy
30 Legend : Scion of: Shadowfell
31 Destiny: Spell Specialty: Evocation OR Embodiment of Law
Or do you squeeze in both by giving up other feats?
Feats

.1. . . . : Insightful Reflexes
.1 Human. : Greater Spell Focus: Necromancy
.1 Wizard : Spell Focus: Necromancy
.3. . . . : Dodge
.3 Monk . : Two Weapon Fighting
.4 Monk . : Mobility
.6. . . . : Adept of Forms
.7 Wizard : Quicken Spell
.9. . . . : Whirlwind Attack
12. . . . : Improved Two Weapon Fighting
12 Wizard : Maximize Spell
15. . . . : Master of Forms
17 Wizard : Empower Spell OR Heighten Spell
18. . . . : Improved Critical: Bludgeoning
21 Epic . : Greater Two Weapon Fighting
22 Destiny: Doublestrike
24 Epic . : Burst of Glacial Wrath OR Swords to Plowshares
25 Destiny: Crush Weakness
27 Epic . : Embolden Spell OR Swords to Plowshares
28 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Necromancy
30 Legend : Scion of: Shadowfell
31 Destiny: Spell Specialty: Evocation OR Embodiment of Law
Due to the BAB / level requirements on certain feats, your later slots get very crowded if you're trying for both WWA and MoF. You don't have to have WWA, but it is nice being able to cycle between WWA / Eldritch Strike / Eldritch Tempest. Likewise, you don't need Master of Forms to make this build work, but anything which boosts your melee DPS will help.
 

Jellytelly

Active member
I haven't seen any recent builds, but the gist of undead punchers hasn't changed much.

One major build decision is: are you going for Whirlwind Attack for an extra AoE attack?

Or are you going for Master of Fire stance for the added "+1 crit multiplier on 19-20 rolls" effect?

Or do you squeeze in both by giving up other feats?

Due to the BAB / level requirements on certain feats, your later slots get very crowded if you're trying for both WWA and MoF. You don't have to have WWA, but it is nice being able to cycle between WWA / Eldritch Strike / Eldritch Tempest. Likewise, you don't need Master of Forms to make this build work, but anything which boosts your melee DPS will help.
I can't tell the level split. is it 2 monk/18 wiz?
 

unbongwah

Well-known member
Yes.
Pale Puncher
18/2 Wizard/Monk
Lawful Neutral Human


Level Order

1. Wizard . . . . .6. Wizard . . . . 11. Wizard . . . . 16. Wizard
2. Wizard . . . . .7. Wizard . . . . 12. Wizard . . . . 17. Wizard
3. Monk. . . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
4. Monk. . . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
5. Wizard . . . . 10. Wizard . . . . 15. Wizard . . . . 20. Wizard



Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . . . . . . 4: INT
Dexterity . . . 12. . . .+5. . . .8: INT
Constitution. . 18. . . . . . . .12: INT
Intelligence. . 18. . . .+2. . . 16: INT
Wisdom. . . . . .8. . . . . . . .20: INT
Charisma. . . . .8. . . . . . . .24: INT
. . . . . . . . . . . . . . . . .28: INT
. . . . . . . . . . . . . . . . .32: INT

Skills
. . . . . W. W. M .M. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W. W
. . . . . 1. 2. 3 .4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . .2 . . 2. 1. 23
Spot. . . 2. . .4. 1 . . 1. 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Tumble. . 2. . .4. 1 . . 1. . . . 1. 1. 1. 1. 1. 1. 1. 2. 1. 2. 1. 2. 23
Heal. . . 2. . . . . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .½ .. . 11
UMD . . . 1. 1. . .1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. 11
Search. . 1. 1. . . . 1. . .1 .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ . . . . . .9
Balance . . . . 1 .4. . . . . . . . . . . . . . . . . . . . . . . . . .5
Perform . 1. 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Repair. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Swim. . . . . . . .1. . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .28. 8 10 10. 8. 8. 8. 9. 9. 9. 9. 9. 9. 9. 9 10 10 10 10 10



Feats

.1. . . . : Insightful Reflexes
.1 Human. : Greater Spell Focus: Necromancy
.1 Wizard : Spell Focus: Necromancy
.3. . . . : Two Weapon Defense
.3 Monk . : Two Weapon Fighting
.4 Monk . : Precision
.6. . . . : Adept of Forms
.7 Wizard : Quicken Spell
.9. . . . : Swords to Plowshares
12. . . . : Improved Two Weapon Fighting
12 Wizard : Maximize Spell
15. . . . : Master of Forms
17 Wizard : Empower Spell OR Heighten Spell
18. . . . : Improved Critical: Bludgeoning
21 Epic . : Greater Two Weapon Fighting
22 Destiny: Doublestrike
24 Epic . : Burst of Glacial Wrath
25 Destiny: Crush Weakness
27 Epic . : Embolden Spell OR Intensify Spell
28 Destiny: Arcane Warrior
30 Epic . : Epic Spell Focus: Necromancy OR Intensify Spell
30 Legend : Scion of: Shadowfell
31 Destiny: Spell Specialty: Evocation OR Embodiment of Law


Enhancements (Spent: 80 +0r +1u / Max: 80 +0r +1u AP)

Eldritch Knight (Wizard) (40 AP)
  • Eldritch Strike, Spellsword, Imbue the Blade, Subtle Force, Subtle Force II
    1. Improved Mage Armor III, Arcane Siphon III
    2. Improved Shield III, Mystic Wards III, Spell Power Boost III, Wand and Scroll Mastery III
    3. Arcane Barrier, Synergetic Magic
    4. Knight's Transformation, Force's Point
    5. Improved Knight's Transformation, Knight's Arcanum: Knight's Striker, Force's Edge, Eldritch Tempest III
Pale Master (21 AP)
  • Dark Reaping, Pale Shroud: Shroud of the Vampire, Undead Augmentation: Inflict Weariness
    1. Necrotic Touch III, Negative Energy Conduit III, Spell Critical
    2. Cloak of Night I, Spell Critical
    3. Necrotic Bolt III, Negative Energy Adept III
    4. Unholy Avatar
Harper Agent (12 AP)
  • Agent of Good I, Ability Score: Intelligence
    1. Harper Enchantment, Strategic Combat
    2. Know the Angles III
    3. Strategic Combat II
Vistani Knife Fighter (8 AP)
  • Knife Expertise
    1. Undead Hunter, Acrobatic III
    2. Haste Boost III
Your basic "AoE blasts -> punch them to death" Eldritch Knight. Not sure what to do about Epic Destinies. Maybe Grandmaster of Flowers (tier-5) + Magus of the Eclipse for Necro bonuses?
 

Purr

Well-known member
I think I might add in DLord for the crit multiplier. Would need to see how that orks out on the planner. Having trouble seeing where bonus range would be from
 

magnus2882

Well-known member
Anyone have any fun suggestions for a pale master monk handwraps build?
I made a 18/2 wiz/monk build... Probably the most fun I had of any build i've done!

take first two levels as monk, then the rest Wiz. You get evasion by 2nd level, and not too bad leveling until level 6.

Put all your points for the first 4-5 levels into Harper Agent until you get into to hit and damage.

then start putting points into EK to get spellsword, and the shield and mage armor SLAS...

around level 9, start dumping points into PM (but don't take the crappy lesser death aura, and don't take undead form until level 9) The healing is crap until you hit level 9 and can take the level 4 spell Death Aura.

at level 14, reset your AP and dump everything into EK to get Tempest and improved knights transformation, with the remaining points spread between getting int to hit from Harper, and then dump remaining into PM. at this point it's not worth it to go 12 points into HA to get back int to damage.

From 15-20 dump all your AP into PM.. try and build up neg energy crit chance first, healing amp second, then if you like you can grab skellie enhancements third ( healing from AURA is paramount and needs as much neg healing amp as possible as well as neg spell power for NEB healing.)

Don't forget to put at least 6 points to get maxed out necrotic bolt - it helps a lot to kill reapers and paired with necrotic ray, you can quickly take them out before they get into melee range.

get the Dreadkeeper set from Sharn, I would use the Dreadkeeper Robes instead of the blackmail for the extra USP and 3% crit chance on your auras... If you add 3 piece starless nights set or 3 piece eminence of autumn set you get an extra 6% stacking to your neg energy crits


by cap you can get between 55%-65% crit chance on your neg energy spells which will mean MOST ticks on your DA will crit heal you (which ignores Reaper nerf to self healing) , also most of your NEB will also crit heal you

Don't forget 9 points into skelly also gives you an extra 15 PRR..
 
Top