Paly/monk/rogue Qstaff

Dythan

Well-known member
Ran a version of this to get pally PL's and headed into life 2 and 3. I am super happy with the group/crowd control 1-30 for farming and whatnot. Really falls down on Red and purple named, that are immune to blind/stun/sneak attacks. anything that stands out for easy change to up my single target boss DPS? I almost only solo, so the summons feats seem worth it, but happy to swap those if needed.

Character name: DythanOG
Classes: 10 Epic, 10 Paladin, 6 Monk, 4 Legendary, 4 Rogue
Race: Human Alignment: Lawful Good
Start Tome Final HP: 1483 Displacement: 0%
Str: 12 8 18 Unc Rng: -10 Incorp: 0%
Dex: 11 8 19 PRR: 82 AC: 51
Con: 13 8 21 MRR: 74/55 +Healing Amp: 55
Int: 14 8 22 Dodge: 35/40 -Healing Amp: 0
Wis: 18 8 43 Fort: 54% Repair Amp: 0
Cha: 10 8 18 SR: 13 BAB: 22
DR:
Immunities: Disease, Natural Disease, Magical Disease, Super-Natural Disease, Fear, Magic Missiles, Energy Drain
Heroic Past Lives
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Past Life: Monk
Past Life: Paladin(2)
Past Life: Rogue
Racial Past Lives
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Past Life: Aasimar(3)
Epic Past Lives
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Past Life: Martial Sphere: Doublestrike(3)
Past Life: Primal Sphere: Colors of the Queen(2)
Special Feats
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Tome of Destiny(3)

Class and Feat Selection
LevelClassFeats
1Rogue(1)Human Bonus Feat: Augment Summoning
Standard: Dodge (Requires Feat Swap with Fred)
2Monk(1)Monk Bonus: Mobility
3Monk(2)Standard: Two Handed Fighting
Monk Bonus: Precision
4Monk(3)Monk Philosophy: Path of Inevitable Dominion: Fists of Darkness
Wisdom: +1 Level up
5Rogue(2)
6Monk(4)Standard: Whirlwind Attack
7Monk(5)
8Monk(6)Monk Bonus: Spring Attack
Wisdom: +1 Level up
9Rogue(3)Standard: Weapon Focus: Bludgeoning Weapons
Class Skills: Bluff(1), Disable Device(12)
10Paladin(1)Follower Of: Follower of Aureon
11Paladin(2)
12Paladin(3)Standard: Improved Critical: Bludgeoning Weapons
Wisdom: +1 Level up
13Paladin(4)
14Paladin(5)
15Paladin(6)Standard: Improved Two Handed Fighting
Deity: Aureon's Instruction
16Paladin(7)Wisdom: +1 Level up
17Paladin(8)
18Paladin(9)Standard: Greater Two Handed Fighting
19Paladin(10)
20Rogue(4)Wisdom: +1 Level up
21Epic(1)Epic Feat: Master of Forms
22Epic(2)Epic Destiny Feat: Perfect Two Handed Fighting
23Epic(3)
24Epic(4)Epic Feat: Grandmaster of Forms
Wisdom: +1 Level up
25Epic(5)Epic Destiny Feat: Doublestrike
26Epic(6)
27Epic(7)Epic Feat: Overwhelming Critical
28Epic(8)Epic Destiny Feat: Deific Warding
Wisdom: +1 Level up
29Epic(9)
30Epic(10)Epic Feat: Improved Augment Summoning
Legendary Feat: Scion of the Astral Plane
31Legendary(1)Epic Destiny Feat: Arcane Pulse
32Legendary(2)Wisdom: +1 Level up
33Legendary(3)Epic Feat: Great Wisdom
34Legendary(4)Epic Destiny Feat: Embodiment of Law

Granted Feats
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Quick Draw
Swords to Plowshares
Magical Training
Improved Evasion
Diehard
Exotic Weapon Proficiency: Handwraps
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[TD] Standard: Dodge (Requires Feat Swap with Fred) [/TD][/TR] [TD] Monk Bonus: Precision [/TD][/TR] Wisdom Wisdom Wisdom [TD] Deity: Aureon's Instruction [/TD][/TR] Wisdom Wisdom Wisdom Wisdom [TD] Legendary Feat: Scion of the Astral Plane [/TD][/TR] Wisdom
Code:
[FONT=courier]Self and Party Buffs
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Active Stances
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Martial: Doublestrike
Primal: Colors of the Queen
Monk Stance: Ocean Stance
Defensive Combat Stance: Sacred Defense
Auto: Cloth Armor
Auto: Centered
Auto: Good
Auto: Lawful
Auto: Aura of Good
Auto: Aura of Courage
Auto: Empty
Auto: Human
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[COLOR=rgb(184, 49, 47)][SIZE=6]Enhancements: 80 APs, Racial 1[/SIZE][/COLOR]
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[COLOR=rgb(65, 168, 95)][SIZE=5]Human - Points spent: 3[/SIZE][/COLOR]
Core1 Versatility I: Defense Boost
Tier1 Improved Recovery I
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[COLOR=rgb(65, 168, 95)][SIZE=5]Falconry - Points spent: 24[/SIZE][/COLOR]
Core1 Summon Falcon: Summon White Falcon
Tier1 Practiced Accuracy - 3 Ranks
Tier1 Out in Nature - 3 Ranks
Tier1 Rugged - 1 Ranks
Core2 Ability I: Wisdom
Tier2 Watch the Center - 3 Ranks
Tier2 Killer Instinct I
Core3 Well Rounded I
Tier3 Conditioning
Tier3 Killer Instinct II
Tier4 No Mercy - 2 Ranks
Tier4 Expose Weakness
Tier4 Coordinated Strikes: Coordinated Strike
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[COLOR=rgb(65, 168, 95)][SIZE=5]Thief-Acrobat - Points spent: 10[/SIZE][/COLOR]
Core1 Staff Control
Tier1 Thief Acrobatics - 3 Ranks
Tier1 Acrobat Staff Training I
Core2 Stick Fighting
Tier2 Haste Boost - 3 Ranks
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[COLOR=rgb(65, 168, 95)][SIZE=5]Henshin Mystic - Points spent: 38[/SIZE][/COLOR]
Core1 Riddle of Fire
Tier1 Henshin Staff Training I
Tier1 Animal Forms: Way of the Clever Monkey
Tier2 Elemental Ki Strikes: Eagle Claw Attack
Tier2 Henshin Staff Training II
Tier2 Quick Strike - 3 Ranks
Core2 Ki Bolt
Tier2 Contemplation - 1 Ranks
Tier3 Henshin Staff Training III
Tier3 Lighting the Candle
Tier3 Embrace the Void - 3 Ranks
Tier3 Ability I: +1 Wisdom
Core3 Sounding Staff
Tier4 Ability II: +1 Wisdom
Tier4 Henshin Staff Training IV
Tier4 Focus
Tier5 Balance in Dawn: Henshin Mystic: Shadows Cannot Exist Without Light
Tier5 Self Defense
Tier5 Staff Specialization
Tier5 Henshin Staff Training V
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[COLOR=rgb(65, 168, 95)][SIZE=5]Sacred Defender - Points spent: 6[/SIZE][/COLOR]
Core1 Holy Bastion
Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
Tier1 Commanding Presence - 1 Ranks
Core2 Sacred Defense
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[COLOR=rgb(184, 49, 47)][SIZE=6]Epic Destinies: 72 Destiny Points[/SIZE][/COLOR]
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[COLOR=rgb(65, 168, 95)][SIZE=5]Shadowdancer - Points spent: 26[/SIZE][/COLOR]
Core1 The Darkest Luck I
Tier1 Cover of Darkness - 3 Ranks
Tier1 Assassinate - 3 Ranks
Tier2 Shadowform
Tier2 Dance in the Dark - 3 Ranks
Core2 Step Through Shadows
Tier3 Depths of Darkness
Tier3 Shadowcaster: Shadowstriker
Tier3 Grim Precision - 2 Ranks
Core3 The Darkest Luck
Tier4 Bring Darkness
Tier4 Dark Mercy - 3 Ranks
Core4 Cut to the Soul
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[COLOR=rgb(65, 168, 95)][SIZE=5]Grandmaster of Flowers - Points spent: 40[/SIZE][/COLOR]
Core1 Inner Focus
Tier1 Strike with Poise - 1 Ranks
Tier1 Gain Strength: Wholeness of Spirit - 3 Ranks
Core2 Disciple of Material: Adamantine
Tier2 Calm before Storms - 3 Ranks
Tier2 Hail of Blows
Tier2 Grandmaster Strikes: Drifting Lotus - 3 Ranks
Core3 Disciple of Morality: Good
Tier3 The Flickering Flame - 3 Ranks
Tier3 Strength of Stone - 3 Ranks
Tier4 The Clarity of Law - 3 Ranks
Tier4 The Serenity of Good - 3 Ranks
Tier4 Lotus Bloom
Tier4 The Cruelty of Evil - 3 Ranks
Tier4 The Delight of Chaos - 2 Ranks
Tier5 Imposing Force
Tier5 Everything is Nothing
Tier5 Legendary Flurry of Blows - 3 Ranks
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[COLOR=rgb(65, 168, 95)][SIZE=5]Unyielding Sentinel - Points spent: 6[/SIZE][/COLOR]
Core1 Unyielding
Tier1 Divine Energy Resistance
Tier1 Brace for Impact - 3 Ranks
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[COLOR=rgb(184, 49, 47)][SIZE=6]Reaper trees:[/SIZE][/COLOR]
[COLOR=rgb(65, 168, 95)][SIZE=5]Dread Adversary - Points spent: 1[/SIZE][/COLOR]
Core1 Reaper's Offense I
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[COLOR=rgb(65, 168, 95)][SIZE=5]Dire Thaumaturge - Points spent: 1[/SIZE][/COLOR]
Core1 Reaper's Arcanum I
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[COLOR=rgb(65, 168, 95)][SIZE=5]Grim Barricade - Points spent: 7[/SIZE][/COLOR]
Core1 Reaper's Defense I
Tier1 Reaper's Bulwark/Shroud I: PRR - 3 Ranks
Tier1 Reaper's Constitution I
Core2 Reaper's Defense II
Tier2 Reaper's Constitution II
------------------------------------------------------------------------------------------[/FONT]
[TABLE]
[TR]
[TD][COLOR=rgb(65, 168, 95)]Spell Power[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]Base[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]Critical Chance[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]Critical Multiplier[/COLOR][/TD]
[/TR]
[TR]
[TD]Acid         [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Light/Alignment[/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Chaos        [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Cold         [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Electric     [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Evil         [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Fire         [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Force/Untyped[/TD]
[TD]150.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Negative     [/TD]
[TD]143.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Physical     [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Poison       [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Positive     [/TD]
[TD]149.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Repair       [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Rust         [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[TR]
[TD]Sonic        [/TD]
[TD]130.0[/TD]
[TD]5%[/TD]
[TD]0[/TD]
[/TR]
[/TABLE]
[/COLOR]
Paladin Spells
 
[TABLE]
[TR]
[TD][COLOR=rgb(65, 168, 95)]Level[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]Spell Name[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]School[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]CL/MCL[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]DC[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]Average Damage[/COLOR][/TD]
[TD][COLOR=rgb(65, 168, 95)]Critical Damage[/COLOR][/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Bless[/TD]
[TD]Enchantment[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[/TR]
[TR]
[TD]1[/TD]
[TD]Divine Favor[/TD]
[TD]Evocation[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Angelskin[/TD]
[TD]Abjuration[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[/TR]
[TR]
[TD]2[/TD]
[TD]Righteous Command[/TD]
[TD]Enchantment[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[TD]-[/TD]
[/TR]
[/TABLE]
Spell Like / Special Abilities
[FONT=courier]------------------------------------------------------------------------------------------
Lay on Hands                                
Remove Disease                              
Arcane Pulse                                
Dimension Door                              
Divine Energy Resistance                    
Wholeness of Spirit                         
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Weapon Damage
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Melee Power:  158.0
Doublestrike: 33%
Strikethrough: 130%
Mainhand damage ability multiplier: 1
Offhand damage ability multiplier: 0
Off-Hand attack Chance: 35%
Fortification Bypass: 28%
Dodge Bypass: 3%
Helpless Damage bonus: 73%
Ranged Power: 142.0
Doubleshot Chance: 19%

Sneak Attack Attack bonus: 3
Sneak Attack Damage: 9d6+4[/FONT]
[TABLE]
[TR]
[TD]Tactical DC[/TD]
[TD]Value[/TD]
[TD]Evaluation[/TD]
[/TR]
[TR]
[TD]Intimidate[/TD]
[TD]10+HD+Wis Mod vs d20 + 16[/TD]
[TD]d20 + Intimidate(16)[/TD]
[/TR]
[TR]
[TD]Diplomacy[/TD]
[TD]CR+Quest Level vs d20 + 16[/TD]
[TD]d20 + Diplomacy(16)[/TD]
[/TR]
[TR]
[TD]Bluff[/TD]
[TD]CR+Quest Level vs d20 + 17[/TD]
[TD]d20 + Bluff(17)[/TD]
[/TR]
[TR]
[TD]Breath of the Fire Dragon[/TD]
[TD]Reflex vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]The Gathering Storm[/TD]
[TD]Fortitude vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]The Raging Sea[/TD]
[TD]Fortitude vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]The Trembling Earth[/TD]
[TD]Fortitude vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]Sunder[/TD]
[TD]Fortitude vs 18[/TD]
[TD]10 + Str Mod(4) + Sunder(4)[/TD]
[/TR]
[TR]
[TD]Trip[/TD]
[TD]Balance vs 18[/TD]
[TD]10 + Str Mod(4) + Trip(4)[/TD]
[/TR]
[TR]
[TD]Falling Star Strike[/TD]
[TD]Fortitude vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]Freezing The Lifeblood[/TD]
[TD]Fortitude vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]Pain Touch[/TD]
[TD]Fortitude vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]Touch Of Despair[/TD]
[TD]Fortitude vs 45[/TD]
[TD]10 + Max Mod(Dex(4), Wis(16)) + Assassinate(13) + Monk(6)[/TD]
[/TR]
[TR]
[TD]Path of Inevitable Dominion: Fists of Darkness[/TD]
[TD]Will vs 32[/TD]
[TD]10 + Wis Mod(16) + Monk(6)[/TD]
[/TR]
[TR]
[TD]Turn Undead[/TD]
[TD]Creature HD vs d20 + 4[/TD]
[TD]d20 + Cha Mod(4)[/TD]
[/TR]
[TR]
[TD]Falconry: Coordinated Strike[/TD]
[TD]? vs 73[/TD]
[TD]10 + Wis Mod(16) + Assassinate(13) + Character Level(34)[/TD]
[/TR]
[TR]
[TD]Lotus Bloom[/TD]
[TD]Fortitude vs 42[/TD]
[TD]20 + Max Mod(Str(4), Dex(4), Con(5), Int(6), Wis(16), Cha(4)) + Stun(6)[/TD]
[/TR]
[TR]
[TD]Everything is Nothing[/TD]
[TD]Fortitude vs 42[/TD]
[TD]20 + Max Mod(Str(4), Dex(4), Con(5), Int(6), Wis(16), Cha(4)) + Stun(6)[/TD]
[/TR]
[/TABLE]
 
Last edited:

WielderofGigantus

Well-known member
Why get Weapon Focus at level 9 when you could get ITHF instead? Where is Power Attack? It can add +10 to damage with a Qstaff.

Do the augment and improve augment feats really make hirelings any better? I've never bothered with hirelings except as heal bots to patch me up after combat is over.
 
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