I have not checked with Patience specifically, but Cleaves and chains seem to be to be very much affected if I have haste boost on or not.Cleave line clearly affected too because cleave depends from base attack speed after U45. Possible some/all other special attacks too.
I have not checked with Patience specifically, but Cleaves and chains seem to be to be very much affected if I have haste boost on or not.
I may be old and mistaken, so would love it if other people test this more thoroughly than my "seeming".
Attack | No Haste Boost | Haste Boost (30%) | Difference |
Quick Cutter | 0.87 seconds | 0.78 seconds | ~10% change |
Whirlwind Attack | 1.20 seconds | 0.84 seconds | ~30% change |
Sunder (Fist style) | 0.90 seconds | 0.81 seconds | ~10% change |
Awesome information, thanks!Active attacks are unique in how they handle accepting increases or decreases to speed. Each active attack animation can following a different ruleset for how haste applies to it. For instance, here are some numbers I have measuring timing of 3 different attacks with and without haste boost (BAB 25, Haste) <snip>
What about Rapid Slash, Bless Blades, En Pointe and Cleaves? Have U tested those?Active attacks are unique in how they handle accepting increases or decreases to speed. Each active attack animation can following a different ruleset for how haste applies to it. For instance, here are some numbers I have measuring timing of 3 different attacks with and without haste boost (BAB 25, Haste):
Attack No Haste Boost Haste Boost (30%) Difference Quick Cutter 0.87 seconds 0.78 seconds ~10% change Whirlwind Attack 1.20 seconds 0.84 seconds ~30% change Sunder (Fist style) 0.90 seconds 0.81 seconds ~10% change
Notice how Whirwind Attack fully accepts the increase from Haste Boost, but Quick Cutter and Unarmed Sunder only 33% accept increases from Haste Boost. Oddly, the converse is also true where attack animations like Quick Cutter and Unarmed Sunder only 33% accept slowdowns from things like Patience, Slow, Exhaustion, or Binding Chains, while Whirlwind Attack will drastically slow down with attack speed inhibiters (I don't have the measured times, but I've seen it frequently when bound doing Vision of Destruction). This makes some active attacks more ideal than others when using Patience.
No. I haven't been playing a build recently with them, but wouldn't be too difficult to take a look.What about Rapid Slash, Bless Blades, En Pointe and Cleaves? Have U tested those?
So... most interesting thing I found was that Rapid Slash and Blessed Blades are the same animation, but both have different values for how much they let Haste/Slow affect them. I did not spec in a Cleave for the character (I believe they are full gain of Haste/Slow). Done as a BAB 20, Greater Single Weapon Fighting, Hasted character.What about Rapid Slash, Bless Blades, En Pointe and Cleaves? Have U tested those?
Attack | No Haste Boost | Haste Boost (30%) | Difference (and adjusted) |
Rapid Slash | 1.38 | 1.33 | 3.6% (5%) |
Blessed Blades | 1.38 | 1.27 | 4.6% (6%) |
En Pointe | 1.42 | 1.35 | 8.4% (10%) |
Blade of Discord | 0.73 | 0.62 | 16% (20%) |
The Sword Sings | 0.78 | 0.58 | 25% (30%) |
My attack sequence isSo... most interesting thing I found was that Rapid Slash and Blessed Blades are the same animation, but both have different values for how much they let Haste/Slow affect them. I did not spec in a Cleave for the character (I believe they are full gain of Haste/Slow). Done as a BAB 20, Greater Single Weapon Fighting, Hasted character.
Attack No Haste Boost Haste Boost (30%) Difference (and adjusted) Rapid Slash 1.38 1.33 3.6% (5%) Blessed Blades 1.38 1.27 4.6% (6%) En Pointe 1.42 1.35 8.4% (10%) Blade of Discord 0.73 0.62 16% (20%) The Sword Sings 0.78 0.58 25% (30%)
Entries in parenthesis are adjusted as-if Greater Single Weapon Fighting wasn't in the mix. Because of having Greater Single Weapon Fighting, the math in the Difference Column is probably higher in all categories by about 20% (making The Sword Sings a full increase/decrease from attack speed, Blade of Discord a 66% change, Blessed Blades a 33% change, En Pointe a 20% change, and Rapid Slash a 15% change).
One other thing to be wary of playing a Vistani Knife Fighter is one shouldn't use Rapid Slash and Blessed Blades back-to-back. Because they share the same animation, if you somehow play them fast enough, the second attack animation will not register a hit box detection and hit nothing.
Imagine the tooltip actually displaying these values...Active attacks are unique in how they handle accepting increases or decreases to speed. Each active attack animation can following a different ruleset for how haste applies to it. For instance, here are some numbers I have measuring timing of 3 different attacks with and without haste boost (BAB 25, Haste):
Attack No Haste Boost Haste Boost (30%) Difference Quick Cutter 0.87 seconds 0.78 seconds ~10% change Whirlwind Attack 1.20 seconds 0.84 seconds ~30% change Sunder (Fist style) 0.90 seconds 0.81 seconds ~10% change
Notice how Whirwind Attack fully accepts the increase from Haste Boost, but Quick Cutter and Unarmed Sunder only 33% accept increases from Haste Boost. Oddly, the converse is also true where attack animations like Quick Cutter and Unarmed Sunder only 33% accept slowdowns from things like Patience, Slow, Exhaustion, or Binding Chains, while Whirlwind Attack will drastically slow down with attack speed inhibiters (I don't have the measured times, but I've seen it frequently when bound doing Vision of Destruction). This makes some active attacks more ideal than others when using Patience.
I'm planning Warhammer, with Knight training, Keen Edges, Strike with no thought, Overhelming critical and maybe Pulverizor (16-20 / x4?).Generally yes, but it also depends on your crit range.
Good point.the question is do you have the "patience" looking at your character doing a 5% attack speed animation?
Now this is odd.Rapid Slash and Blessed Blades are the same animation, but both have different values for how much they let Haste/Slow affect them.
Don't worry, I'm sure a one second full pause added to the end of each animation will solve this problem!shouldn't use Rapid Slash and Blessed Blades back-to-back. Because they share the same animation, if you somehow play them fast enough, the second attack animation will not register a hit box detection and hit nothing.
It's all animations and collision detection.DDO is waaay too concerned with it's animations for their audience. Just get the numbers right first, and then make something slightly better than a t-pose to fit that and be done with it.