Pendant of crippling strikes bug

FVSHasBeenEvenMoreGutted

Well-known member
Bug Report Number:
364167
the cripple on the pendant of crippling strikes procs as intended, but the cripple doesnt actually slow monster movement down. i would assume other similar effects are the same
 

J1NG

I can do things others can't...
What enemies did you observe these results with?

As my observations in the Myth Drannor Ettercap quest (and in PvP) suggest it does slow enemies down, but the effect only lasts 1-2 seconds (if that) and it's actually Tendon Slice effect (which is % proc). So you may not see the effect often.

The Cripple effect from the Saltmarsh Crocodile Tooth actually triggers the Cripple effect and that works also as expected in slowing enemies down. Only this effect correctly lasts longer.

J1NG
 

FVSHasBeenEvenMoreGutted

Well-known member
What enemies did you observe these results with?

As my observations in the Myth Drannor Ettercap quest (and in PvP) suggest it does slow enemies down, but the effect only lasts 1-2 seconds (if that) and it's actually Tendon Slice effect (which is % proc). So you may not see the effect often.

The Cripple effect from the Saltmarsh Crocodile Tooth actually triggers the Cripple effect and that works also as expected in slowing enemies down. Only this effect correctly lasts longer.

J1NG
every enemy I tested it on got a 20 second effect that did not slow them down. I was using a staff (sirith) if that matters. it was proccing every cri as intended however
 

J1NG

I can do things others can't...
I just tried it on a specific test toon I have. And it does work as far as I can see.

Are you by chance using ranged and also observing enemies in relation to an enemy that is leading the pack? Because if so, the other enemies that can't get past the one in front will move as slow as the one in front.

Tests I did just now had the one that has been affected by the Cripple effect lag behind others when dragging them around. Video available if required.

J1NG
 

J1NG

I can do things others can't...
no I already said I'm using a quarterstaff, the slowdown simply does not work, unless its like 1% and I cant tell
I missed the staff bit, but that was more a question on how you were making the observation, as I too am using a melee weapon, so wasn't really a question about the weapons themselves.

If you were observing only one enemy, it's hard to guage exactly how much they've been slowed down by without reference.

Here, is a snippet of the Ruins Spiders at the start of the Ettercap quest in Myth Drannor. One has just been crit and Crippled by the necklace. At the start, you can see that the spiders are roughly at the same distance away from my character. I back pedal and you can see the ones that were not Crippled were slowly getting ahead of the one that is affected by Crippled. Near the end, I kite the other two behind the one that is Crippled and you can see that they quickly gain ground on the one that is Crippled.

This would suggest that they are being slowed by the Cripple effect.


J1NG
 

FVSHasBeenEvenMoreGutted

Well-known member
I missed the staff bit, but that was more a question on how you were making the observation, as I too am using a melee weapon, so wasn't really a question about the weapons themselves.

If you were observing only one enemy, it's hard to guage exactly how much they've been slowed down by without reference.

Here, is a snippet of the Ruins Spiders at the start of the Ettercap quest in Myth Drannor. One has just been crit and Crippled by the necklace. At the start, you can see that the spiders are roughly at the same distance away from my character. I back pedal and you can see the ones that were not Crippled were slowly getting ahead of the one that is affected by Crippled. Near the end, I kite the other two behind the one that is Crippled and you can see that they quickly gain ground on the one that is Crippled.

This would suggest that they are being slowed by the Cripple effect.


J1NG
i was testing it the exact same way you did but they didnt get slowed, they ran at the same speed
 

J1NG

I can do things others can't...
i was testing it the exact same way you did but they didnt get slowed, they ran at the same speed

I'm afraid I cannot explain why yours does not work. I pulled out an old Raider Box and selected a Sireth. Used it, and it worked without issue, it applied the Crippled effect on a target, and they were slowed. Exactly as in the video I posted above. Those that were Crippled moved slower than those without.

However, given it does work here on several different toons on different accounts, it would suggest the issue is with your character design (something preventing or overriding it) or targets you are hitting (immunity that you are unaware of).

J1NG

:: edit ::
Actually, there is ONE more thing I've just thought of that I can go check, brb.

:: further edit ::
No, I thought that possibly the Crippled effect is keyed to work off of ranged accidentally (or deliberately, such as the Crocodile Tooth) and it is not. Both Heroic and Legendary Pendant of Crippling Strikes utilise the melee version of Cripple on Critical Hit. So it's not that either.
 
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Bjond

Well-known member
I'm afraid I cannot explain why yours does not work
Heh, I can't explain why yours does work. From my experience, cripple has never worked. It procs and puts a debuff icon on things, but has never ever slowed them down. Wiki has a bug note on cripple that the slow effect is only 25% instead of 50%.

It could be that you're just more sensitive to very tiny slowdowns. For me, LGS Salt is the only slow I can see.
 

J1NG

I can do things others can't...
Heh, I can't explain why yours does work. From my experience, cripple has never worked. It procs and puts a debuff icon on things, but has never ever slowed them down. Wiki has a bug note on cripple that the slow effect is only 25% instead of 50%.

It could be that you're just more sensitive to very tiny slowdowns. For me, LGS Salt is the only slow I can see.
Well, according to OP, theirs does land, just they don't have their momement reduced despite the debuff being applied. That's the mystery part here that I am unable to explain or go test, as there's not enough details.

It could be they have another effect that when applied overrides Crippled as it's a superior version (much like how some of our buffs get removed when a different source is provided). But again, we'll need to get more info from OP to know for certain. But as I've tried it on several different toons, accounts and computers, it's highly unlikely to be the effect itself.

Maybe the item? If say there's Curses that impact it, or Augments, something unintended. But with so much variety, there's no way I'm testing that out to find out which is which withot first narrowing that down. Time and (in game) Resources are limited unfortunately.

J1NG
 

FVSHasBeenEvenMoreGutted

Well-known member
Well, according to OP, theirs does land, just they don't have their momement reduced despite the debuff being applied. That's the mystery part here that I am unable to explain or go test, as there's not enough details.

It could be they have another effect that when applied overrides Crippled as it's a superior version (much like how some of our buffs get removed when a different source is provided). But again, we'll need to get more info from OP to know for certain. But as I've tried it on several different toons, accounts and computers, it's highly unlikely to be the effect itself.

Maybe the item? If say there's Curses that impact it, or Augments, something unintended. But with so much variety, there's no way I'm testing that out to find out which is which withot first narrowing that down. Time and (in game) Resources are limited unfortunately.

J1NG
ok after trying it it works fine now and things are slow. my guess is it didnt work before the patch and now the patch came out it works. just a guess
 

J1NG

I can do things others can't...
Ah, most excellent! Then there's no need to me to try and hunt something down that's not there. :)

J1NG
 

The Blonde

Catalogues Bugs
Ah, most excellent! Then there's no need to me to try and hunt something down that's not there. :)

J1NG
Here's where I come in.

While reading this thread, I decided to check Tendon Slice, the kind found on Wallwatch Circlet etc.

Only to find out that it doesn't work at all. No debuff icon, no slow.

Tested over 1000 attacks, both melee and ranged, on different enemy types, across 2 different toons, using 3 different Tendon Slice items.

(Also regarding Crippling: if you had to guess, would you say the slow effect is 50% or 25%? It seems closer to 25% based on the video above. And is the duration of the Crippling effect the same across all the different items that have it?)
 

J1NG

I can do things others can't...
Crippling slow effect appears to be 20% or 25%, I didn't do enough testing to get a good indicator which one was more likely.

As for Tendon Slice, I was able to get it to work and not work (more below), and suspect anything that is not Tendon Slice 12 is broken. Whilst Tendon Slice 12 items work without issues, or at least the one from the Legendary Cloak of the :: edit :: Forests Blade (Misnamed item) :: /edit :: works at least (item I had).

Tendon Slice in my test popped up from Tendon Slice 12 for :: edit :: 11 seconds (not 10 as I listed) :: /edit :: seconds on Elite difficulty (reduced in Reaper). Slow down effect appears with the overhead icon, an examination window buff/debuff icon, and a red mist around their feet indicating they have the Tendon Slice effect in action. This was tested with Handwraps without Vorpal Strikes (Bludgeon only), as well as with Blades (Daggers and Longswords), so the weapon type or its original damage type shouldn't impact on it working.

I also went and tried it on the Legendary Wallwatch Circlet (Tendon Slice 10) and it would not Tendon Slice anything, mirroring your experience. With ranged or melee weaponry (so not type specific like the Crippling effect which can be ranged or melee only). Suggesting either it's Tendon Slice 10 that's got the problem, or only Tendon Slice 12 is working. To make sure on the ranged toon that it was not anything else overriding the slow down effect with a superior one (Force version of the Shiradi Mantle), I disabled that during the test also.

I then tried two more items; Epic Memories of the Mighty (Tendon Slice 9) and Legendary Bottle of Rum (Tendon Slice 11). Neither of those worked too. Suggesting that all Tendon Slice is non functional bar Tendon Slice 12 at the moment.

J1NG

:: edit ::

Video of the Tendon Slice effect working.

You can see that it works for 11 seconds (not 12, but functionally 12 seconds). There's the sound indicator (turn sound on), and the other effects I mentioned. You can even see it move (more slowly) for a brief moment when it did move (a tiny bit).
 
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The Blonde

Catalogues Bugs
Crippling slow effect appears to be 20% or 25%, I didn't do enough testing to get a good indicator which one was more likely.

As for Tendon Slice, I was able to get it to work and not work (more below), and suspect anything that is not Tendon Slice 12 is broken. Whilst Tendon Slice 12 items work without issues, or at least the one from the Legendary Cloak of the :: edit :: Forests Blade (Misnamed item) :: /edit :: works at least (item I had).

Tendon Slice in my test popped up from Tendon Slice 12 for :: edit :: 11 seconds (not 10 as I listed) :: /edit :: seconds on Elite difficulty (reduced in Reaper). Slow down effect appears with the overhead icon, an examination window buff/debuff icon, and a red mist around their feet indicating they have the Tendon Slice effect in action. This was tested with Handwraps without Vorpal Strikes (Bludgeon only), as well as with Blades (Daggers and Longswords), so the weapon type or its original damage type shouldn't impact on it working.

I also went and tried it on the Legendary Wallwatch Circlet (Tendon Slice 10) and it would not Tendon Slice anything, mirroring your experience. With ranged or melee weaponry (so not type specific like the Crippling effect which can be ranged or melee only). Suggesting either it's Tendon Slice 10 that's got the problem, or only Tendon Slice 12 is working. To make sure on the ranged toon that it was not anything else overriding the slow down effect with a superior one (Force version of the Shiradi Mantle), I disabled that during the test also.

I then tried two more items; Epic Memories of the Mighty (Tendon Slice 9) and Legendary Bottle of Rum (Tendon Slice 11). Neither of those worked too. Suggesting that all Tendon Slice is non functional bar Tendon Slice 12 at the moment.

J1NG

:: edit ::

Video of the Tendon Slice effect working.

You can see that it works for 11 seconds (not 12, but functionally 12 seconds). There's the sound indicator (turn sound on), and the other effects I mentioned. You can even see it move (more slowly) for a brief moment when it did move (a tiny bit).
Did you notice if Tendon Slice is also only slowing for 25% instead of the listed 50%?
 

Bjond

Well-known member
I wonder if this is what I noticed about Shiradi Stay-Strong not slowing things. I recently swapped back to it on my thrower, but things weren't being slowed or at least not as much as I recalled.
 

J1NG

I can do things others can't...
Did you notice if Tendon Slice is also only slowing for 25% instead of the listed 50%?

During one test, I had two Ettercaps, one had Tendon Slice, and the other did not. The one that did not, covered X distance between them and myself in 108 frames. Given the same 108 frames, the other one with Tendon Slice got to around half the distance to me. So I would say it should be pretty close to being 50% if not fully accurate to 50%.

J1NG
 

The Blonde

Catalogues Bugs
I wonder if this is what I noticed about Shiradi Stay-Strong not slowing things. I recently swapped back to it on my thrower, but things weren't being slowed or at least not as much as I recalled.
Completely slipped my mind, but yes, Stay Strong is completely bugged too, or I would have seen it proc while testing Tendon Slice.

Edit: I dun goofd, ignore this post.
 
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J1NG

I can do things others can't...
Completely slipped my mind, but yes, Stay Strong is completely bugged too, or I would have seen it proc while testing Tendon Slice.
Hmmm, Stay Strong works here on my Monkcher. Could be an issue with thrown/ranged mechanics? I'll go grab a thrower of some kind, see what I get with the Monkcher, should let us know. Be right back.

J1NG

:: edit ::
And confirmed, the Stay Strong slow effect comes up with a Shruiken as well. Did you perhaps turn off the Mantle whilst testing? As that would also turn off the Stay Strong effect and the slow debuff then.
 
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