Perma-flag: is this a good idea?

Hireling

Well-known member
To start, I want to say how much I appreciate Bravery Bonus, and all the new content.
When TRing first became a thing you did E/H/N/N/N and slayers and crap to get to the XP cap.
Currently, with all the new quest; I find myself skipping some of my favorite quests chains each life because I get hard capped.
Certain quest chains, I feel almost obligated to run due to Raid flagging etc.
I was curious how being "perma-flagged" would be viewed?
Example, if you do the 3 Main Gianthold Quests you are flagged for Tor every life after. If you do Tor, you could do the raid.
If you flag for Caught in the Web, you be permanently flagged as well (used this example because its epic level)
Same for other raids. Such as Zawabi's Revenge. I know a lot of people hate CoF. Also this could be used to interrupt quest chains. Such as Sharn. You could miss the first couple quests, but still join a group.

Would there be a terrible draw back to this?
The only thing I can think of is: new players may struggle to get assistance for some of the harder or annoying quest such as CoF or Madstone or the Coal Chamber or Just Business.

A side idea of this for me is the idea that maybe favor rewards became persistent through reincarnation as well.
 

Myranna

Well-known member
I might get flagged for heroic shroud again if this were ever implemented. I just hate the flagging quests for it SO much, that I haven't done them in years. But I'd be willing to flag again if it would stick around forever :)
 

droid327

Hardcore casual soloist
Also yes

Flagging may have originally served a purpose in creating a reason for players to form groups to run flagging quests, but at this point no one does, you just solo them to access the capstone. Or just skip it entirely for a life.

If they removed flagging, it would only serve to remove that barrier and expand the quests people choose to run
 

Veldrina

Member
TR is the magnum opus of ddo

The process of releveling after an etr or clearing your cache before a tr and having to rebuild your hot bar and re enable all your feat toggles and buffs etc are objectively abominable
I agree with this.
I would add 4K UI support as a higher priority on the QoL list... but TR User Experience is a nightmare... I dread going through it
 

Qrvar

Well-known member
Flagging made sense back when you had limited content and TR was a novelty for a small portion of the player base.

In today's DDO, all raids except maybe the latest one at the time should be perma-flags that persist through TRs. One of the biggest reasons why players barely run raids like Titan / Abbot / Reaver etc., let alone at level, is the flagging mechanic.

Flagging requirements are also the reason some fantastic quests are forgotten, e.g. Steal of Souls. I get running the chain once, but the busy work with essences, gems etc. is just too much.

having to rebuild your hot bar
I've had this trigger protracted breaks from the game because I just couldn't bother.
 

Stein

Well-known member
IMO if you polled the userbase on this it would probably come back near unanimous that flagging should either be removed or some system added where after like your first or second life you're just flagged for any raid you've ever done.

Teleports for raids in key zones, too- Me and my group tried to do hound of xoriat, one of the worst raids ever made in any MMO ever made, failed due to an issue, and decided we'd likely never do it again because even getting there is exhausting.

Once you've done a raid the farshifter should be able to send you to its door.
 

Qrvar

Well-known member
Teleports for raids in key zones, too- Me and my group tried to do hound of xoriat, one of the worst raids ever made in any MMO ever made, failed due to an issue, and decided we'd likely never do it again because even getting there is exhausting.

Once you've done a raid the farshifter should be able to send you to its door.
I dunno on this one - on the one hand you're right that most people would prefer this.

On the other hand, I've always liked the run through the Subterrane to HOX and VOD more than the actual raids. Then again, nobody actually runs them anymore now that the Legendary versions are available.

The one instance where I'd 100% agree is raids requiring a party to split to get to the raid through a non-raid area, e.g. Titan, heroic Cannith raids etc.
 

Bjond

Well-known member
The reason to add flagging is to enforce spoiler protection for story-driven games. It makes sense for a game like FFXIV, for instance, where the entire community bands together to protect new players from spoilers and playing out the story blind is a big deal -- a huge chunk of the core game experience.

DDO? Eh, this game is all about Re-TRreads on the same stories over and over and over and ... lessee, 84 times for all the races and iconics, NOT including each class. The newbie experience here is NOT about "OMG, the story is so good". Protecting folk from story spoilers is pointless wasted Dev-time in DDO.
 

Guntango

Well-known member
TR is the absolute best part of this game. The only reason it's still alive after almost 20 years.
I don’t think Ying refutes that, having 4,312 PLs himself. He just thinks the user experience is garbage.

I could be wrong. Probably not.
 
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