SlipperyPete
Well-known member
SAVE MONSTER MANUAL
Unless is the Ladder.exe feature... it has endured since the dawn of DDO and wil remain the same 4evah.there's absolutely zero guarantee that things will remain the same forever.
It's so bad, I have to click on the painting in 'cannith crystal' every life! Also I have to get all the explorers in korthos so the dragon appears in the mini map. It's bad I tell you!"I'm a hardcore flowersniffer..."
Okay, I love this. I also solo almost exclusively, and have for what? decades now, and sincerely enjoy the game, but never had a term that better-encapsulated my play style.
You already had my signature on the "Save the MM" petition, but this is just another level of good.
Thanks for the laugh Kmoustakas, made my day!
Not true. A certain someone tried to fix ladder bug #1 but researched the problem poorly and every single ladder they fixed now has ladder bug #2. Sadly that's a problem with many good intentioned bug fixers in DDO ;( Unfortunatelly it's a case of don't hate the game, hate the player ;(Unless is the Ladder.exe feature... it has endured since the dawn of DDO and wil remain the same 4evah.
It's so bad, I have to click on the painting in 'cannith crystal' every life! Also I have to get all the explorers in korthos so the dragon appears in the mini map. It's bad I tell you!
We're on Volume IX now. The MM started in the late MOTU era and Vol IX came out with Update 60 Vecna Unleashed. That's more than a "few" updates, but yes attention to it has been uneven.The issue with MM is it was designed like 15 years ago and under time crunch. The developer who made it was Max Nichols, who doesn't work for SSG and hasn't in a decade plus. It has received very few updates since then and the reason they've hinted at wanting to rework it is that it takes an outsized amount of dev time to maintain and update it with new content because every monster has to have a list of tags and strings to get them to count properly. New categories are supposedly even harder to make.
They're absolutely going to do *something* to it, you guys are going to have to come to terms with that. I doubt it will go away entirely, but this is a live-service game, there's absolutely zero guarantee that things will remain the same forever.
In the last cycle of discussion the term "refactoring" came up. No one was sure what that meant (and "refactoring" might indeed have been selected for its ambiguity). This discussion might be important, if it heads off work being done such that it becomes too much of a sunk cost to cancel.
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If they retire it, they better refund my account. Nah! that wouldn't be fiscally responsible.Sorry, the monster manual contributes to power creep.
and DDO already has too much of that.
Put a fork in it and retire the monster manual.
Just my opinion.
I've run that quests at least a 100 times and never noticed that once. Literally the first thing I did just now when logging inIt's so bad, I have to click on the painting in 'cannith crystal' every life! Also I have to get all the explorers in korthos so the dragon appears in the mini map. It's bad I tell you!
Yeah, the idea of SSG... "refactoring" is something that strikes terror into my very soul.*Yeah, the term "refactoring" covers a lot of turf. After how they "refactored" VIP, it doesn't lend itself to offering a lot of hope.
Never give up! Never surrender!Threads like this should just be considered icing on top of Dan's ongoing campaign to never let the MM be forgotten.
Well, I'm sure if we just gave them a few years, they could find time for it... oh wait... a few MORE yearsSo fixing/updating/expanding the MM isn't easy. Noted. If coding was easy, everyone would be doing it.![]()
Same! I then think, "that would look great on a wall if we had player housing." I doubt that's ever happening, but it's fun to dream.It's so bad, I have to click on the painting in 'cannith crystal' every life! Also I have to get all the explorers in korthos so the dragon appears in the mini map. It's bad I tell you!
I kinda run a solo guild pretending it's player housing. I miss the old platinum amenities though, so cargo hold might be a good place to 'shelf' achievements or cosmeticsSame! I then think, "that would look great on a wall if we had player housing." I doubt that's ever happening, but it's fun to dream.