So It's been a bit since I've looked into bows, and some things have changed since then; notably the weapon die change has buffed pinion from 2.5 to 3.6 and nerfed sapphire sting from 5 to (wiki says 4.4, in game my bow says 4.2). They both have their main selling points of an improved critical profile and 20% ranged alacrity.
While I'd heard in old posts that Epic Sting was the better bow, personally I've never felt that much of an improvement going from pinion to sting, and I'm wondering if this change shifts the balance to Pinion just being better despite being a lower level.
Here's some math from me:
Pinion 4.85[2d6]+8 = 41.95 damage
Sting 5.45[1d8]+7 = 31.525 damage
(Before the weapon die change this used to be pinion at 34 and sting at 35)
Now the riders; E sting does have improved destruction along with greater maiming and greater humanoid bane, I'm not sure if maiming scales with ranged power or not, but I don't think it does, while humanoid bane improves the bow to 35.525 damage vs humanoids and adds a 3d6 non scaling additive.
Pinion has 3d6 against most everything by base, 10 seeker (which is slightly worse then random loot can get at that level) and the ability to combine it with a planer focus. While planner focuses certainly aren't the best endgame trinket; they certainly fit the bill for a level 23 character and remain competitive up until endgame gear comes into play (at which point you'll want to swap to an endgame bow anyways).
So has this change just essentially made the Epic Sapphire Sting obsolete? (for folks who have a pinion as well)
While I'd heard in old posts that Epic Sting was the better bow, personally I've never felt that much of an improvement going from pinion to sting, and I'm wondering if this change shifts the balance to Pinion just being better despite being a lower level.
Here's some math from me:
Pinion 4.85[2d6]+8 = 41.95 damage
Sting 5.45[1d8]+7 = 31.525 damage
(Before the weapon die change this used to be pinion at 34 and sting at 35)
Now the riders; E sting does have improved destruction along with greater maiming and greater humanoid bane, I'm not sure if maiming scales with ranged power or not, but I don't think it does, while humanoid bane improves the bow to 35.525 damage vs humanoids and adds a 3d6 non scaling additive.
Pinion has 3d6 against most everything by base, 10 seeker (which is slightly worse then random loot can get at that level) and the ability to combine it with a planer focus. While planner focuses certainly aren't the best endgame trinket; they certainly fit the bill for a level 23 character and remain competitive up until endgame gear comes into play (at which point you'll want to swap to an endgame bow anyways).
So has this change just essentially made the Epic Sapphire Sting obsolete? (for folks who have a pinion as well)