Fisto Mk I
Well-known member
Arguaaaable again... my online translator give so many means for "elbow"... ?You can't lick your elbow.
Arguaaaable again... my online translator give so many means for "elbow"... ?You can't lick your elbow.
Pick a lane and stop moving goalposts just to argue. Unless you're spending $$$$ on Tenser's Boxes, you have one sentient jewel that's maxed out or close to being maxed out. You build for all situations, and primarily the one you do the most.Correct for solo, partially correct/usual incorrect with group (group depends), clearly incorrect even for PUG raid group. If any other group member have Vuln, you provide more damage with Ooze, not less.
1 Paladin is more player friendly than 2 Warlock. I saw plenty of people use the Warlock version on Khyber, but they weren't using Consume Shadows for the debuff. That's the whole point. The 1 Paladin also gives you an imbue that applies to everything. And since you have 15 imbue dice, you don't want it to see immunity messages.Great builds! Curious if your most recent build with the 1 paladin level and more imbue dice is dramatically better than your older builds with 2 Warlock.
R10 legendary quests are the normal reaper XP difficulty level. I do just fine in them. I don't think much of the community struggles on R1s now.
What party utility are you expecting here? The build excels at trapping, being able to get THTH boxes on R1 which are still 120 DC. In Shiradi, you can provide a little bit of healing if the actual healer gets beaten up. But even that's mitigated now that they can self-heal fine when out of combat in R10.I'd also make the argument that your focus solely on DPS is not an ideal path for players to follow since it hinders the character in other ways, specifically in party utility and survivability. Max DPS is great for you in idealized groups with other 156 reaper point professional players. There is no one-size-fits-all all.
I have to wonder what color the sky is in your world if you think much of the community struggles on R1. The forums are a decent cross representation, and most forum posters are afraid/not confident to run reaper even at 1 skull.
1 Paladin is more player friendly than 2 Warlock. I saw plenty of people use the Warlock version on Khyber, but they weren't using Consume Shadows for the debuff. That's the whole point. The 1 Paladin also gives you an imbue that applies to everything. And since you have 15 imbue dice, you don't want it to see immunity messages.
Absolutely nothing prevent you to use Pal lvls with Chaosbow or any other chaotic/evil gear. Negative lvl penalty from it just laughable, bonus from best imbue in game much better. I use Epic Litany of the Dead personally on my Pally-shuri toon for combat/ability bonus and just ignore minor penalty from it.If you are taking Paladin you aren't using the chaotic Chaosbow. The Paladin imbue has a lot more going for it ever since the nerfs to Arcane Archer imbues.
While pinion and sting are very similar bows (same critical profile, same ranged alacrity); Thornlord doesn't have the alacrity and thus would have to make some assumptions and rough math to compare it to the above mentioned....
I though ranged attack speed capped pretty low, making the 20% alacrity overkill. Low epics nets you a full haste item now, like Blackfeather Boots, plus your BAB amd spec, thought that generally maxed it out.Ranged alacrity 20% -> I'm guessing a low-epic bow build without a pinion will have 10% ranged alacrity from some source; so I'm taking this to be about a 9% increase in attack speed, perhaps I should test it instead of guessing.