ClickFlint
Well-known member
If you've got a problem with jumping you take it up with Christopher Cross
You could get a bunch of these to channel your spirit animal... https://ddowiki.com/page/Item:Kobold_Gem_of_DisguisingIt's Sunday
Which means another week of When Playable Kobolds
Ready the yips, yaps, and yarks comrades
FixedIf you've got a problem with jumping you take it up with Kris Kross
-4 Strength, +2 Dexterity, -2 Constitution.I was about to say "I doubt you're going to see a new race that has digitigrade legs as it requires a lot of new animation work for player characters" but then I remembered Tabaxi got added so yeah, Kobolds please...but what would be their bonus stat? Charisma because they're cute little guys? Wisdom because they know when it's important to remember the waterworks?
Probably wouldn't go with the official D&D rules because it's not generally in DDO's style to add new races that are at a -4 defecit to base ability scores.-4 Strength, +2 Dexterity, -2 Constitution.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, carrying limits ¾ those of Medium characters.
+2 Search, bonus to trap making, maybe can always make traps?
+1 Natural AC
Should have Darkvision, but not implemented on races in DDO
They don't even have yarking tails!One could argue we already got playable Kobolds, DDO called them Dragonborn![]()
And only one per trenchcoat!They don't even have yarking tails!