Playable Kobolds?

Waaaaaar

Well-known member
I'm a recent addition to the DDO player base but I've heard rumblings, rumors that DDO, possibly under Standing Stone, put the offer of playable kobolds being added to the game some time down the line - they were in a community vote against Dragonborn and lost. But losing the vote doesn't necessarily mean they wouldn't ever be made playable, only that they weren't prioritized

With as much official Eberron lore as Kobolds have been given, it's surprising to me that they haven't already been added. I've had a lot of fun with Kobold players at my D&D table, and representing kobolds as a DM - and one of these days I'll have an opportunity to play one myself. The question is, will it be on paper or on the internet through DDO? Only time will tell.

Please feel free to discuss your favorite Kobold moments.
Given the relationship between Dragonborn/dragons and kobold SSG could make kobolds a choice that satisfies Dragonborn racials (like elves/woodelves) then whoever wants it can play it but nobody has to play it to maintain racial completionist
 

vik

Well-known member
-4 Strength, +2 Dexterity, -2 Constitution.
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, carrying limits ¾ those of Medium characters.
+2 Search, bonus to trap making, maybe can always make traps?
+1 Natural AC
Should have Darkvision, but not implemented on races in DDO
I like this better than DnD 5e where the negative strength modifier was removed. I'm guessing SSG might shy away from a -4 strength penalty though as that is pretty steep.
 

FaceDancer

Olde Wurm
Standard kolbold stats do not work, and any kolbold capable of leaving their clan for a life of adventure is exceptional.
So while there is a paragon kolbold, it doesn't really have much stat wise that I am aware of, but they do seem to be an elevated version of a kolbold. To me, that would be a good start. Cut the negatives in half and that would probably square things up a bit more (-2 Strength, -1 Con).
 
Last edited:

norriskwondo

Well-known member
I'm a recent addition to the DDO player base but I've heard rumblings, rumors that DDO, possibly under Standing Stone, put the offer of playable kobolds being added to the game some time down the line - they were in a community vote against Dragonborn and lost. But losing the vote doesn't necessarily mean they wouldn't ever be made playable, only that they weren't prioritized

With as much official Eberron lore as Kobolds have been given, it's surprising to me that they haven't already been added. I've had a lot of fun with Kobold players at my D&D table, and representing kobolds as a DM - and one of these days I'll have an opportunity to play one myself. The question is, will it be on paper or on the internet through DDO? Only time will tell.

Please feel free to discuss your favorite Kobold moments.
Why not lizardfolk with an INT and balance buff for racial reincarnation. They could add a chameleon version with a buffed hide and sneak and DEXfor an Iconic to whatever class that doesn't match it's race.
 

Tumideon

Founder
Eh, why not. We got Drudges in AC2 - albeit the armor options and weapons left A LOT to be desired - it was kinda a throw in.

Would need to be Paragon Kobolds for sure, ideally NOT another DEX race though, maybe even a CHA or WIS or something. I could see customization being an issue, unless you get stuck with existing models of them. Cosmetic scaling I'm sure would be an issue too, maybe mounts, but it could use a halfling skeleton for rigging at least?

Would need to be part of a mini expansion or something, some lore reason to tie them into arriving...like EPIC WATERWORKS?!
 

Subtle_Rose

Dances with the daffodils.
Would need to be part of a mini expansion or something, some lore reason to tie them into arriving...like EPIC WATERWORKS?!
Ooh, yeah! Maybe the Kobolds are fed up with getting slaughtered in the sewers, so all the different groups put aside their differences, and band together to take back their homes, turning the sewer system that adventurers once zerged through so fearlessly, into a maze-like gauntlet of pain and death, à la Tucker's Kobolds. Oh! And the final BBEG of it could be Pun Pun, the Almighty!
 

Tumideon

Founder
Ooh, yeah! Maybe the Kobolds are fed up with getting slaughtered in the sewers, so all the different groups put aside their differences, and band together to take back their homes, turning the sewer system that adventurers once zerged through so fearlessly, into a maze-like gauntlet of pain and death, à la Tucker's Kobolds. Oh! And the final BBEG of it could be Pun Pun, the Almighty!
I could see the Devs bring back Vecna for this, since he's not really "dead" per se at the end of VU. All of those Prayer Beads they collected were for Pun Pun and his Codex pages.

There is precedent for it, Invaders! takes place in the WW, obviously part of a different storyline but I am DYING for some lower-epic content and revamping some of the Beta-era quests. What better way than to introduce a Kobold PC IMHO?
 

Tumideon

Founder
If I never see a Codex page again... it will be too soon! 😤

Would love to see some Tucker style kolbolds in a quest. There was a little hint of that in Bolderland's Kolbold Lair, but it could have so much better (or worse depending on how you look at it). 👹
Yeah good point, I am tired of Codex Pages, please ignore that momentary lapse in sanity.

I always forget about KOTB, and when I do run it, I forget to NOT zerg down all of the kobolds for that stupid crest. Plenty of stuff they can play with, I mean hell we got a quest of a cat transformed into a dragon and pushing a giant yarn ball around Downtown Chicago Stormreach after all, and that goofy "Fred's First Date" quest too. Surely something can be done, Tucker-style or even more boots-on-the-ground Xen'Drik.

(I just really want Epic WaterWorks for reasons)
 
Top