Playable Kobolds?

Why I want Kobolds:

1. Kobolds are a blank slate
Should they be trapmaking weaklings that quadrouple the damage of explosive barrels they shoot from range, with the ability to craft and drop their own barrels? Should they be sorcerers flinging lightning bolts? Should they be rogues with extra flanking bonuses simulating pack tactics? Should they become the ultimate solo stealther race, with bonuses to traps from the underused trapcrafting system? All of these are lore viable, so the race can slot into whatever devs feel the game needs.

2. Kobolds are funny.
DDO portrays kobolds in an unusual way, and a lot of us find the voices appealing.

3. Kobolds can add variety.
Make use of negative bonuses. Cap their max HP to force players to find unusual workarounds. Give us a reason to use throwing weapons, great crossbows, or other unusual options. Make random vendor gem loot useful for them by letting them trade gems with union representatives for something else (crafting mats?). When receiving quests, you could add a chance to replace player dialogue with humorous fluff without changing much.

4. Kobolds are thematic.
This is the year of the dragon, and while it is likely too late to introduce a new unplanned race, capping off the year with an announcement of intent to make a playable wannabe dragon race eventually and an initial design goal would be really cool. Few MMOs have races as different from standard humans, and it might draw attention from places like MassivelyOP that cover MMOs in general. And playing an underdog race is just cool. It is hard not to root for the disrespected working class members of Stormreach society.
 

Svirfneblin

Well-known member
I’d rather have a Troglodyte, with iconic Warlock like u see in the Pit.

Or a Troll with great club focused tree. And intimidate.

Kobold still hate you!!,
 

ClickFlint

Member
They just don't seem smart enough to pass as a player character race. First you have to use proper grammer in your dialog, then we can talk heroics.
This is the same type of argument used Other folks who don't have access to the same level of education you did, through no fault of their own

Besides, have you no whimsy? No soul? No laughing heart ready to embrace the many joys of a life not wasted seeking things to grouse about?

Embrace kobold.
 

ClickFlint

Member
Kobolds are vermin and should be killed on sight.
Kobolds are people; subbing Kobolds out for ANY people in that sentence just sounds awful, so don't structure your argument like that. It's like saying "Girls don't belong at the D&D table" or "[Insert Race] is ALWAYS EVIL, it says so in the original AD&D Monstrous Manual!" while ignoring the updates to lore that take into account things like Progress and Growth in the persons writing the rules and lore.

Besides, Eberron has HAD lore for non-evil kobolds for ages and ages, which you'd know if you read earlier in this thread.
 

ClickFlint

Member
4. Kobolds are thematic.
[...] It is hard not to root for the disrespected working class members of Stormreach society.
Truly! They're doing such hard work for very little thanks from the grognardiest of the player base, just because they all didn't have the opportunities that kept them from falling in with the wrong kobold crowd they get looked down on - and more than just physically.

Kobold Union strong, no scabs!
 

Bjond

Well-known member
I'm impressed this thread is still going! It has (koldbold) legs! Go! Go! Go!
It is jumping around quite a bit.
Kobolds are people
"Some people just need killing."

FYI, whenever Kobold gem pipes up with "Tell me we not killing Kobolds in a sewer again.", I usually respond with "I wasn't thinking of it, but now that you mentioned it, that sounds like fun."

Well, unless I'm on a melee character. Then I just grit my teeth.

Die Kobold. Die.
 

ClickFlint

Member
These couple of reply guys definitely have the same energy as Elder Scrolls RPers who lean REAL HEAVILY into Morrowwind-era Dunmer making disparaging, antebellum remarks about Argonians and act like they're so funny and clever.
 

Ungermax

Master Artificer
There is literally no reason not to add Kobold.

Revenge of the Kobolds pack.

Im thinking a new quest chain that delves into the reason they infested the harbor. There was a threat that pushed them there (adventurers) and they want to fight back. The bosses of the quest pack are all members of playable races and have an NPC guild of their own just like The Fallen from Sharn. Maybe the quests are ABOUT the acceptance of Kobolds into Stormreach and you defeat but dont kill members of the "adventurer" guild but then face them for real in a raid similar to PN, but in Crystal Cove map? As you gain favor of particular Kobold Worker Union members, you get buffs/marks similar to the monolith attunement in Isle of Dread? Maybe you have to do difficult optionals to get those marks and can turn them in for shinies...

Bring an iconic at the same time, and introduce an Iconic Completionist feat that comes with it, because DDO has already made Kobolds iconic. Everyone will want it. Done.
 
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ClickFlint

Member
There is literally no reason not to add Kobold.

Revenge of the Kobolds pack.

Im thinking a new quest chain that delves into the reason they infested the harbor. There was a threat that pushed them there (adventurers) and they want to fight back. The bosses of the quest pack are all members of playable races and have an NPC guild of their own just like The Fallen from Sharn. Maybe the quests are ABOUT the acceptance of Kobolds into Stormreach and you defeat but dont kill members of the "adventurer" guild but then face them for real in a raid similar to PN, but in Crystal Cove map? As you gain favor of particular Kobold Worker Union members, you get buffs/marks similar to the monolith attunement in Isle of Dread? Maybe you have to do difficult optionals to get those marks and can turn them in for shinies...

Bring an iconic at the same time, and introduce an Iconic Completionist feat that comes with it. Everyone will want it. Done.
SSG, I hope you're reading this!
 

5 Other People

all the voices in my head are my own
I think Kobolds would be super fun to play! In my mind they're a high charisma taunt type build, similar in some regards to a purple dragon knight, but maybe they get a different set of smaller weapons for charisma to hit and damage...and they throw out the typical kobold insults for one of their active attacks! :)
 

Silverfox

Well-known member
I could get behind Kobolds as a playable race as long as the LFM has the option to exclude any race as well as class.
 

Bjond

Well-known member
I could get behind Kobolds as a playable race as long as the LFM has the option to exclude any race as well as class.
I could see running a party of 5 kobolds with one of my chars (NOT kobold, of course). Where would we go? Killing kobolds in the sewers, naturally. :devilish:
 
I could get behind Kobolds as a playable race as long as the LFM has the option to exclude any race as well as class.
I don't see that happening, because frankly that's just a bad idea. There's a legitimate reason to filter by class, because class determines what roles/needs you can fill, but filtering by race serves no purpose but to fragment the player base on a game with an already small player base.

Maybe you could try not concerning yourself so much about what other people enjoy playing? Like, if you don't like other people playing a given race in your vicinity, that seems like a you problem.
 
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