Playable Kobolds?

ClickFlint

Active member
You get soft warm omelets this way but also? Big curd. Want try small curd omelet with goat cheese, them goats gotta be good for something
 

ClickFlint

Active member
Kobold hear that if you have Sharn Prime you can subscribe to one Witch of your choosing every month for no additional cost!
 

Pardoner

Grand Poobah of Tyrs
Fear of the Yark could be one of the later quests in the pack, one of the more difficult ones.

Also about rock and metal, you reminded me of an idea I had for an inn run by dwarves in a pen and paper campaign, the inn is called the Rock & Hard Place :D
Yark at the Moon
Yark and Roll aint noise polution
Yark yark till you drop
Life in a yark pit
Red Yarkchetta
Jailhouse Yark
Spirit of Yark
Fill your Yark with heavy metal thunder
And the Yark played on
Whole lotta Yark
Run to the Yark
Wine Women and Yark
C'mon feel the Yark
Yark this way
Highway to Yark
Born to Yark
Sweet Home Yarkabama
Blitzkrieg Yark
and of course the best band around " Status Yark"

and the Great Christmas Carol............" Yark the Herald Kobolds Sing"
 
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svenofnein

Well-known member
Yark at the Moon
Yark and Roll aint noise polution
Yark yark till you drop
Life in a yark pit
Red Yarkchetta
Jailhouse Yark
Spirit of Yark
Fill your Yark with heavy metal thunder
And the Yark played on
Whole lotta Yark
Run to the Yark
Wine Women and Yark
C'mon feel the Yark
and of course the best band around " Status Yark"

and the Great Christmas Carol............" Yark the Herald Kobolds Sing"

To add to your Rush titles - Yark Yark Z.
 

Frantik

Well-known member
I'd like to see alignments redone, and evil added. I'd also like to scrap build alignment restrictons. There could be penalties, eg an evil paladin. Then add more epic/destiny feats to make use of alignments. Ex. Divine Melee imbue feat, good or evil damage scales with the number of religious feats. Ex2. Sneak Approach feat, if evil +1 crit threat multiplier and range or +100 MP, if good +10% movement speed and ×5 SA dice. Kobolds, as an example, would also vary in function of their alignment; evil say no changes, good -4 reflex saves and +2 CHA (fir example). Kobbies would be cool if dkne right, and were sort of promised way before shifters etc.
 

Zxizar

Member
If I haven't already, figured I'd add to this thread and say I also very much want playable kobold race. First hearing about it almost getting added a ways back is what originally brought me back to to the game in the first place. To this day I still have all my characters using the lizardman hood from Saltmarsh in order to fake it.
 
Severelin mentions wanting kobolds in the QA?

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Maybe someday. Hopefully before the next year of the dragon. :sneaky:
 

Cheeps

Firm Member
Why I want Kobolds:

1. Kobolds are a blank slate
Should they be trapmaking weaklings that quadrouple the damage of explosive barrels they shoot from range, with the ability to craft and drop their own barrels? Should they be sorcerers flinging lightning bolts? Should they be rogues with extra flanking bonuses simulating pack tactics? Should they become the ultimate solo stealther race, with bonuses to traps from the underused trapcrafting system? All of these are lore viable, so the race can slot into whatever devs feel the game needs.

2. Kobolds are funny.
DDO portrays kobolds in an unusual way, and a lot of us find the voices appealing.

3. Kobolds can add variety.
Make use of negative bonuses. Cap their max HP to force players to find unusual workarounds. Give us a reason to use throwing weapons, great crossbows, or other unusual options. Make random vendor gem loot useful for them by letting them trade gems with union representatives for something else (crafting mats?). When receiving quests, you could add a chance to replace player dialogue with humorous fluff without changing much.

4. Kobolds are thematic.
This is the year of the dragon, and while it is likely too late to introduce a new unplanned race, capping off the year with an announcement of intent to make a playable wannabe dragon race eventually and an initial design goal would be really cool. Few MMOs have races as different from standard humans, and it might draw attention from places like MassivelyOP that cover MMOs in general. And playing an underdog race is just cool. It is hard not to root for the disrespected working class members of Stormreach society.
5. They are not elves.
 
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