Please improve the chest-passing UI

Drachmor

Well-known member
Too often will someone mispass an item in a chest to someone who has already left the raid. We need something better and more reliable than the tiny drop-down menu, which seems prone to mispassing even if the correct person is highlighted / selected.

For starters, a slightly larger menu with more accurate cursor registration would be huge.

Edit: Someone suggested a simple yes / no confirmation window with the selected player’s name. This would be perfect imo and minimal to implement
 
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Upvote 8

Eme

Well-known member
I'd liken the chest reward process to ordering pudding in a restaurant, but you have to go over to collect it yourself with just your hands and no plate offered and a single plastic spork to share with the rest of the table.
 

Enoach

Well-known member
From what a group I've been questing with for a long time can tell is these "mis-clicks" appear to be associated with a process that removes a person from the list when they leave a quest, likely to prevent passing loot to them after they have left. This seems to redo the dropdown list which can change what is under the mouse.

As a precaution we generally announce we are leaving and tend to wait before we pass items.

I realize these are only work arounds, but maybe it can save someone else's mis-click
 

vryxnr

Well-known member
Several months ago, after a spree of these misclicks were frustrating me and the friends I usually raid with, I tried testing some of the reasons given for them. When I want to, I can multibox 6 accounts on multiple devices. Despite my efforts I could not reproduce those reasons I was given. I tried multiple iterations of leaving/recalling, DCing, etc, while passing loot amongst my alt accounts, and the drop down list of names never shifted or changed. I'm not saying it's impossible, but after hours of trying to recreate what I've been told about loot passing getting messed up and not seeing it in practice, I have to assume it's more user error than naught.

Some people are very heavy handed with mouse clicks and maybe their mouse shifts slightly whenever they click because of the force they use to do so, so the pointer moves to the wrong name in that instance.

Some people - for a variety of reasons - may not be able to see clearly everything in that tiny unscalable UI, so are more guessing then being deliberate.

...and a very few people do it intentionally.

But I do agree something could be done to make this better and mispasses less likely. Getting locked out of loot due to such mistakes really really sucks.
 

Eme

Well-known member
I've had issues with every single dropdown menu in game, mainly cutting short and making it's own selection or selecting something unwanted while wheel scrolling. They're all abysmal.
 

Chacka

Well-known member
Another idea would be that when you recall out or finish, all items still in your chests are automatically passed to someone who is still in the quest. I'm not sure how hard this would be to implement, but the problem it solves is this: when an item accidentally ends up in the chest of the wrong person and that person then leaves the quest (or has already left), there is currently no way to pass it to the right person anymore or loot it at all – the item is simply stuck in the chest of someone who cannot pass or loot it. With this fallback mechanic, there is always a chance for the item to reach the right person – unless that person leaves first.
 
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kmoustakas

Scourge of Xaos
If they could also stop asking me constantly if my hireling wants my tokens that'd be great (or any other bta/btc chest loot for that matter). At the very least, make it a UI option. Not everyone passes items xx times a day and needs to take care not to accidentally collect for themselves.
 

Visik

Well-known member
Seems like the best of the suggestions here would be a combination.. with a bit of a twist:

1. Make the drop-down menu bigger. People are often doing this in a hurry. Some zergy-types don't do it at all because they begrudge the couple of seconds it takes. But it's often done in a rush, regardless.

2. Add a confirmation. Yes, it's yet another half-second, but would save a world of pain.

3. Add a, "Put this item up for roll," option to the menu to automate rolling.
  • Everyone remaining in the quest gets a prompt (NOT over the chest.. in General and/or Party Chat is probably the best place) to choose to 'Roll' or 'Pass'.
  • Ideally, it should have the item link as though it were Ctrl-Rclicked with the "'Roll' or 'Pass'" option beneath in case the item link goes beyond the chat window's right side.
  • It would need a timer to automatically pass the item to the winner after 10 or 15 seconds of awaiting clicks (Maybe 10 sec in quests and 15 sec in raids?). Show the countdown beside the "'Roll' or 'Pass'" option for each item.
  • Might be best to add 5 sec to each item roll timer for each additional item simultaneously up for roll, to give players more time to peruse the options.
4. If the owner leaves without passing a named item, it is immediately, automatically put up for roll among remaining players in the instance if the quest is run on Reaper. On lower difficulties, it waits 1 minute before doing so in case the owner chooses to re-enter for the item. People running below Reaper are seldom zerging; people running Reaper can't re-enter.

I think that would cover all the issues pretty thoroughly.

One additional potentially helpful change (perhaps enabled in Options): Show only your own loot in the main chest window; show everyone's named loot in a separate window so it doesn't get scrolled offscreen by trash loot. Possibly add separate 'Loot' buttons for each, along with a 'Loot All' button for those who'd rather not click twice.

And, ofc, while they're at it they could put the 'Reroll' button at the top of the window so it never gets clicked accidentally again.
 
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edsandarkbane

Well-known member
Too often will someone mispass an item in a chest to someone who has already left the raid. We need something better and more reliable than the tiny drop-down menu, which seems prone to mispassing even if the correct person is highlighted / selected.

For starters, a slightly larger menu with more accurate cursor registration would be huge.

Edit: Someone suggested a simple yes / no confirmation window with the selected player’s name. This would be perfect imo and minimal to implement
/signed
 

NickJamNG

Member
Seems like the best of the suggestions here would be a combination.. with a bit of a twist:

1. Make the drop-down menu bigger. People are often doing this in a hurry. Some zergy-types don't do it at all because they begrudge the couple of seconds it takes. But it's often done in a rush, regardless.

2. Add a confirmation. Yes, it's yet another half-second, but would save a world of pain.

3. Add a, "Put this item up for roll," option to the menu to automate rolling.
  • Everyone remaining in the quest gets a prompt (NOT over the chest.. in General and/or Party Chat is probably the best place) to choose to 'Roll' or 'Pass'.
  • Ideally, it should have the item link as though it were Ctrl-Rclicked with the "'Roll' or 'Pass'" option beneath in case the item link goes beyond the chat window's right side.
  • It would need a timer to automatically pass the item to the winner after 10 or 15 seconds of awaiting clicks (Maybe 10 sec in quests and 15 sec in raids?). Show the countdown beside the "'Roll' or 'Pass'" option for each item.
  • Might be best to add 5 sec to each item roll timer for each additional item simultaneously up for roll, to give players more time to peruse the options.
4. If the owner leaves without passing a named item, it is immediately, automatically put up for roll among remaining players in the instance if the quest is run on Reaper. On lower difficulties, it waits 1 minute before doing so in case the owner chooses to re-enter for the item. People running below Reaper are seldom zerging; people running Reaper can't re-enter.

I think that would cover all the issues pretty thoroughly.

One additional potentially helpful change (perhaps enabled in Options): Show only your own loot in the main chest window; show everyone's named loot in a separate window so it doesn't get scrolled offscreen by trash loot. Possibly add separate 'Loot' buttons for each, along with a 'Loot All' button for those who'd rather not click twice.

And, ofc, while they're at it they could put the 'Reroll' button at the top of the window so it never gets clicked accidentally again.

I like this a lot. I think if you're looking for a solution as far as timing of bids, just make this a new window. When selecting people to give an item to, a new option in the dialog titled "Surrender Item" can appear. Clicking this would open a new Item Bids dialog (without closing Chest UI) and gray out the item in the chest. The message auto-posts asking people to Roll or Pass. Clicking Pass would ideally remove the message from your chat to clear up space, but if that's not achievable I'd just remove Pass as an option. Clicking Roll would open the Item Bids dialog for the person bidding.

When someone rolls, the character's name appears in the dialog for anyone with it open, but the rolled value is hidden. The dialog has a Start button that's clickable by the person surrendering the item once it's time for the rolls to happen. This can reuse a lot of the Daily Dice UI, including the roll sound effect and highlighting the winner while showing totals next to everyone. Ties will auto-resolve by highlighting both then indicating a second roll with the sound effect playing again. Those eliminated in the first round would be grayed out. This continues until a winner is decided. The chest ownership then changes to the winner, allowing that person to still choose to pass it if desired.
 

Blaster

Well-known member
This dev team released a patch today that borked quests and crafted items, and you want them to mess with the chest UI? They were literally supposed to be fixing things and ended up breaking things in the process. No thanks.
 
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