Please Make it so Cannith Crafting you can replace the minimum level shard with higher level ones instead of having to remake the whole item .....

Broken Old Monk

Keep All Void and Elemental Finishers Please?
Please Make it so Cannith Crafting you can replace the minimum level shard with higher level ones instead of having to remake the whole item .....
Also maybe make it so you could do that with prefix and suffix abilities as well since collectible take forever to gather. some years even................
Not everyone got millions to buy them off AH if they even there, nor do most people have time to farm them so this would really be a "We appreciate your time" move from you Devs for us players. thanks and have a great day!

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Upvote 7

Falroth

Well-known member
Not a fan of this idea. Would be equivalent to making expansion pack gear sets scalable, and negate the time, energy, and effort I and many others put into sourcing mats for crafting, imo. I would not feel good about that happening.
 

Willow

Well-known member
I would love to be able to upgrade the level, or let us get some of the mats back when we decon it because we can't, lol.
 

Justfungus

Well-known member
The crafting system is designed to be a crafting materials 'sink'
Your idea, even though it is well meaning would reduce the drain of mats
and that means more mats in forever storage of players causing other issues and stressing
the servers more, over time.
 

Abramax

Emerald Archer
make cannith crafting with a new augment slot when the item is created, this new slot is to determine the level of the item, craft and change this augment level to have the item of the corresponfding lvl
 

Ignition

Well-known member
i mean i wouldn't mind them making canith crafting like lam or isle of dread crafting, have a slot for the minimum level then one slot for each of the effects also give them ways to have sun/moon sockets would be nice
 

l_remmie

Well-known member
I love the idea to changing essence crafting into the Lamordia/IoD system.
That's a what if history though. I'm already glad they are updating as it is.
 

Ignition

Well-known member
Maybe some sort of item cleanser, like the card cleanser, but not as stupid rare. Let us buy them for purified frags.
i still say card curse cleansers should be a saga reward its kinda bs how rare they are especially with the amount of rng the curse decks have
 

l_remmie

Well-known member
i still say card curse cleansers should be a saga reward its kinda bs how rare they are especially with the amount of rng the curse decks have
Its a predatory whale only system.
Its bad game design.

There should be no cleansers. Only guaranteed cleansers people can farm or cleansers as a platinum sink. This is the worst option.
 

Ignition

Well-known member
Rare? The Curse Cleansers are starting to pile up in my bank. I got three today from the Remnant Rush and I've gotten at least two each previous month of the event.
good for you i guess, ive gotten 3 of them total out of all my time playing the game thats with the rem rush event stuff included
 

Buddha5440

"There are some who call me...Tim"
No thank you. People would just craft a full set of gear at lv 1, based on what build they were running, and wear that until cap or TR while simply changing the ML whenever they leveled (and those shards super cheap).
 

Archest

Well-known member
I remember when I felt the same. in time you acquire enough stuff you dont worry as much about it and focus on particular ingredients. including Purified Eberron Dragonshard Fragments
 

pinstripedbarbarian

Well-known member
I'm not against making can with crafting a little easier to adjust. It sucks to find out one more ilvl would have bumped up a bonus, and it would be nice not having to look everything up on an external website first. Making cannith crafting work with slots like Dino crafting would do this really well... I'm just concerned it would become yet another SSG store purchase to get the picks to unslot something.

That said, re-enchanting an item that every time you level up sounds... tedious. What would be really cool is if you could "load" the gear with multiple ilvls so it could then scale to the highest level you can use. E.g. if you make some boots of jumping with min levels 1, 4, and 7, it will function as having the highest of 1, 4, or 7 that is equal to or lower than your level. At level 6, it's still a level 4 item, but when you hit 7, the item goes up with you.

And realistically, this wouldn't be all that powerful anyway. Lets be honest, the majority of gearsets are named items with set bonuses or sun/moon augments. Even if a crafted item is the same level, it probably doesn't keep up. In my experience, crafted gear tends to be for lower levels or swap-out-bonuses for situations like picking a lock, maaaaybe a piece made to give a bonus you couldn't fit during gear-tetris. Scaling cannith items wouldn't actually increase players' power any as it's the same bonus they'd get anyway. It would just save people time having to farm collectables to make multiple copies for the leveling process / make a new version when the level cap increases.
 
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