Oliphant
Well-known member
The biggest design problem in DDO the last few years imo is balancing the deep progression systems that are fun and keep us all invested against the accumulating debt of power spread between players and the issues that can cause with new players.
Our biggest design problem outside of technical is actually an accumulated wealth of DDO! There has been so much time for the vets to get awesome accumulation of power and knowledge, so many past lives and reaper tree points accumulated, that we could add some baseline power and upgrade this whole game so its instantly engaging and exciting for new players without much disturbance, a large denominator.
Immediately giving the new player an embodiment of cool and awesome abilities beyond anything you can do in real life is a classic recipe. The problem is immediately giving a player power is where do you go from there? Well, that's no sweat for DDO, with its rich history and deep past life options. We have a huge power spread to keep them interested!
The main objection to this idea for me would be "game is already too easy", but we have 10 reaper diffs and there are plenty of ideas for something like "Take it to R11". I think reaper is working well, except for the gatekeeping factor when some folks aren't even enjoying R1, the common leveling diff at this point.
The next objection to more baseline power I can relate to is desire for people to "progress naturally", with "how we progressed back in the day" as the model. My feeling in 2023 its unrealistic that people have the same experience as people starting in 2006 or 2011 or 2018 or whatever. To keep it simple, that experience should go faster nowadays. If people take 15 years to get to the point where people are now that took them 15 years... well that would take 15 years just to get where we are now. Sounds like empty word circle to say that but it actually is the crux of the analysis. People joining DDO nowadays should get mixing it up in all kinds of cool pockets that never existed for years when I started, but it should be a matter of months not a decade. Giving people some more baseline power will not only give them that constant boost, it will empower them to level faster, to have an easier time making progress.
The last potential objection is loss of revenue for giving away power. However, I think people have so much they can spend and they will spend on goodwill if there is still stuff to buy. With the ability to make a new alt with more power, with a boost to existing alts, I would definitely be more interested in investing time and money in more alt progression.
I personally like the idea of some free past lives each toon could pick, basically everyone gets some free past lives, and maybe make past lives be like filigrees we could unslot and pass around BtA. I guess for those two ideas to mix you'd have to make the free past lives "inherent" or something so not tradeable to avoid free BtA past lives you can pass around. I think strarting with past lives would really hook people into the idea of accumulating power with past lives and the power providing more access to R1 will get people into the RP progression concepts. Making people create a backstory, a history of prior lives, provides more investment in these characters. Vets that can fully progress their past lives with some free past lives left over, could somehow cash them in for something unique, like bundle of reaper fragments, unique cosmetics or something. Or you could even choose to burn your free past lives for cosmetics if you want to prove you're a true challenge warrior.
But it doesn't really matter how the devs do it, just something to help new characters feel more powerful and catch up would be nice.
Thank you for reading my scroll,
Consider the environment before you quote reply this entire post
Our biggest design problem outside of technical is actually an accumulated wealth of DDO! There has been so much time for the vets to get awesome accumulation of power and knowledge, so many past lives and reaper tree points accumulated, that we could add some baseline power and upgrade this whole game so its instantly engaging and exciting for new players without much disturbance, a large denominator.
Immediately giving the new player an embodiment of cool and awesome abilities beyond anything you can do in real life is a classic recipe. The problem is immediately giving a player power is where do you go from there? Well, that's no sweat for DDO, with its rich history and deep past life options. We have a huge power spread to keep them interested!
The main objection to this idea for me would be "game is already too easy", but we have 10 reaper diffs and there are plenty of ideas for something like "Take it to R11". I think reaper is working well, except for the gatekeeping factor when some folks aren't even enjoying R1, the common leveling diff at this point.
The next objection to more baseline power I can relate to is desire for people to "progress naturally", with "how we progressed back in the day" as the model. My feeling in 2023 its unrealistic that people have the same experience as people starting in 2006 or 2011 or 2018 or whatever. To keep it simple, that experience should go faster nowadays. If people take 15 years to get to the point where people are now that took them 15 years... well that would take 15 years just to get where we are now. Sounds like empty word circle to say that but it actually is the crux of the analysis. People joining DDO nowadays should get mixing it up in all kinds of cool pockets that never existed for years when I started, but it should be a matter of months not a decade. Giving people some more baseline power will not only give them that constant boost, it will empower them to level faster, to have an easier time making progress.
The last potential objection is loss of revenue for giving away power. However, I think people have so much they can spend and they will spend on goodwill if there is still stuff to buy. With the ability to make a new alt with more power, with a boost to existing alts, I would definitely be more interested in investing time and money in more alt progression.
I personally like the idea of some free past lives each toon could pick, basically everyone gets some free past lives, and maybe make past lives be like filigrees we could unslot and pass around BtA. I guess for those two ideas to mix you'd have to make the free past lives "inherent" or something so not tradeable to avoid free BtA past lives you can pass around. I think strarting with past lives would really hook people into the idea of accumulating power with past lives and the power providing more access to R1 will get people into the RP progression concepts. Making people create a backstory, a history of prior lives, provides more investment in these characters. Vets that can fully progress their past lives with some free past lives left over, could somehow cash them in for something unique, like bundle of reaper fragments, unique cosmetics or something. Or you could even choose to burn your free past lives for cosmetics if you want to prove you're a true challenge warrior.
But it doesn't really matter how the devs do it, just something to help new characters feel more powerful and catch up would be nice.
Thank you for reading my scroll,
Consider the environment before you quote reply this entire post
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