you already proved yourself wrong. You have demonstrably shown that you are tiers below in comprehension, building, and play skill. this is not trolling, it just talking to a wall that happens to be incorrect and keeps doubling, tripling, quadrupling down on being incorrect. There are way more things that scale adrenaline. Teth also didnt scale the sneak damage in his calcs that add their surplus to the front number. If you can list all the PRR debuffs then you can see just how much adrenaline scales over untyped damage. You already exposed yourself as a scrub by saying every melee build will have 1k force and 40 sneak dice. Show me your build give me the planner file so i can eviscerate it and you again, here for everyone to see.
In closing youre a joke who is a bad. have a good one
I can tell reading comprehension is not your strong suit, but I'm going to humor you anyway
450 melee power is no more realistic than 1k spell power. (I also never claimed 1k spell power for all melee builds, you make that up in your head)
So lets break it down:
72 epic/L power
50 Destiny cores
12 Enhancement
15 artifact
18 str2 raid filigrees
25 dreadbringer
15 prowess
15 Treachery
24 reaper points
4 tome
15 profane
20 vistani
5 assassin
5 scion
50? mythic/reaper bonuses (highly unlikey you can actually get this with how many crafted items are in most endgame sets)
----
345
Doesn't look like 450 melee power does it? Right, because you need temporary and random proc boosts to get there...
50 prowess boost
30 measure the foe
15 vistani swords
10 bloodrage
---
105
Lets do spell power:
153 enhancment
74 insight
25 quality
25 artifact
25 profane
25 artifact universal
15 exceptional
80 spellcraft
50 SD
50 reaper
50 reaper/mythic bonuses (again, unrealistic)
32 implement
25 alchemical
25 alchemical force
72 epic/L power
4 tome
---
730
45 reaper boost
150 wellspring
25 psionic
----
950
And that's before even considering filigrees, heroic enhancements, secondary destinies, turn the tide, etc... and I'm probably forgetting something... so ~1200 would actually be the upper limit with everything... although pushing that high is probably not worth the effort.
But in reality, this rogue is actually going to be ~350 melee power and ~800 spell power the majority of the time, which is an even higher spell power to melee power ratio than 450 to 1k.
But lets math it all out anyway:
10.75 d4+3 +130 = 189 base damage
15-18x4 + 19-20x6 = (19+19)/20 = 1.9x
base average = 189*1.9crits*4.5MP*2DS = 3231 (ignoring seeker here since it doesn't make much difference)
sneak attack = (40*3.5+35)*4.5*1.5*2 = 2362
Total 5593 average swing damage
Adrenaline = 219*6*4.5*2*3.25 = 38434
Adrenaline sneak = 2362*3.25 = 7676
Total dps = (38434+7676-5593) /8 seconds= 5064 dps
Dark Imbuement = 40*3.5*9spell power *3.65 *2.5 * 66% uptime = 7665 dps
51% more dps than adrenaline without even counting shadow loss... So even dust+ooze+shattered device (which is a melee power loss and makes adrenaline dps even lower) doesn't make up the difference.