Possible Bard/Artificer/Warlock (Buffer/Support Build) - Need Help!

ostill82

Active member
EDIT: I've come to the conclusion that this is garbage for now. I think I'm onto something, but putting this on the back burner for now. Thanks for reading if you did though!

This is my first attempt at using a character builder, so please forgive me for any glaring problems, I know it's bad!

The Tiefling Scoundrel is for the musical sound effects, I'd like to make this a leveling build that would work for all races.

I have no idea as to what class level/skills to take first or in what order. I'm wanting a character who can follow around someone else (usually a caster) with minimal effort to function. I read a bit about a Bard/Warlock and then about a Bard/Artificer being good, but was wondering if I could multiclass all 3. I'm interested in Spellsong Vigor, Sustaining Song, Bard Buffs, Warlock Passive DPS/Debuffs, Trapping, Positive Energy Infusion, and movement speed.

I'm open to any and all suggestions!


9/6/5 Bard/Artificer/Warlock
Chaotic Neutral Tiefling Scoundrel


Level Order

1. Bard . . . . . .6. Warlock . . . .11. Bard. . . . . .16. Artificer
2. Artificer . . . 7. Warlock. . . . 12. Bard . . . . . 17. Artificer
3. Warlock . . . . 8. Bard. . . . . .13. Bard. . . . . .18. Artificer
4. Warlock . . . . 9. Bard. . . . . .14. Bard. . . . . .19. Artificer
5. Warlock . . . .10. Bard. . . . . .15. Bard. . . . . .20. Artificer



Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: CHA
Dexterity . . . .8. . . .8: CHA
Constitution. . 16. . . 12: CHA
Intelligence. . 14. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 20

Skills
. . . . . B. A .W. W .W. W .W. B. B. B. B. B. B. B. B. A .A. A .A. A
. . . . . 1. 2 .3. 4 .5. 6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . 4. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .23
Spellcr . 4. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .23
UMD . . . 4. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1. 1 .23
Disable . . .2. . . . . . . . .1 .1 .1 .1 .1 .1 .1 .1 .2. 2 .2. 2 .2. 20
Diplo . . 4. . . . . . . . . . 2. 3. 3. 2. 1. 1. 1. 1. . . . . . . . .18
Bluff . . 4. . . . . . . . . . 1. . . . 1. 2. 2. 2. 2. . . . . . . . .14
Concent . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Balance . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Tumble. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
. . . . .------------------------------------------------------------
. . . . .32. 6 .4. 4 .4. 4 .4. 8. 8. 8. 8. 8. 8. 8. 8. 6 .6. 6 .6. 6



Feats

.1. . . . : Eschew Materials
.3. . . . : Extend Spell
.6. . . . : Force of Personality
.9. . . . : Quicken Spell
12. . . . : Enlarge Spell
15. . . . : Shield Mastery
18. . . . : Improved Shield Mastery
18 Arti . : Heighten Spell

.3 Warlock: Pact: Great Old One


Spells

Bard

  1. Cure Light Wounds (1), Sleep (8), Master's Touch (9), Feather Fall (11)
  2. Cat's Grace (10), Eagle's Splendor (10), Fox's Cunning (11), Heroism (13)
  3. Dispel Magic (13), Good Hope (13), Haste (14)
Artificer
  1. Ablative Armor (2), Enchant Armor (2), Enchant Weapons (16)
  2. Owl's Wisdom (17), Bull's Strength (18)
  3. Positive Energy Infusion (20)
Warlock
  1. <Any>, <Any>, Entangle (4)
  2. <Any>, Knock (7)

Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +1u AP)

Spellsinger (42 AP)

  • Spellsinger, Music of the Sewers, Music of the Dead
    1. Studies: Musical III, Lingering Songs II, Spell-Like Ability I: Cure Light Wounds III
    2. Flicker or Willful: Flicker III
    3. Defensive Bonus: Raucous Refrain III, Spell-Like Ability III: Mass Cure Light Wounds III, Spell Song Trance, Charisma
    4. Sustaining Song, Spell Penetration: Arcane Aid III, Frolic, Song of Arcane Might, Charisma
    5. Advanced Musical Studies, Prodigy III, Spell Song Vigor
Enlightened Spirit (24 AP)
  • Eldritch Aura, Aura of Courage
    1. Resilience of Body III, Spiritual Defense III
    2. Resist Energies III, Spiritual Bastion III, Shield
    3. Spiritual Ward III, Stat: Charisma
    4. Brilliance, Stat: Charisma
Swashbuckler (7 AP)
  • Confidence
    1. On Your Toes I, Tavern Shanties III
    2. Fast Movement
Warchanter (7 AP)
  • Skaldic: Constitution
    1. Inspired Bravery III, Poetic Edda III
 
Last edited:

Mindos

CHAOTIC EVIL
The Tiefling Scoundrel is for the musical sound effects
I thought there was a bound to account Fiendish Fiddle that went into the quiver slot? that made all your music, um, fiendish even if you were not one of "those"?
 

rabidfox

The People's Champion
, Warlock Passive DPS/Debuffs
The warlock debuff you'd want it is: Taint the Aura: Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times.

I thought there was a bound to account Fiendish Fiddle that went into the quiver slot? that made all your music, um, fiendish even if you were not one of "those"?
The quiver only works on the effect when doing bard songs. Tiefling scoundrel play the fiddle for all spell casts. I wish the quiver item did that. (no clue if that's what OP is after or not)
 

Vox

Well-known member
I run something similar on my bardbox, but I go 12 bard/6 arti/2 lock, INT based.

12 bard for t4 & core 4 spellsinger + qualify for inspire excellence
6 arti for positive energy infusion (raid piker) or insightful strikes (playing it)
2 lock for taint the aura (respec to swash runspeed for farming)

Capstone & t5 inquisitive, take crossbows as favoured weapon in t4

Harper INT to hit & mini trance

T5 DC for beckon & crit mod
Core 3 EA for wings
Rest in SC for hunts end & mantle

So you have fully functional inquis DPS, with ED crit mods & base hunts end, wings, sustaining song that works on everything, beckon & infusion for raid & party piking, bard buffs, INT to all, trapskills, (but no evasion, swap SC to SD if you need it), bard buffs, stacking debuff or zoomies, doggo lever puller.

All in 80 ap and basic unlocked ED points

I went Half Elf (rogue), but race doesn't really matter.
 
Last edited:

ostill82

Active member
Why Eschew Materials? Why put points into Disable Device but not put points into Search?
Well, Eschew Materials is because this character won't have much inventory space, and since it's such a passive character and I'm ignorant to all of the possibilities, I didn't know what else to put there. I'm really struggling on skill placement and at which levels to take each. I got tired of fooling with it and just posted what I had so far.

If anyone could advise on when and how many artificer levels to take early on to be a successful trapper I'd greatly appreciate it!
 

Vox

Well-known member
To just do traps you only need one level, preferably 1st so you can max out search/disable/spot. You just need to keep increasing these on every level up + have good enough INT and trapskill gear.

Different classes get different amounts of skill points on level up, and cross classed skills (non native to the class) take double points to increase.
 

ostill82

Active member
The warlock debuff you'd want it is: Taint the Aura: Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times.


The quiver only works on the effect when doing bard songs. Tiefling scoundrel play the fiddle for all spell casts. I wish the quiver item did that. (no clue if that's what OP is after or not)
Thanks for pointing out that the equipped fiddle is actually what produces the sound effect! I don't mind it not playing on future races non bard spells.
 

Dewboy691

Member
I run something similar on my bardbox, but I go 12 bard/6 arti/2 lock, INT based.

12 bard for t4 & core 4 spellsinger + qualify for inspire excellence
6 arti for positive energy infusion (raid piker) or insightful strikes (playing it)
2 lock for taint the aura (respec to swash runspeed for farming)

Capstone & t5 inquisitive, take crossbows as favoured weapon in t4

Harper INT to hit & mini trance

T5 DC for beckon & crit mod
Core 3 EA for wings
Rest in SC for hunts end & mantle

So you have fully functional inquis DPS, with ED crit mods & base hunts end, wings, sustaining song that works on everything, beckon & infusion for raid & party piking, bard buffs, INT to all, trapskills, (but no evasion, swap SC to SD if you need it), bard buffs, stacking debuff or zoomies, doggo lever puller.

All in 80 ap and basic unlocked ED points

I went Half Elf (rogue), but race doesn't really matter.
Vox-- I've been considering a similar build but I'm not sure what a few things are in your description and was hoping for some clarity..
the 6 arti for positive energy infusion (what's positive energy infusion?)
Also - the '+ quality for inspire excellence'.. can you explain what this is? I've done my research on Wiki and I can't see a reference.

The rest I can understand. Thank you very much... Dew
 

Phoenicis

Savage's Husband
Vox-- I've been considering a similar build but I'm not sure what a few things are in your description and was hoping for some clarity..
the 6 arti for positive energy infusion (what's positive energy infusion?)
Also - the '+ quality for inspire excellence'.. can you explain what this is? I've done my research on Wiki and I can't see a reference.

The rest I can understand. Thank you very much... Dew
 

Vox

Well-known member
Vox-- I've been considering a similar build but I'm not sure what a few things are in your description and was hoping for some clarity..
the 6 arti for positive energy infusion (what's positive energy infusion?)
Also - the '+ quality for inspire excellence'.. can you explain what this is? I've done my research on Wiki and I can't see a reference.

The rest I can understand. Thank you very much... Dew

 

Bjond

Well-known member
Bard + Artificer provides a great base for INQuisitive. You only need 3 Bard 2 Artificer for that, which leaves 15 levels for other things. BUT, if you want bard song buffs, that takes AP and ideally at least 13 Bard levels to cover all the major buffs. Not much room afterwards for other stuff.

Bard + Warlock is usually done as a base for a high-survive swashbuckler; 3 Swash 12~17 Enlighted Spirit 0~5 others (Dragonlord is a great fit there). You can increase bard levels for more song buffing, but that really chews into warlock levels; eg. 13 Swash 6 ES 1 Barb (funspeed) or 1 FVS (trance).

If you're after a blaster play style from Warlock, you need 12 Warlock at a minimum or you'll suffer in epics. Bard and Artificer bring nothing to a blaster warlock. IMHO, pure or perhaps 18 with 1+1 splashes; eg. trapping, runspeed, more imbues, etc.
 
Top