Enlightened Fist:
Trees: Henshin Mystic, Eldritch Knight (Fire Toggle)(Wisdom), Fire Savant (Wisdom) (If Monk)
or: Henshin Mystic (Charisma), Eldritch Knight (Fire Toggle), Fire Savant (If Sorcerer)
Bab: 1/2 - AKA - Wizard/Sorc progression
Good Saves: Reflex, Will
Lose: Still Mind, Ki Strike (Magic, Lawful, Adamantine), Purity of Body, Improved Evasion, Diamond Body, Timeless Body, Empty Body, Unarmored Speed Bonus
Gain: The ability to take metamagic feats. At level 12ish, gain Druid's Fire Elemental form, but maybe lower the "+3 Fire caster levels" to +1. If you take the Capstone of Fire Savant, gain access to both.
Potential Gain: A Light finishing move that accelerates ki changes from 6 seconds to 2 or 3 seconds, if possible, and perhaps adds +1 to Passive Ki Generation, for 60 seconds. I would suggest it be tied into Water - Light - Water's 25% Spell Point cost reduction. I'm not sure how possible / how hard baked into the code monk's Ki update per 6 seconds is.
Specific Fire + Buff spells + New ki based Sacred Fist spells. but Spells per day and spell points of Bard progression. Make Delayed Blast Fireball a level 6 spell instead of 7. Maybe add "Meteor Swarm is added to your Spellbook as a Level 6 spell" into one of the Capstones like how Bard gets Heal and Wail. Fire spells and Ki based spells scale off Fire Spell power or some% Melee power (probably between 150-300%), whichever is higher, and Fire Lore for spell criticals. Buffs cost spell points, Fire spells cost Ki
1: Nightshield, Shield, Mage Armor, Burning Hands, Flaming Bolt, Expeditious Retreat, Jump, Tumble, Produce Flame
2: Resist Energy, Flaming Sphere, Scorching Ray, Blur, Bear's Endurance, Bull's Strength, Cat's Grace, Owl's Wisdom, Protection from Evil, Ki Bolt,
3: Fireball, Haste, Scorch, Flame Blade, Displacement, Protection from Energy, Dispel Magic, Fire Trap, Enlightened Fist Empowerment (Same as Sacred Fist Empowerment)
4: Heroism, Magic Circle Against Evil, Stoneskin, Fire Shield, Symbol of Flame, Incinerating Wave, Burning Blood, Flame Strike
5: Protection from Elements, [Fire DOT, Think Eladar's or Niac's, but Fire], Wall of Fire, Ki Explosion, Zeal, Angel Skin, Fire Seeds, Word of Balance,
6: Delayed Blast Fireball, Greater Heroism, Tenser's Transformation, Protection from Elements, Mass, True Seeing, Incendiary Cloud, Fire Storm, Body of the Sun, Anger of the Noonday Sun
Trees: Henshin Mystic, Eldritch Knight (Fire Toggle)(Wisdom), Fire Savant (Wisdom) (If Monk)
or: Henshin Mystic (Charisma), Eldritch Knight (Fire Toggle), Fire Savant (If Sorcerer)
Bab: 1/2 - AKA - Wizard/Sorc progression
Good Saves: Reflex, Will
Lose: Still Mind, Ki Strike (Magic, Lawful, Adamantine), Purity of Body, Improved Evasion, Diamond Body, Timeless Body, Empty Body, Unarmored Speed Bonus
Gain: The ability to take metamagic feats. At level 12ish, gain Druid's Fire Elemental form, but maybe lower the "+3 Fire caster levels" to +1. If you take the Capstone of Fire Savant, gain access to both.
Potential Gain: A Light finishing move that accelerates ki changes from 6 seconds to 2 or 3 seconds, if possible, and perhaps adds +1 to Passive Ki Generation, for 60 seconds. I would suggest it be tied into Water - Light - Water's 25% Spell Point cost reduction. I'm not sure how possible / how hard baked into the code monk's Ki update per 6 seconds is.
Specific Fire + Buff spells + New ki based Sacred Fist spells. but Spells per day and spell points of Bard progression. Make Delayed Blast Fireball a level 6 spell instead of 7. Maybe add "Meteor Swarm is added to your Spellbook as a Level 6 spell" into one of the Capstones like how Bard gets Heal and Wail. Fire spells and Ki based spells scale off Fire Spell power or some% Melee power (probably between 150-300%), whichever is higher, and Fire Lore for spell criticals. Buffs cost spell points, Fire spells cost Ki
1: Nightshield, Shield, Mage Armor, Burning Hands, Flaming Bolt, Expeditious Retreat, Jump, Tumble, Produce Flame
2: Resist Energy, Flaming Sphere, Scorching Ray, Blur, Bear's Endurance, Bull's Strength, Cat's Grace, Owl's Wisdom, Protection from Evil, Ki Bolt,
3: Fireball, Haste, Scorch, Flame Blade, Displacement, Protection from Energy, Dispel Magic, Fire Trap, Enlightened Fist Empowerment (Same as Sacred Fist Empowerment)
4: Heroism, Magic Circle Against Evil, Stoneskin, Fire Shield, Symbol of Flame, Incinerating Wave, Burning Blood, Flame Strike
5: Protection from Elements, [Fire DOT, Think Eladar's or Niac's, but Fire], Wall of Fire, Ki Explosion, Zeal, Angel Skin, Fire Seeds, Word of Balance,
6: Delayed Blast Fireball, Greater Heroism, Tenser's Transformation, Protection from Elements, Mass, True Seeing, Incendiary Cloud, Fire Storm, Body of the Sun, Anger of the Noonday Sun
Last edited:
Upvote
2