Potential Monk (assumed) or Sorcerer (possibly) Archtype: Enlightened Fist

SpardaX

Well-known member
Enlightened Fist:

Trees: Henshin Mystic, Eldritch Knight (Fire Toggle)(Wisdom), Fire Savant (Wisdom) (If Monk)
or: Henshin Mystic (Charisma), Eldritch Knight (Fire Toggle), Fire Savant (If Sorcerer)

Bab: 1/2 - AKA - Wizard/Sorc progression
Good Saves: Reflex, Will


Lose: Still Mind, Ki Strike (Magic, Lawful, Adamantine), Purity of Body, Improved Evasion, Diamond Body, Timeless Body, Empty Body, Unarmored Speed Bonus

Gain: The ability to take metamagic feats. At level 12ish, gain Druid's Fire Elemental form, but maybe lower the "+3 Fire caster levels" to +1. If you take the Capstone of Fire Savant, gain access to both.

Potential Gain: A Light finishing move that accelerates ki changes from 6 seconds to 2 or 3 seconds, if possible, and perhaps adds +1 to Passive Ki Generation, for 60 seconds. I would suggest it be tied into Water - Light - Water's 25% Spell Point cost reduction. I'm not sure how possible / how hard baked into the code monk's Ki update per 6 seconds is.

Specific Fire + Buff spells + New ki based Sacred Fist spells. but Spells per day and spell points of Bard progression. Make Delayed Blast Fireball a level 6 spell instead of 7. Maybe add "Meteor Swarm is added to your Spellbook as a Level 6 spell" into one of the Capstones like how Bard gets Heal and Wail. Fire spells and Ki based spells scale off Fire Spell power or some% Melee power (probably between 150-300%), whichever is higher, and Fire Lore for spell criticals. Buffs cost spell points, Fire spells cost Ki

1: Nightshield, Shield, Mage Armor, Burning Hands, Flaming Bolt, Expeditious Retreat, Jump, Tumble, Produce Flame

2: Resist Energy, Flaming Sphere, Scorching Ray, Blur, Bear's Endurance, Bull's Strength, Cat's Grace, Owl's Wisdom, Protection from Evil, Ki Bolt,

3: Fireball, Haste, Scorch, Flame Blade, Displacement, Protection from Energy, Dispel Magic, Fire Trap, Enlightened Fist Empowerment (Same as Sacred Fist Empowerment)

4: Heroism, Magic Circle Against Evil, Stoneskin, Fire Shield, Symbol of Flame, Incinerating Wave, Burning Blood, Flame Strike

5: Protection from Elements, [Fire DOT, Think Eladar's or Niac's, but Fire], Wall of Fire, Ki Explosion, Zeal, Angel Skin, Fire Seeds, Word of Balance,

6: Delayed Blast Fireball, Greater Heroism, Tenser's Transformation, Protection from Elements, Mass, True Seeing, Incendiary Cloud, Fire Storm, Body of the Sun, Anger of the Noonday Sun
 
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SpardaX

Well-known member
The idea behind this, is to really double down on the "Mystic Monk" style of Monk "caster" that was looked into a while back. I remember a Lamannia when the destiny change was happening where they gave Grandmaster of Flowers a "You basically start eldritch blasting for the next 30 seconds" ability. This would be more baked into the class, and less of a thing you would only get access to at epic levels and only like 30 seconds out of every 3 minutes or whatever.

I like the idea of the Henshin Mystic having to build their ki, and then use it for spells. I don't like that they only have like 3 spells. The Sacred Fist leaned more heavily into the Henshin Mystic's play style than even Henshin Mystic does, which feels kinda wrong to me. But I feel like this idea could really jump head first into the play style.

In a perfect world, my suggestion would be to run with the sorcerer style of branching out to be an EK and a Savant of any of the 4 elements, and then giving the spell list 3 or 4 options of each of the elements at each spell level. But I feel like that would really require Henshin Mystic do the same, which would be extra work to make a Cold/Electric/Acid Ki Bolt and Incinerating Wave and Cauldron. Though if this was an option, I think that'd be great.
 
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