Potion and Spell Component Folders.

Knowbody important

Well-known member
As I was gearing up for this most recent TR. I found myself purchasing hundreds of Cure Serious Wounds potions, and Haste potions. An issue I am sure many others have experienced in some form or another. It dawned on me, that I might be more open to the additional potions in the store if I had a place to store them. That last part is the important bit: Storage. I don't necessarily need to be able to access them from the bag, just a storage location. The reason being is I am fine with keeping 100 haste potions (for instance) on my person...but being able to stick another 400 in a bag would be a huge boon on inventory space. Ideally when one potion runs out the bag would drop a new stack into the inventory, but even if it has to be done manually the benefit would be immense and would increase the value of store-bought potions.

As I was pondering this, it also occurred to me that I do something similar with spell components. I typically recommend people buy a thousand of each right after a TR, However, in reality I often purchase several stacks of a thousand for each spell level that I know I will be using a lot. Ex: Level 3 on a fire savant focused sorcerer. In a perfect world the bag would deposit a new stack right into the inventory therefore enabling seamless continuation of casting. However, if that would not be possible even a manual moving storage system would enable more efficient storage of duplicate copies of spell components. I understand that casting spells directly from a component bag requires an overhaul of the overall spell system therefore is not feasible.

We already have a similar system in place with hireling folders. Which are awesome for storing excess hireling stacks (here's looking at you Mikayl the Pious). So, it would be merely adapting that same existing programming to work with potions and spell components.
 
Upvote 4

norriskwondo

Well-known member
They've said numerous times that the cosmetics are generated to refer to it as a 'magical item'.
I don't care what they consider it as, it takes up valuable space, but I also want to keep some of the cosmetics around to change things up occasionally.
 

intravenous

Well-known member
Pretty sure it was a coding thing that prevented potion bags and scroll containers that had multiple clickables in it.
I remember old posts about this topic where devs said that.

Selling botion belts and scroll containers would be a good source of revenue though. It might be worth some coding hassle.
but hireling folders are bags with multiple clickies
 
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