Torc
Systems Developer
Today we're taking a look at a new set of feats planned for release with the Lamordia Expansion Pack: Dark Gift Feats.
How can I get Dark Gift Feats?
How can I get Dark Gift Feats?
- Currently anyone can take a Dark Gift as a trainable feat. This is set up this way for ease of testing, and is temporary for this preview.
- The eventual plan is the Dhampir Dark Bargainer Iconic gets a Racial Feat Slot to take a Dark Bargain feat for free. (In fact, they must take one, but that is not in this build)
- Dark Gift Feats are all ML1.
- A character may only have one Dark Gift feat. (but that limitation is not in this build)
- Fred will function with Dark Gifts though once their implemented on the Dark Bargainer correctly you will only be able to swap out a Dark Gift for another.
- Dark Gift Feats represent a bargain you've made with the Dark Powers. They're based on the Dark Gifts in Van Richten's Guide to Ravenloft.
- They are intentionally stronger or more flexible than many standard feats.
- However, being a pact with the Dark Powers, each of them comes with a significant, relatively unavoidable, and never-negateable drawback.
- It is very intentional that the drawbacks are harsh. While the details at this stage of design are somewhat flexible, we will not make a Dark Gift feat where the penalty can be easily avoided, easily negated/removed, or is non-applicable for the kinds of builds the feat would benefit. You are meant to contend with the penalty.
- That said, the balance we are looking for is having the power be strong enough and the drawback be significant enough where each feat CAN be worth taking, but isn't ALWAYS worth taking. The risk should be considerable and the payoff if you do take it significant.
- We'd like to end up with a list where most builds have at least one feat that could be applicable that build.
- To reiterate: These are meant to be risky, and are not intended to be for new players or those not looking to deal with this level of risk/reward.
- With all that said, let's take a look at our current planned list of Dark Gift Feats!
- Echoing Soul
- Your soul is fractured, shifted, or connected to another in some way. Perhaps your past or future is affecting your present soul, or perhaps some other entity is inextricably linked with you. In any case, it manifests in knowledge and fears that aren't your own.
- +3 to all Skills plus an additional 1 for every 2 Character Levels you have
- +1 to all Saving Throws, plus an additional 1 for every 3 Character Levels you have
- When you get hit with Melee or Ranged attacks, there is a very small chance your Echoing Soul will cause you to become Afraid, Blinded, or Immobilized for six seconds with no save. Immunities to these conditions do not apply to this effect.
- Living Shadow
- Your Shadow extends your reach, acting out your dark impulses.
- Your basic Melee attacks have extended range, hitting further in front of you.
- Whenever you land a Critical Hit, there is a small chance your shadow exerts its will, causing your damage to be reduced by 15% for 6 seconds. This can only occur once every 30 seconds.
- This is the same extension effect that Shadowdancer grants, and does not stack with that skill.
- Mist Walker
- You have learned how to navigate the Mists with time and a little luck.
- You gain Misty Step: As Abundant Step, but you disappear. +5 Reflex Save and 20% stacking incorporeality while Stepping. (Shares a cooldown with other abundant steps). 15 second cooldown.
- When you use this Misty Step, there is a chance the Mists catch up with you and you gain Exhaustion for 6 seconds (-50% penalty to movement speed, -6 penalty to Strength and Dexterity, and cannot tumble). This exhaustion cannot be warded or removed by effects that remove Exhaustion.
- Touch of Death
- Your every touch is pain, but you can use that to deliver death to enemies.
- +3 Negative Spell Power per Character Level
- +3 Negative Healing Amplification per Character Level
- -5 Positive Spell Power per Character Level
- -5 Positive Healing Amplification per Character Level
- Form of Pain
- Your body is cursed to be prone to all manner of damage, but with the ability to withstand it.
- When you take damage your body changes and you gain the Form of Pain effect which grants +2 PRR/MRR but also reduces movement speed and increases spell costs by 1% as the pain distracts you. This can stack 10 times, with one stack being removed every 5 seconds.
- Webtouched Wretch
- You've become entwined with a great cosmic web, which occasionally becomes coterminous with reality.
- Your offensive spells, mele and ranged attacks attacks occasionally cause strange spectral webs coat your enemies either slowing them or entangling them for up to six seconds with no save.
- This does not work on bosses , raid bosses or oozes but will work on incorporable or fiery creatures which are normally immune to web include monsters or champs protected by freedom of movement.
- When you get hit with Melee or Ranged attacks, there is a small chance the webs turn on you, applying a weakened slow effect which lasts 6 seconds but can stack 3 times. Spells/Immunities like Freedom of Movement do not prevent this.
- Minion of the Eldritch
- Your soul has touched something beyond the planes, and a connection has formed there.
- Activate: You gain +5 Spell Power per Character Level, and +1% Spell Critical Damage for every 2 Character Levels you have for 12 seconds. 2 minute cooldown.
- When you use this ability, there is a chance the Eldritch Being you reach out to will grow tired of your petitions and decide to punish you instead. This chance increases each time you use this ability between rests.
- Punishment: Activate: You lose 3 Spell Power per Character Level, and 1% Spell Critical Damage for every 2 Character Levels you have for 30 seconds.
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