Anurakh
Little Nixie
You're wrong, many of us play PnP. I've been GMing D&D for 30 years.All these 'Dark Gifts' are VERY D&D like, cool. Too bad almost none of the end game players are playing D&D. They will totally ignore any story connection to these new dangerous feats and break them down to pure mathematical calculation. If you want to add D&D back into DDO ... add shifting alignments based on character actions, or something like that.
- I play and DM tabletop D&D ---> it's a roleplaying game. I build my characters and NPCs for that roleplay.
- I play DDO-> it's an action game, whose success depends on numerical options --- I build my characters for that type of game. There's no roleplaying here. The game's current numerical options also don't allow for background immersion. Of course, because if you want a DC necromancer wizard, you have to get DC as a druidic (primal avatar) bard (fatesinger) wizard. Like in DDO, you can have profane and sacred bonuses regardless of your alignment and without them canceling each other out.
DDO isn't a roleplaying game. It doesn't even support traditional D&D background well in character building. So let's leave that argument aside.
And as a DM who has been creating and running games for decades: even in PnP, these kinds of numbers don't usually work well. It works much better for the DM to introduce consequences of making pacts with dark powers related to the plot and interactions with the world. That's roleplaying. Choosing a feat because it gives me X numbers and I'm going to avoid the inconvenience by doing this and that... that's not roleplaying. It's a numbers game.