Br4d
Well-known member
If SSG really wanted to make the game challenging there are many ways they could do this.
Example: a Phase Shifter that is fully damageable when phased into reality and then does a timed phase out at the beginning of which any attack or spell that hits them is mirrored back on the attacker. When the mob phases back in it does the reactive attack thing until fully corporeal at which point it is fully damageable. You could have the phase outs trigger on a schedule or when the mob takes damage (probably not right solution given player damage levels) or just randomly based on who is in proximity.
Why?
Because players will have to stop mowing the lawn and actually think when they see this thing. It probably won't dramatically slow down combat but an instant death because you swung or shot or cast at the wrong time would be a teachable moment.
Example: Dire Tigers, a new magical beast with enhanced stealth capabilities. Stalk the party once activated, singling out a target and then pouncing on them from stealth. If the target is knocked down they are fully immobilized until the tiger is driven off them by other party members.
Why?
Because there's an answer for every current problem in the toolset. This would add a new wrinkle and would further incentivize grouping, which at the moment is completely disincentivized except at end game. Yes, this is a solo people eater and if it succeeds in knocking down the wrong person in a party maybe a party eater too. We need more of those in the game.
DDO is at it's absolute best for me right now when something goes wrong and half the dungeon shows up in the next minute. That's fun. I do not know what causes it but it takes DDO out of the routine for a few minutes and that's great.
Example: a Phase Shifter that is fully damageable when phased into reality and then does a timed phase out at the beginning of which any attack or spell that hits them is mirrored back on the attacker. When the mob phases back in it does the reactive attack thing until fully corporeal at which point it is fully damageable. You could have the phase outs trigger on a schedule or when the mob takes damage (probably not right solution given player damage levels) or just randomly based on who is in proximity.
Why?
Because players will have to stop mowing the lawn and actually think when they see this thing. It probably won't dramatically slow down combat but an instant death because you swung or shot or cast at the wrong time would be a teachable moment.
Example: Dire Tigers, a new magical beast with enhanced stealth capabilities. Stalk the party once activated, singling out a target and then pouncing on them from stealth. If the target is knocked down they are fully immobilized until the tiger is driven off them by other party members.
Why?
Because there's an answer for every current problem in the toolset. This would add a new wrinkle and would further incentivize grouping, which at the moment is completely disincentivized except at end game. Yes, this is a solo people eater and if it succeeds in knocking down the wrong person in a party maybe a party eater too. We need more of those in the game.
DDO is at it's absolute best for me right now when something goes wrong and half the dungeon shows up in the next minute. That's fun. I do not know what causes it but it takes DDO out of the routine for a few minutes and that's great.