Pure PDK Spellsinger For Cormyr! Max buffs

Silverhilt

Well-known member
okay, well so sorry for the necro then!
But I treat my buildposts like a form of blog, where I update once important stuff happens. And with lvl34 I wanted to do an update, but I started archiving and such a bit too soon :) Original post will be under construction for a bit, but today I updated some of it.
 

Frantik

Well-known member
Yeah those 100 AP will be a long time coming on Cormyr.

I am thinking of building a [real] first life Bard on Cormyr... and going full support

Requires +1 Lesser Heart of Wood

Chaosmancer 20 classic Bard or Stormsinger (for extended spell choice)
8/8/16/14/8/20
80+1+3 AP
70 EDP

Racial 19 AP (winter)
Spellsinger 41 AP
Feydark 24 AP (+4 CHA, GCS, +3 Spell Pen, MM immunity, Fear immunity)

The only reserve I have is survivability; I may drop 6 AP, and hence +2 CHA, and spend them in VKF for 2nd core.

Magus 37 EDP
Fatesinger 26 EDP
Primal 7 EDP

Quicken, Maximize, Empower, Force of Personality, 3 x SWF
Arcane Insight, Intensify, Inspiration Melody, then probably BoGW and a 5th (I'm not sure if Master of Music works?)
Perfect SWF, Crush Weakness, (probably) Epic Spell Power (cold, positive and sonic)
Scion of Feywild

+12 CHA from heroic trees
+4 CHA from EDs
+2 CHA from Epic Feat

+8 Spell Penetration from heroic trees
+15 Spell Penetration from EDs

Been scratching my head on this all weekend and can't see anything better for a first lifer. Perhaps you can?

Now imagine what you could do with 100 AP and lot's more EDPs ;)
 
Last edited:

Silverhilt

Well-known member
Hey Frantik, I see you edited in a first life Bard, cool stuff! I see you go with Feywild scion, so I guess you focus on Enchant? Are your DCs sufficient? I miss Spell Focus line in there, and maybe you try to squeeze in melee capability as well with the SWFs? I would maybe pick one style or the other on a first lifer, but if both work well, then you'll have a very versatile character. I do not like Magus for Bards, but love Time Stop hehe

I can detail a bit further, why I chose some things on my Bard. Mine was built for grouping (can do some things solo), with a strong focus on general support: I buff, I crowdcontrol via Evocation foremost (Burst of Glacial Wrath, Soundburst & Shouts) and Enchant 2nd (single target Hold Monster and Otto's Dances), but also happilly CCs in melee range with Warchanter single target Freeze and my Consecration (Stuns and adds +10% party damage). Aim is to not only CC, but make mobs Helpless for more damage! Healing is also a focus of the build, but not as high priority as spell DC.

The real gimmick for my build is the For Cormyr! buff, and I believe last I checked it added +64 to hit/dmg for a minute to those in range! I do not mind not having Time Stop on this build, I have Turn the Tide instead, and the Fatesinger Tree is just great, compared to Magus, for Bards.

I hope to cap my character today, then I can edit more things to Original Post
 
Last edited:

Frantik

Well-known member
Hey Silverhilt, it was late when I replied to your post and totally skipped past the PDK Cormyr part... I agree that I need to focus on one aspect as a first lifer, and it is Enchantment/Illusion [that's one thing, right?], so taking Scion of Feywild and trying to bring cc to guild (old guild, new server) party. I like fatesinger, and normally would go full in but Magus bags me +10 spell penetration which I think could be the deciding factor for Enchantment/Illusion cc spells against certain mobs. FYI, I ran an experimental first life toon to cap a while ago... SDK 20 Warlock (spells and melee) and Hold Monster Mass was landing frequently (>50%) on mobs in Sharn on LE/LR1 (and it wasn't the best build i ever did). This build will have higher CHA, much higher spell pen, and extra DCs from spellsinger. so I am (fingers crossed) expecting some positive results on Cormyr. SWF was the easiest way to fit in more health (and leaving me an option to change to Fatesinger if required for T5 epic ability) and its still nice to slap a low health mob now and again. But play style will be hold/dance, Magus cold circle dot and other AoE spells and SLAs at my disposal (improved Shout, Greater Shout and Horn of Thunder, Burst of Glacial Wrath and the cold immunity stripper for fun). The single target cold spells from Magus, on mobs without SR, are useful at end fights.

One thing you may be able to help me with is the question of Master of Magic... I can't get my tiny brain around the question of how useful is that feat now? All I see is that it adds +10 max CL to sonic spells but iirc at lvl 20 pure bard or lvl 34, my basic caster level is the same 20 (plus the extra epic CL and MCL levels I'll get every 2 levels after lvl 20), so apart from Sonic Blast (I'll never use it in epics) and Shout (+5 MCL/CL from 15 to effective 20) I can't see the point... Greater Shout has MCL of 20 anyway, so I'll just never get the CLs to find the extra 10 MCLs useful. Is that right?

Thanks!
 
Last edited:

Mindos

CHAOTIC EVIL
One thing you may be able to help me with is the question of Master of Magic... I can't get my tiny brain around the question of how useful is that feat now? All I see is that it adds +10 max CL to sonic spells but iirc at lvl 20 pure bard or lvl 34, my basic caster level is the same 20 (plus the extra epic CL and MCL levels I'll get every 2 levels after lvl 20), so apart from Sonic Blast (I'll never use it in epics) and Shout (+5 MCL/CL from 15 to effective 20) I can't see the point... Greater Shout has MCL of 20 anyway, so I'll just never get the CLs to find the extra 10 MCLs useful. Is that right?
This is a great question, how does it all work now with the max/caster/level changes?
 

Silverhilt

Well-known member
One thing you may be able to help me with is the question of Master of Magic... I can't get my tiny brain around the question of how useful is that feat now? All I see is that it adds +10 max CL to sonic spells but iirc at lvl 20 pure bard or lvl 34, my basic caster level is the same 20 (plus the extra epic CL and MCL levels I'll get every 2 levels after lvl 20), so apart from Sonic Blast (I'll never use it in epics) and Shout (+5 MCL/CL from 15 to effective 20) I can't see the point... Greater Shout has MCL of 20 anyway, so I'll just never get the CLs to find the extra 10 MCLs useful. Is that right
I am sorry, I never took this feat. Only way I increase my shouts is through Fatesinger so they deal double damage and heal more.
And Enchantment/Illusion are 2 different schools, but our Spellsinger cores give +'s to both.
 
Last edited:

Refutor

Well-known member
what is more useful for R10 mass hold monster or T5 Warchanter? i do like mass hold monster, but i guesss i could always shift away from enchantement and go for evocation and BOGW as well as shout/greater shout for CC.
 

Silverhilt

Well-known member
I dont miss mass hold, with the spells you mention and also soundburst and conseration stuns, I feel I have enough alternatives, so the Warchanter is a nice bonus for team. I focussed on Evo and still feel my Enchant is workable. Shouts dont proc Helplessness but they are great anyway for light CC and also burst healing.
 
Last edited:
Top