Mechgraber
Well-known member
So with the "free to play" model, there's basically a theoretical pipeline from free to play minnow to "don't tell the wife about my DDO spending this month" whale.
You can dip your toe in the water without a huge financial investment, followed by either buying packs or going VIP and eventually getting to the point of addiction where you're sort of split between paying for your weekly grocery bill...or some more shiny astral shards to do some rerolls for that ultra rare 1 in 1600 shot at a Myth Drannor artifact that you'll TOTALLY pull soon and will make your character an entire .5% better.
New players typically do not buy frivolous BS like cosmetics or fancy mounts that cost little to make and have huge margins. You need to convert new players into old hands so that they start spending and keep spending.
And to do that, they have to stick around.
Trouble is...the new player experience is pretty bad right now. That's probably why there are almost none of them.
It really feels like there's just not very much content to run, and the F2P content that does exist...is so bad in terms of loot and xp/min that most established players aren't going to want to run it. Skimming down the list of free to play quests, past about level 5 I run almost none of them. So what little content that you have available in that sea of red obnoxious chalices is going to be literally impossible to get a group for. That's not an exaggeration, because as a new player you'll likely be doing normal or maybe hard. You're not going to find a group for casual "In the Demon's Den" or normal "Acid Wit" or hard "Faithful Departed".
Gross.
No one joins your lfms as they're the wrong content and the wrong difficulty, and they can smell the fact that you don't know what you're doing without even joining. From level 14 to 20 there are on average 2.2 quests per level that are free to play, and none besides the "Lords of Dust" chain are commonly run because they're trash xp.
Most don't get that far anyway.
In epics (20-29), there are less than 1 quest per level that are free to play...and ironically 4 of those 8 quests are...the "Lords of Dust" chain...again. Hope you like killing cultists and drow. Their souls are cleansed. Keep in mind new players still need the same amount of xp from 20-cap, unlike those on the TR train.
That is not a new player experience, that is pathetic and embarrassing.
This feels like a pressure sales tactic to get people to go VIP, but you haven't given enough of a taste of the product to get people to care. It's like giving people a whiff of the free samples instead of a taste, then trying to get them to buy a huge box. People just leave.
Would I recommend this game right now? Honestly, no. The "but it's free to play" line is a very hollow one at the moment. You get access to tiny amounts of outdated content that no one runs.
My recommendation is to release the following packs as free to play:
I think that's pretty conservative, and I doubt VIPs are going to drop because of that...VIPs are dropping for other reasons, but they wouldn't because a few old packs were released as free to play. The freebie code once a year gives out far more, but most people are not sold on the "oh they have a code you can use for nearly full access...you just have to wait 10 more months". Most of this content is a decade old or more anyway.
For a pretty good portion of the day today on Cannith there were zero LFMs. Not at level....zero total, 1-34. I see it more and more. The game is dying, everyone with a pulse can feel it, and being tightfisted with old content isn't the way to grow the game.
Fix the lag first, so that things can scale and new players aren't a burden, but after that I think it's time to focus on how to get more new players into the game, rather than exploitative strategies to milk the whales. That is not a long term business strategy.
You can dip your toe in the water without a huge financial investment, followed by either buying packs or going VIP and eventually getting to the point of addiction where you're sort of split between paying for your weekly grocery bill...or some more shiny astral shards to do some rerolls for that ultra rare 1 in 1600 shot at a Myth Drannor artifact that you'll TOTALLY pull soon and will make your character an entire .5% better.
New players typically do not buy frivolous BS like cosmetics or fancy mounts that cost little to make and have huge margins. You need to convert new players into old hands so that they start spending and keep spending.
And to do that, they have to stick around.
Trouble is...the new player experience is pretty bad right now. That's probably why there are almost none of them.
It really feels like there's just not very much content to run, and the F2P content that does exist...is so bad in terms of loot and xp/min that most established players aren't going to want to run it. Skimming down the list of free to play quests, past about level 5 I run almost none of them. So what little content that you have available in that sea of red obnoxious chalices is going to be literally impossible to get a group for. That's not an exaggeration, because as a new player you'll likely be doing normal or maybe hard. You're not going to find a group for casual "In the Demon's Den" or normal "Acid Wit" or hard "Faithful Departed".
Gross.
No one joins your lfms as they're the wrong content and the wrong difficulty, and they can smell the fact that you don't know what you're doing without even joining. From level 14 to 20 there are on average 2.2 quests per level that are free to play, and none besides the "Lords of Dust" chain are commonly run because they're trash xp.
Most don't get that far anyway.
In epics (20-29), there are less than 1 quest per level that are free to play...and ironically 4 of those 8 quests are...the "Lords of Dust" chain...again. Hope you like killing cultists and drow. Their souls are cleansed. Keep in mind new players still need the same amount of xp from 20-cap, unlike those on the TR train.
That is not a new player experience, that is pathetic and embarrassing.
This feels like a pressure sales tactic to get people to go VIP, but you haven't given enough of a taste of the product to get people to care. It's like giving people a whiff of the free samples instead of a taste, then trying to get them to buy a huge box. People just leave.
Would I recommend this game right now? Honestly, no. The "but it's free to play" line is a very hollow one at the moment. You get access to tiny amounts of outdated content that no one runs.
My recommendation is to release the following packs as free to play:
- The Lost Gatekeepers (bugged to be able to get into anyway, apparently, this just stops people having to /death to get out)
- The Catacombs (much needed epic content)
- The Seal of Shan-To-Kor (I honestly thought these were already free to play)
- Tangleroot Gorge (no access to reaper anyway, but some nostalgic vets might join)
- The Sharn Syndicate (go to for many when TRing for coin lord favor)
- The Necropolis Part 1 (people shouldn't be paying for this, cmon)
- Delera's Tomb (a classic, and again some much needed epic XP)
- Sorrowdusk Isle (no, I still won't run it with you but some might)
- The Ruins of Threnal (still might have difficulty finding a group...this pack needs a legendary version and a makeover)
- The Restless Isles (bin juice)
- The Necropolis Part 3 (enjoy the rats)
- The Devil's Gambit (often ran content at a much needed place)
- The Vale of Twilight (these have been out for like 20 years, right?)
- The Path of Inspiration (could totally see some vet running an iconic doing these for coin lord favor taking a new player under their wing)
- The Dreaming Dark (enough to solidify their unlikely friendship and get the newb to think about sticking around)
- Haunted Halls of Eveningstar (so weird having to pay for ONE QUEST...this could definitely make some new players fall in love with the game)
I think that's pretty conservative, and I doubt VIPs are going to drop because of that...VIPs are dropping for other reasons, but they wouldn't because a few old packs were released as free to play. The freebie code once a year gives out far more, but most people are not sold on the "oh they have a code you can use for nearly full access...you just have to wait 10 more months". Most of this content is a decade old or more anyway.
For a pretty good portion of the day today on Cannith there were zero LFMs. Not at level....zero total, 1-34. I see it more and more. The game is dying, everyone with a pulse can feel it, and being tightfisted with old content isn't the way to grow the game.
Fix the lag first, so that things can scale and new players aren't a burden, but after that I think it's time to focus on how to get more new players into the game, rather than exploitative strategies to milk the whales. That is not a long term business strategy.