Quest Preview “Ends and means”

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convallaria

Purveyor of Puzzles
There are a few things I am aware of and am in the process of/have already fixed.

Known Bugs:
- there is a hidden room in the mansion that will be moved to a different location in the release version.
- an objective in the caverns erroneously clears with the message “Baron Defeated.”
- a chest in the optional fight drops the wrong loot

This is (I believe) all the known bugs I have for now, but I may edit this post later if there was anything I forgot. Thanks so very much for your help and feedback!
 
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Solarpower

Well-known member
"Feast and Famine" backwards. 😅
Should I call it "lazy" ? Well, the final boss is quite the unique one.
Also, unless intended, the tile puzzle seems off a little bit
DY3krZI.jpeg
 

Flynna

Member
Great quest, love the concept of coming back in an area we already cleared!
- Like in the first quest going through here, you can clip through both sides of the tile puzzle and get behind it by simply running through the wall on both sides
- The baron is aggro'd through the energy gate while he's still talking, and the gate opens up too soon as he's still talking which makes the DM prompts un-sync'd
 

Qubert

Well-known member
I ran this as a level 10 Blightcaster first life character on elite. Great voice acting and sound effects. Mobs are varied and had respectable HP pools and saves. My only wish is that the base xp of the quest be at least 1.5-2 times more than 3064 as this is a longer quest.
 

Pandalady

Assistant tea lady, second class
Please don't change how a puzzle that's very widely used elsewhere works, at least not in a way that's so counter-intuitive. By all means, add something new, or use the existing puzzle in a new way, but keep within what a player would intuitively expect. The light going the opposite way to the direction of the piece isn't that, and it'll be at best irritating, at worst a complete turn-off for newer players.

Plus, you will get endless bug reports about it for the rest of time.
 

Matuse

Join Date: February 2006
Please don't change how a puzzle that's very widely used elsewhere works, at least not in a way that's so counter-intuitive. By all means, add something new, or use the existing puzzle in a new way, but keep within what a player would intuitively expect. The light going the opposite way to the direction of the piece isn't that, and it'll be at best irritating, at worst a complete turn-off for newer players.

Plus, you will get endless bug reports about it for the rest of time.

All of this. I appreciate the desire to put a twist on floor tile puzzles, but making it look broken will just make people think it's broken. SSG has burned a lot of goodwill in the last couple of years regarding functional content of quests and items just not working properly. It took what, 5 years before a fix was applied to the mithral chest in Toxic Treatment? And we were told over and over again that it was working and we just weren't smart enough/trying hard enough. There are Myth Drannor items whose listed effects simply don't function, and it's been a year.

Please don't take any steps to make the perception of SSG's competence even marginally worse than it already is.
 

Elfishski

Well-known member
(I haven't tried the quest) By all means make a puzzle work a bit differently - which is interesting - but give context cues to expect that it's working differently and not just bugged. E.g. it looks like it has been tampered with, or it's smoking and fizzing, or a note on a table "DIY floor puzzle tile installation for beginners" etc
 

convallaria

Purveyor of Puzzles
I appreciate the discourse, but… it’s not supposed to be going the opposite direction of the tile. That’s probably a rotation error on my part. I was talking about another part of that picture when saying I was shaking things up. I’ll take a look at the rotation error.
 
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Christhemiss

Maker of Builds
alright feedback time (copypasted from my google doc i updated as i was running the quest)
Ends and Means
I pulled the miners belt, but this isnt the mining quest.
FOR THE LOVE OF GOD STOP WITH THE UNSKIPPABLE CUTSCENES

video:
 

Pandalady

Assistant tea lady, second class
I appreciate the discourse, but… it’s not supposed to be going the opposite direction of the tile. That’s probably a rotation error on my part. I was talking about another part of that picture when saying I was shaking things up. I’ll take a look at the rotation error.
Ah, I was specifically referring to the tile flowing the wrong way. If that's not what you were implying, then aside from my general point about fitting new stuff into sensible expectations, carry on :)
 

convallaria

Purveyor of Puzzles
Ah, I was specifically referring to the tile flowing the wrong way. If that's not what you were implying, then aside from my general point about fitting new stuff into sensible expectations, carry on :)
Yup, nope, I have no plans to mess with a puzzle in how it fundamentally is supposed to work. Only things that we have generally done in other iterations of the puzzle but that aren't specifically a rule. I aim to subvert expectations, but that would just be malicious.
 
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