Quest Preview “special Delivery

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Tyrbeorn

Well-known member
  1. I was able to eventually complete the electric device puzzle, but it needs a bit more feedback to show that you've successfully enabled the first device. I stood behind it and clicked and clicked and clicked and got nothing. Thought maybe I needed to hit it, as my Dark Wolf was attempting to attack it.
  2. Floor tile puzzle took me way longer than I care to admit, good job on that one.
  3. Vampire (Oni, and any other mobs that disappear in the middle) need to have some sort of change to their re-appear timer. Feels like I spend more time waiting for Vamps (and especially Oni Mages) than I do actually fighting them.
  4. Final room feels like it should either be smaller or have more mobs, felt very empty running between the 3 sections to destroy all the lab equipment.
I liked the quest on the whole!
Previous Feedback Quoted Above.

Ran at level 10 on Elite difficulty

  1. The Sentinel Towers seem to have gotten a buff, or I may just be unlucky. 3 of the 4 that I fought before dying were champions, and they dish out a LOT of damage. Nearly died to first two, did die to the second set. Feels like the Isle of Dread ones on steroids.
  2. Vampire optional didn't disappear, but that may have just been a chance. Vampire no longer has the "Optional_boss"
  3. Electric Puzzle still feels like it needs more feedback, I may be wrong, but it seems like the Myth Drannor music ones provide a better indicator that the first one is active?
  4. Last room still feels really big. I do think it would be too challenging to get the 2 bosses AND the side packs, but the little packs on the side feel so isolated from the middle.
Quest still does a great job of providing a feel for the zone as a whole. Interiors look good.
 

Qubert

Well-known member
I ran this as a level 10 Blightcaster first life character on elite. Mobs are varied and had respectable HP pools and saves. Thank you for taking my feedback from before and making the end fight a little more interesting. Thank you for increasing the xp of this quest from the previous preview but I still feel like it should be more.
 

Flynna

Member
Great quest!

- The pack of enemy scientists at the entrance of the quest are aggressive straight away, so switching my hireling to active makes them attack the pack of scientists before I've even finished my buffs

- The electric pylon puzzle is a little confusing because of how the electrification between the pylons is delayed when you activate them

- When you finish the tile puzzle the DM says ''the jars begin to move'' but nothing happens
 

Christhemiss

Maker of Builds
alright feedback time (copypasted from my google doc i updated as i was running the quest)
Special Delivery
+0 dagger in chest: (Standard): You are on server 21 at r4 lx800 ly8 i2049 cInside ox-33.24 oy-284.89 oz-228.11 h56.2. Game timestamp 3634135.606.
Gremishkas seem to just die and not be particularly scary
I love seeing the mobs patrolling and not just in big packs
After solving the tile puzzle, the dm says the jars begin to move but there are no jars

video:
 
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