What Was Lost - EH - DDB Wlk
- NPC convo in chat shows as Dungeonmaster instead of each NPC name, though were diff colours.
- Fairly long run, but made sense contextually.
- Slow npc convo, had to wait out, which was fine first time flower sniffing sure curious - 10, 20, 50, 100 times....too slow to appreciate.
- Kinda didnt want to bother with trash cos of long runs and npc dialogue.
- Used end red dd, couldn't interact with exit (after dd) had to Finish Out.
- Maybe have section doors/walls give way when they start the vision text rather than at end, making it a player choice.