I've seen some great points that you guys made, like the von 3 remark. It is true that some quests was more difficult back in the day and that you got some more xp from that and I'm all for it.
As to the point about ppl finding shortcuts and stuff, I'd say that it isn't something that should impact xp imo. This is because it is the quest isn't shorter just because you can find a way to skip parts of it. It is shorter and faster for YOU, but the quest in it self isn't if you know what I mean.
Then there are some quests that are ridiculously simple and fast and that should effect xp too imo. However there are semi-short and easy quests that gives great xp fot their level and other that gives crap xp so even there it it some discrepencies.
Do I want all quests to give the exact number of xp (counting level, length, difficulty (not meaning normal, hard, elite or reaper now) etc)?
I would be ok with that if they made optionals in quests that could increase the xp gained if they standardized xp like that. Some quests would have a different amount of optional mini-bosses and some even have none.
Bu doing it this way you can reward the explorers and open up for better party play.
Now this may seem like a punish for zergers and ppl that do use shortcuts but imo they should get less xp then someone that does "everything" in a quest.
It would also make it so that you don't really level all that faster for speeding through quests since you get a base amount while those that do all optionals and stuff would get more xp. It would to some degree only make it so you have to run a lot more quests then the one that does everything in a quest. To some degree you probably would level faster still since it's not like optionals would give that much more xp.
I for one would like this change (even though I like to play solo over party play for several reasons, raids excluded though). I think it would make ppl more inclined to do optionals and get conquest and stuff. I mean just look at traps in quests these days. Noone cares about the traps really (except for certain quests), they just zerg by and if you have a trapper in the party they do the traps for the extra xp after everyone except the squishy ones that can't self heal or survive the trap have already past through it and are half way through the quest already.
The traps used to be deadly and had to be dealt with meaning you had to wait for the trapper to do them and then you continued the quest as a party and helped eachother out. nowadays you get 1 or 2 ppl that are so OP or just great that they speed through the quest leaving you and some other shmuck behind.
I can't even remember how many times it has been that you are halfway through the quest trying to just keep up with these guyswhen they finish the quest and run off to the next while you still have to run to the endchest to get your loot and then when you reach the next quest they are already halfway through.
Fast and easy xp, yes. Fun, not for me unless I play a char where I really don't want the grind to get to a certain level where that char becomes fun to play.
With that said I don't mind if they keep the xp as is either I was just wondering about the discrepensies really. I felt it was weird and as for some quests I get it that it was made for the actual difficulty of the quest at the time (like with von3).