Quest xp question.

Winterburn

It's the nature of man to ask questions.-Belgarath
Wish they'd make all the feywilds level 6 and all the cogs 16

Just going to ask. Why?

Not saying I disagree or anything but I'm curious to why.

I will say this though, I like it as is because with the other quests I usually end up having to take a level around mid both of those chains so it kind of fits, but that is for me and others may have other experiences.
 

mikarddo

Well-known member
Ummm, could someone actually tell me/us/the newbs/ the "jump method". It would be greatly appreciated by me, and perhaps by others.

Thank you in advance :)

In the series of rooms near the end where mobs spawn - if you dont move/jump over the bones on the ground - no mobs spawn and you just run/jump through.

Similarly at the start - with enough jump you dont need to do the bridge but can just swim and jump.
 

Terranigma

Well-known member
Ummm, could someone actually tell me/us/the newbs/ the "jump method". It would be greatly appreciated by me, and perhaps by others.

Thank you in advance :)
Jumping up the bridge to bypass earlier rooms:
Link

Jumping through most of the rooms without triggering the doors to close:
Link
 

DBZ

Well-known member
Half and halves in sagas waste more time more then enough 5 xp and 15 xp 6 and 16 can use it more
 

Jasparius

Well-known member
Quest XP has never in the history of the game made a single iota of sense.

Welcome to DDO.

This. Ive been playing since the very early days and it has never made any sense at all. And Im pretty sure the Devs/Producers since the very early days have had no clue as to how to fix it either.

There are 2 things we care about: XP/min and named loot. Once we have the named loot, its only XP/min.

We now have a huge number of quests to choose from, from level 1 to 32. I'd bet literally half the quests in the game dont get touched these days. For 2 reasons: poor XP/min and no good named loot.

I remember maybe 10 years ago they looked at XP in quests and made changes and we started playing more dungeons because there was more reason. They did similar a few years ago looking at loot. I bet if the players each made a list of the 40 worst dungeons for XP We would all have at least 30 in common. They could be fixed.

Then a month later, make a new list of the 40 worst dungeons. Again we would find 30 in common. They could be fixed.

Suddenly there is 60 more dungeons we would be happy to run. For not much effort on the part of SSG.

But Im sure the Player Council talk about this regularly.
 

T.O.

Well-known member
I run thirty pots 3bc and house K 5's. Level 7 is done. Feywild I am 8 and 9 to finish. Hit up boths Garls at 9.

Same with Sharn. Sharn 1, Smash and Funguslord. Finish up cogs at 18 take saga level 20.
 

Winterburn

It's the nature of man to ask questions.-Belgarath
I run thirty pots 3bc and house K 5's. Level 7 is done. Feywild I am 8 and 9 to finish. Hit up boths Garls at 9.

Same with Sharn. Sharn 1, Smash and Funguslord. Finish up cogs at 18 take saga level 20.

Yeah I'm sure I can level faster then I'm currently doing, even with a +10% pot.

The thing is that I'm doing the favor too (coin lords, kundarak and all that gives hp), the rest I can always do later if I want it and some I get anyway by doing quests at level like free agent 1, silver flame 1 (if I do catacombs).

Plus I also do the sagas (although except from saltmarch I would have done all or at least most of those quests anyway).

If I did some changes I could probably get to 20 a little bit faster but the way I do it works for me so I don't have to run too much stuff overlevelled and get 0xp. I do have to run some at some levels higher at elite but I still get some xp which is nice. Plus it also depends if I'm a 1st, 2nd or 3rd+ lifer too.

Edit: I suppose I would have done things different if I was on the 3 x completionist train which I have completely ignored at this point (I have 39 chars and 40 char slots).
 

Ahpuch

Well-known member
I would assume that 3BC was given great xp for the purpose of selling 3BC. Not much else makes sense for the XP in fire caves.
 

T.O.

Well-known member
Yeah I'm sure I can level faster then I'm currently doing, even with a +10% pot.

The thing is that I'm doing the favor too (coin lords, kundarak and all that gives hp), the rest I can always do later if I want it and some I get anyway by doing quests at level like free agent 1, silver flame 1 (if I do catacombs).

Plus I also do the sagas (although except from saltmarch I would have done all or at least most of those quests anyway).

If I did some changes I could probably get to 20 a little bit faster but the way I do it works for me so I don't have to run too much stuff overlevelled and get 0xp. I do have to run some at some levels higher at elite but I still get some xp which is nice. Plus it also depends if I'm a 1st, 2nd or 3rd+ lifer too.

Edit: I suppose I would have done things different if I was on the 3 x completionist train which I have completely ignored at this point (I have 39 chars and 40 char slots).
I get the favor unlocks while leveling for Coinlords and K. These are really the only 2 I care about. I run a few quests over level but not more than 1. That will be for saga clean up in the lower levels for Fey and 3bc. Don't mess with Salt nor IoD in heroics. The only saga's I mess with are 3bc, Fey,RL,GH, and Cogs to use at 18 for cap.
 

Theo

Active member
oh man, please do not ask them to fix this .... it would be way to easy for them to play "corrupt a wish" with this, please quietly let this thread become silent.
 

Driaza

Well-known member
I don't really see the issue though. Some quests give more XP than others....

If you want to zerg through a Life then do whatever is fastest for you with the knowledge you have.
If you want to farm DDO points .... do them all or the ones where you can get more favour, faster
If you want to experience them all play them all
If you want to play the ones you enjoy most do them

I am greatful for the sheer amount of quests we have nowadays

Gone are the days of E/E/E/H/N farming ......
 

Mornyngstar

Well-known member
Sure but I never do the jump method personally and the point was more towards no shortcut or skip options. At that point I would say they are about the same in length.

But I do get your point, if you shortcut it and skip optionals it is a rather short and fast quest, especially compared to 2TT. Plus Deleras P2 is really nice xp indeed but it is also a level 7 quest.
So, you are now narrowing down to why is it this way based completely on my playstyle. For me I am a "Fungus Sniffer" who likes to hit every single collectable that is reasonable. Playing that way changes the run time based on number of collectables and difficulty to get to them. Essentially there are many factors to the xp/minute on quests (and who was good at throwing darts at the board to set base xp, lol).
 

Winterburn

It's the nature of man to ask questions.-Belgarath
I don't really see the issue though. Some quests give more XP than others....

If you want to zerg through a Life then do whatever is fastest for you with the knowledge you have.
If you want to farm DDO points .... do them all or the ones where you can get more favour, faster
If you want to experience them all play them all
If you want to play the ones you enjoy most do them

I am greatful for the sheer amount of quests we have nowadays

Gone are the days of E/E/E/H/N farming ......

First off I too am grateful for the amount of quests and that the E/E/E/H/N farming is no longer necessary.

Secondly to be honest I don't care if they keep xp as is or if they want to make it make more sence by standardizing it to some degree, i just wanted to know why it was made this way really.

IF they make it standardized it could open up so you can run some other quests another life to get your xp making it less repetetive in a sence, although for me I would still do the favor run while xp farming anyway for those factions where I want the favor rewards.

Thirdly I can say that I enjoy most quests and there are very few that I really hate or dread running so I don't have a problem there either. The part I might dislike more then the quests is the classes themselves. To explain: Some classes are abismal to play at low levels and are not becoming really fun until around L10-15. That is probably a bigger issue then the quests and the discrepensies in xp between them imo.

I'm currently running a sorc and he was not fun to play at all during the lower levels and are still not that fun at lev 9, but I have played sorc before to cap and know how fun they are at higher levels so I just have to power through. If you could do lesser reincarnations for free (or for plat, or some in game currency like twelve tokens) it would have been different because then you could just go 2HF EK with appropriate feats until later and then do a LR when you reach L12-15.

Same for other classes that are bad at low levels. Not that I think that will ever happen since it's a source of income for SSG but it would have made it easier for those early levels.
 
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DBZ

Well-known member
Wait for wild magic zones at 13 entire boss rooms could be so much fun on any caster with that
 

erethizon1

Well-known member
This. Ive been playing since the very early days and it has never made any sense at all. And Im pretty sure the Devs/Producers since the very early days have had no clue as to how to fix it either.

There are 2 things we care about: XP/min and named loot. Once we have the named loot, its only XP/min.

We now have a huge number of quests to choose from, from level 1 to 32. I'd bet literally half the quests in the game dont get touched these days. For 2 reasons: poor XP/min and no good named loot.

I remember maybe 10 years ago they looked at XP in quests and made changes and we started playing more dungeons because there was more reason. They did similar a few years ago looking at loot. I bet if the players each made a list of the 40 worst dungeons for XP We would all have at least 30 in common. They could be fixed.

Then a month later, make a new list of the 40 worst dungeons. Again we would find 30 in common. They could be fixed.

Suddenly there is 60 more dungeons we would be happy to run. For not much effort on the part of SSG.

But Im sure the Player Council talk about this regularly.
I question how much value this will have. People that are looking to TR as fast as possible are looking to skip quests as often as possible. You can increase exp to help them skip even more quests, but they still will be skipping most of the game each life. Things worked fine when all quests were needed to get to 20 on a third life (though the addition of more quests so you didn't have to repeat things was much appreciated). But at this point, we have so many quests the kind of people looking to play as little of the game as possible will continue to do so no matter what happens to exp.
 

erethizon1

Well-known member
I've seen some great points that you guys made, like the von 3 remark. It is true that some quests was more difficult back in the day and that you got some more xp from that and I'm all for it.

As to the point about ppl finding shortcuts and stuff, I'd say that it isn't something that should impact xp imo. This is because it is the quest isn't shorter just because you can find a way to skip parts of it. It is shorter and faster for YOU, but the quest in it self isn't if you know what I mean.

Then there are some quests that are ridiculously simple and fast and that should effect xp too imo. However there are semi-short and easy quests that gives great xp fot their level and other that gives crap xp so even there it it some discrepencies.

Do I want all quests to give the exact number of xp (counting level, length, difficulty (not meaning normal, hard, elite or reaper now) etc)?

I would be ok with that if they made optionals in quests that could increase the xp gained if they standardized xp like that. Some quests would have a different amount of optional mini-bosses and some even have none.

Bu doing it this way you can reward the explorers and open up for better party play.

Now this may seem like a punish for zergers and ppl that do use shortcuts but imo they should get less xp then someone that does "everything" in a quest.

It would also make it so that you don't really level all that faster for speeding through quests since you get a base amount while those that do all optionals and stuff would get more xp. It would to some degree only make it so you have to run a lot more quests then the one that does everything in a quest. To some degree you probably would level faster still since it's not like optionals would give that much more xp.

I for one would like this change (even though I like to play solo over party play for several reasons, raids excluded though). I think it would make ppl more inclined to do optionals and get conquest and stuff. I mean just look at traps in quests these days. Noone cares about the traps really (except for certain quests), they just zerg by and if you have a trapper in the party they do the traps for the extra xp after everyone except the squishy ones that can't self heal or survive the trap have already past through it and are half way through the quest already.

The traps used to be deadly and had to be dealt with meaning you had to wait for the trapper to do them and then you continued the quest as a party and helped eachother out. nowadays you get 1 or 2 ppl that are so OP or just great that they speed through the quest leaving you and some other shmuck behind.

I can't even remember how many times it has been that you are halfway through the quest trying to just keep up with these guyswhen they finish the quest and run off to the next while you still have to run to the endchest to get your loot and then when you reach the next quest they are already halfway through.

Fast and easy xp, yes. Fun, not for me unless I play a char where I really don't want the grind to get to a certain level where that char becomes fun to play.

With that said I don't mind if they keep the xp as is either I was just wondering about the discrepensies really. I felt it was weird and as for some quests I get it that it was made for the actual difficulty of the quest at the time (like with von3).
I have nothing against them raising exp for optionals, but the real reason I skip them is because Exp is virtually worthless. I can't help but get to 32 every life just by running everything once. It doesn't matter if I skip every optional, run overlevel, or arrive late for the 80% penalty, I will still be 32 without even trying. As long as the only source of favor is quest completion, and optionals and slayer areas give no bonus favor, I simply have no reason to want to waste my time doing those. I've long felt they should add favor to slayers and it wouldn't hurt to add additional favor for optionals too. It would completely change the way I approach questing. At the very least they could put named loot in every optional chest so you have a reason to want to loot them.
 

Jasparius

Well-known member
I question how much value this will have. People that are looking to TR as fast as possible are looking to skip quests as often as possible. You can increase exp to help them skip even more quests, but they still will be skipping most of the game each life. Things worked fine when all quests were needed to get to 20 on a third life (though the addition of more quests so you didn't have to repeat things was much appreciated). But at this point, we have so many quests the kind of people looking to play as little of the game as possible will continue to do so no matter what happens to exp.

If they were a lot more normalised Id say people would run different chains each life to keep things interesting. Certainly some will chain run the same quests over and over and over - while also complaining about there being nothing to do, but I have no doubt that a lot of people would enjoy not feeling like they are being punished when they run different quests.
 
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