Quivers

Ying

5000+ hours played
Its only not BiS at cap for ranged builds that use quiver-able ammunition. Melees? Spellcasters? For anyone who doesn't need a quiver to be a quiver slotting 30% runspeed in an otherwise dead slot is the tops.
Plenty of melee builds use Epic Quiver of Alacrity for the Insightful Deception. If nukers didn't suck in high reaper, they'd use it for the Stealth Strike.
 

Lotoc

Well-known member
More should be done with the quiver slot or the slot should be scrapped entirely really.
Ranged is already in a really good spot right now even without any new quivers being added to the game since ravenloft and any new ones added simply will be complained about for not being dramatically better than existing ones or not having a set bonus or not having augment slots.

Because SSG won't want to add that much more raw power in a slot that's very specifically for a single style of combat.
 

songswrath

Well-known member
I don't even pew pew. But yes can we get some that are universal benefits to many styles of play.
Add stuff like seeker, sneak damage. Slow on hit . Stone or freeze a mob thst proc of any style like lgs procs.
A raid Quiver with a lgs slot whould be great .lgs and sun slot for the win 🏆
 

Sylvanush

Well-known member
There will be no quivers for now, since people have been complaining about the OP of Inquisitive builds, that's for sure. It's been over five years since we have been suggesting and asking for a new quiver in many different forum threads, because since Mark of Death, we haven't had a good raid quiver. DDO needs a new game system designer, gameplay loot designers, and bug fixers, but NOW. SSG needs to stop introducing hundreds of bugs while fixing 2 or 3. It's not fun spending hours, days , weeks, even months farming items, and when you already have those items, they are buggy or not functioning correctly. That's not even about the absurd idea of creating ultra-rare loot tables, which creates unhealthy game behaviour for many people.

Quivers are made for characters who use ranged weapons like arrows and/or bolts to get an extra benefit. Melee with 2 weapons benefits from the abilities of the two weapons, casters benefit with two scepters, one in each hand, or a scepter, shield, or orb in the other hand. The same concept applies to tanks or one-handed melee weapons; they benefit from using a weapon in one hand and a shield, or an orb in the other hand, giving extra abilities. The problem is that everyone benefits from a quiver ability. They need to create a quiver with an ability specifically benefiting ranged characters. If they want to benefit non-ranged characters, they can create generic quivers so non-ranged characters will not have access to the benefits of the unique play style of the ranged characters. After all, if you want to play a character and use a quiver because of its abilities, make a build with ranged weapon capabilities and get the benefit of the quiver, especially for a ranged toon.

Another situation for quivers now is the problem they created with the aberration they did with Inquisitive. Fire 2 crossbows at the same time with no reload penalty is Absurd. In gameplay, how do you reload a crossbow with no hands? Instead, putting no holds barred as a permanent feat would make more sense. That OP will be less likely to give the chance to bow users to get a new quiver.
 
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Lotoc

Well-known member
Quivers are made for characters who use ranged weapons like arrows and/or bolts to get an extra benefit. Melee with 2 weapons benefits from the abilities of the two weapons, casters benefit with two scepters, one in each hand, or a scepter, shield, or orb in the other hand. The same concept applies to tanks or one-handed melee weapons; they benefit from using a weapon in one hand and a shield, or an orb in the other hand, giving extra abilities.
However every ranged style except bows and shuri can use runearms and its always been pretty standard for thrower builds to offhand something like a shortsword or similar with a damage proc which triggers on the thrown attacks (like say reflection of the sunsword)

The logic of "quivers make up for not having an offhand" only applies to bows which consequentially raises the question of why no such consideration has ever been made for half the melee weapons being twohanded.

Quivers are perhaps one of the more niche items and honestly the way you specifically describe them makes it seem like it makes more sense to scrap the quiver slot itself and make quivers an offhand slot item that pairs specifically with ranged weapons.
 

CherryBomb

Well-known member
On my characters that don't have the Quiver of Alacrity, I mount one that can take many types of arrows/bolts. I use this many option as another inventory management tool. The ammo from random loots has a place to go and not fill my limited backpack space. Just have to remember to empty the thing occasionally.
 

Sylvanush

Well-known member
However every ranged style except bows and shuri can use runearms and its always been pretty standard for thrower builds to offhand something like a shortsword or similar with a damage proc which triggers on the thrown attacks (like say reflection of the sunsword)

The logic of "quivers make up for not having an offhand" only applies to bows which consequentially raises the question of why no such consideration has ever been made for half the melee weapons being twohanded.

Quivers are perhaps one of the more niche items and honestly the way you specifically describe them makes it seem like it makes more sense to scrap the quiver slot itself and make quivers an offhand slot item that pairs specifically with ranged weapons.
Maybe remove the quiver slot and put quivers to fit as an off-hand slot for ranged weapon characters. Like rune arms and give abilities to the quivers, that sounds good. But unfortunately, we need new game designers.
 
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