raids on normal are now crazy hard?

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Ivyjean

Member
What happened to the raids after this update? We used to do raids on reaper 4 and now on normal the party wipes several times. This is crazy. If you all wanted to make it harder for the people with all they're reaper points then add stuff to reaper 10 or whatever to make it harder for them. But there was no reason to make it so normal people that do not have all the reaper points can't raid. Seems to me that will drive any newer players away from the game and also people that do not have all the reaper points away from the game as well. If you wipe on normal on a raid that you know, and have done on reaper 3 or 4 there is something wrong. Making it hard for me to justify spending a lot of money for the underdark coffer or any stuff on here if this is going to continue like this.
 

JaynChar2019

Well-known member
I know right this is getting ridiculous. Their "fix"" to help lag totally messed up raids!! They need to fix this or a whole crew on sarlona server is gonna bounce and find something else to spend their time and money on. No one likes to die. Sure dont mind it being hard but worth it but when its not even possible that's a whole new deal. Cordovan we need your help here please!
 

Arcanaverse

Solver of Secrets
Think what we're going to need here are more details that are actionable. Which raid(s)? What was more difficult? Can you provide any examples of something not acting the way it was before? Are we talking about u59 or the latest patch? etc..

u59 did a lot of behind the scenes stuff with how effects/bonuses are applied so there may of been an unintended changes similar to what 'might' be happening in the thread, Something seems off post u59. Trouble is, no one (devs included so far) have been able to isolate anything concrete and could just be a perception issue.
 

Ivyjean

Member
Well it sure doesn’t seem they’re trying to attract new players, seriously first time raiders will be turned off by that kind of crap.
 

Dreppo

Member
What raid(s) did you do and what exactly was different? You haven't given any details whatsoever. I ran a Chronoscope R1 today with 7 random people in the 20-25 level range, and it was no problem at all.
 

JaynChar2019

Well-known member
Think what we're going to need here are more details that are actionable. Which raid(s)? What was more difficult? Can you provide any examples of something not acting the way it was before? Are we talking about u59 or the latest patch? etc..

u59 did a lot of behind the scenes stuff with how effects/bonuses are applied so there may of been an unintended changes similar to what 'might' be happening in the thread, Something seems off post u59. Trouble is, no one (devs included so far) have been able to isolate anything concrete and could just be a perception issue.
all of them ever since the update on May 8th, the hunt or be hunted had alot of more souls on normal then ever before, was doing babas reaper 3 now can BARELY do reaper 1 even with 4 party rezez. Forget dryad just managed to do it on hard when we've breezed through it at that level for the last 1.5 years. I can go on and on but ALL OF THEM are jacked since they tried to "fix" lag because of zergers. Mobs cause issues, mobs are in raids ergo mob and boss "fixes" are the problem. Not to even mention it did absolutely nothing to fix the lag. Go into hunt or be hunted there is lag when your buffing just insane.
 

PraetorPlato

Well-known member
I have a slightly hard time believing that r4 was doable and now normal is impossible unless it’s a very obvious raid specific bug. Adding onto dreppo’s comment, I comfortably 3-manned normal dotj and fotp yesterday-things didn’t feel insane at all, although I don’t have a great sense pre-update. Could easily tank a dragon, ancient brute, and mob of skeletons and fiery stuff on an incomplete first life paladin on normal fotp (never went below 85% ish). Accidentally ate a meteor barrage from dotj boss, and wiki’s damage number of 3k raw on normal seemed exactly correct.
 

Ivyjean

Member
Think what we're going to need here are more details that are actionable. Which raid(s)? What was more difficult? Can you provide any examples of something not acting the way it was before? Are we talking about u59 or the latest patch? etc..

u59 did a lot of behind the scenes stuff with how effects/bonuses are applied so there may of been an unintended changes similar to what 'might' be happening in the thread, Something seems off post u59. Trouble is, no one (devs included so far) have been able to isolate anything concrete and could just be a perception issue.
It is NOT a perception issue. When you’ve run Babbas on reaper 3 prior to the update and we’re always successful not completel party wipes several times. And you go to run same quest with basically the same people and it’s only on reaper 1 and your party wipes 4 times there is an issue.
We also used to run faywild dryad raid on reaper 1-2 and now you can barely finish it with out doing party res, and tank that always was able to tank the unicorns and keep her corruption to 0 and now she gets completely corrupted something is wrong. Tried hunt or be hunted had been doing it on hard and being successful not saying no deaths or it was easy but did it. Today on Normal we wiped 3 times finely gave up because there was no point. If they’re plan is to make raiding impossible for people with out several past life’s and tons of reaper ponts then they have succeeded. This was a raid party of mostly guildies that raid together everyday the others were mostly regulars that join us. So it’s not like it’s a pug group.
 

JaynChar2019

Well-known member
I have a slightly hard time believing that r4 was doable and now normal is impossible unless it’s a very obvious raid specific bug. Adding onto dreppo’s comment, I comfortably 3-manned normal dotj and fotp yesterday-things didn’t feel insane at all, although I don’t have a great sense pre-update. Could easily tank a dragon, ancient brute, and mob of skeletons and fiery stuff on an incomplete first life paladin on normal fotp (never went below 85% ish). Accidentally ate a meteor barrage from dotj boss, and wiki’s damage number of 3k raw on normal seemed exactly correct.
actually those raids you mentioned werent bad but most have gotten worse. I think its because of mob size in those compared to these ones becuase of spawn rate over time. And skellies has gotten much harder too. Not too mention but the fix for the lag what a joke lag is worse than ever.
 
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Arcanaverse

Solver of Secrets
It is NOT a perception issue. When you’ve run Babbas on reaper 3 prior to the update and we’re always successful not completel party wipes several times. And you go to run same quest with basically the same people and it’s only on reaper 1 and your party wipes 4 times there is an issue.
We also used to run faywild dryad raid on reaper 1-2 and now you can barely finish it with out doing party res, and tank that always was able to tank the unicorns and keep her corruption to 0 and now she gets completely corrupted something is wrong. Tried hunt or be hunted had been doing it on hard and being successful not saying no deaths or it was easy but did it. Today on Normal we wiped 3 times finely gave up because there was no point. If they’re plan is to make raiding impossible for people with out several past life’s and tons of reaper ponts then they have succeeded. This was a raid party of mostly guildies that raid together everyday the others were mostly regulars that join us. So it’s not like it’s a pug group.

Since you and Jayn are having different issues? I'm going to assume you're not in the same guild/group. So I'll focus here.

Good to know its not just the normal difficulty.

I assume the reason you dropped the difficulty in the first place was because you started having trouble on your typical difficulty? If not, what changed? Any new grouping dynamics? Anyone critical playing a new build? New gear? etc..

Baba:
1. What are you wiping on?

Dryad:
1. I can confirm the unicorns are more aggressive and apply corruption more frequently since u59.

Hunt or be Hunt
1. What is killing you?
2. A lethal mechanic in that raid is when a player dies, a soul wave will spawn. Super poor timing of a death can even result in a double spawn. Could this be what is killing you (also)?
 
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Arcanaverse

Solver of Secrets
all of them ever since the update on May 8th, the hunt or be hunted had alot of more souls on normal then ever before, was doing babas reaper 3 now can BARELY do reaper 1 even with 4 party rezez. Forget dryad just managed to do it on hard when we've breezed through it at that level for the last 1.5 years. I can go on and on but ALL OF THEM are jacked since they tried to "fix" lag because of zergers. Mobs cause issues, mobs are in raids ergo mob and boss "fixes" are the problem. Not to even mention it did absolutely nothing to fix the lag. Go into hunt or be hunted there is lag when your buffing just insane.

Ok, saw your other post on the DA alert changes. That wasn't a fix for lag but rather a change to help against lag creation and should only be applying if your dungeon alerting raids. Are you dungeon alerting raids?

The other changes for lag (actual fixes) in u59 in April where player focused which would more accurately explain the situation of applying universally to all raids. Do you recall if you were having issues inbetween u59 release and the DA changes?
 

JaynChar2019

Well-known member
Ok, saw your other post on the DA alert changes. That wasn't a fix for lag but rather a change to help against lag creation and should only be applying if your dungeon alerting raids. Are you dungeon alerting raids?

The other changes for lag (actual fixes) in u59 in April where player focused which would more accurately explain the situation of applying universally to all raids. Do you recall if you were having issues inbetween u59 release and the DA changes?
well it dosent say so but the game is super hard to play now so something happened. We are raid leaders do it very night with good friends that some are reaper wings/hard core wings and all of a sudden we can complete a hunt on normal and other raids like we used too???????????????? obviouslly not an us problem, soooo........................
 

JaynChar2019

Well-known member
Since you and Jayn are having different issues? I'm going to assume you're not in the same guild/group. So I'll focus here.

Good to know its not just the normal difficulty.

I assume the reason you dropped the difficulty in the first place was because you started having trouble on your typical difficulty? If not, what changed? Any new grouping dynamics? Anyone critical playing a new build? New gear? etc..

Baba:
1. What are you wiping on?

Dryad:
1. I can confirm the unicorns are more aggressive and apply corruption more frequently since u59.

Hunt or be Hunt
1. What is killing you?
2. A lethal mechanic in that raid is when a player dies, a soul wave will spawn. Super poor timing of a death can even result in a double spawn. Could this be what is killing you (also)?
me and Jay only run together we are a couple you are wrong sorry. way more souls wiping whole party never been like this! and YES before me mentioning. I am not one to make waves but when a whole raid group agrees things are jacked I am gonna state the problem. Iove these folks BUT NOBODY wants to play anymore because its all JACKED and i am super sad :(!! Our friends are quiting ddo because of it and i am TRYING to do something about it.
 
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Arcanaverse

Solver of Secrets
well it dosent say so but the game is super hard to play now so something happened. We are raid leaders do it very night with good friends that some are reaper wings/hard core wings and all of a sudden we can complete a hunt on normal and other raids like we used too???????????????? obviouslly not an us problem, soooo........................

I'm not saying it is. I'm trying to understand the situation to try and help. Without more details about what happened or what is happening we can't a narrow anything down.

IE. If a reason for wiping was that the Tank can't hold aggro on dryad unicorns. That could be bug with intim, threat, the gear, bonus application, the monster, etc.. Hell it could even be because of the lag improvements monsters are acting better. So I'm trying to help troubleshoot.

My first assumption was that you two and Weslok spend a lot of time together and were in the same raid train, but are citing different stories and the details of what happened tonight keep changing.

I empathize and understand your upset, but while the memory is fresh. Help me help you.
 

SpartanKiller13

Why do I have 522 ddo build files
Idk, my guild runs scheduled raids 5x/week; we have usually a few people on mains, a bunch on alts, and a new person or three (we do teaching raids). Still, raids I've completed since May 5th include:
  • Dryad (LH like 5x, no problems)
  • Hunt (LN like 5x , souls seem fine?)
  • KT (LH like 7x, LN shortman)
  • Strahd (R1 like 5x)
  • LLoB (LH with opts like 4x, without opts like once)
  • LMA (LH like 6x)
  • LVoD (LH like 5x, LN shortman like twice)
  • Skeletons (LH full opts like 7x, LN full opts like twice)
  • MoD (R1 like 3x, R3 once)
  • VoN (EE like 3x, pretty easy)
  • ZR (EE shortman like 3x, also super easy)
  • DoJ (R1-2 like 4x)
  • LHoX (LH like twice, I usu miss these)
  • Deathwyrm (R1 like twice)
  • FoTP (R1 like twice, pretty ez)
  • Baba (LH like 3x, R1 twice - pretty easy usually)
  • LShroud (LH shortman, R1 once each - pretty cozy)
  • THTH (LN like 5x)
  • PN (LH like 3x, LN 2x)
  • LTS (R1 with shortcut)
  • RTSO (LN, shortman on request)
Overall I'd say most raids seem a bit smoother, but Dryad is definitely a bit worse; my hypothesis is that the horses teleport more which resets their aggro? Hunt's definitely easier with less lag from the spell effects.

After HC ends my guild will schedule some time and get our mains together and run some reaper raids, but like even with a bunch of low-PL toons it's seemed fine.
 

JaynChar2019

Well-known member
I'm not saying it is. I'm trying to understand the situation to try and help. Without more details about what happened or what is happening we can't a narrow anything down.

IE. If a reason for wiping was that the Tank can't hold aggro on dryad unicorns. That could be bug with intim, threat, the gear, bonus application, the monster, etc.. Hell it could even be because of the lag improvements monsters are acting better. So I'm trying to help troubleshoot.

My first assumption was that you two and Weslok spend a lot of time together and were in the same raid train, but are citing different stories and the details of what happened tonight keep changing.

I empathize and understand your upset, but while the memory is fresh. Help me help you.
listen i have given you the details already in my first friggin post "may 8th update" messed things up. since then its all been jacked what else do i have to say that unless you have all reaper tree and hardcore stuff then guess what you wont be ablle to raids no more becauseof the so called fix that upped bosses and mobs screw you????????????? I mean come on I have said it several times already redo what you did it sucks people are rightfully mad and you need to dial back. people are jumping off like fleas now no more money to be had, thats the outcome. I love this game I dont want that to happen! PLEASE put it back the way it was!!!!!!!!!!!!!!!!
 

JaynChar2019

Well-known member
Idk, my guild runs scheduled raids 5x/week; we have usually a few people on mains, a bunch on alts, and a new person or three (we do teaching raids). Still, raids I've completed since May 5th include:
  • Dryad (LH like 5x, no problems)
  • Hunt (LN like 5x , souls seem fine?)
  • KT (LH like 7x, LN shortman)
  • Strahd (R1 like 5x)
  • LLoB (LH with opts like 4x, without opts like once)
  • LMA (LH like 6x)
  • LVoD (LH like 5x, LN shortman like twice)
  • Skeletons (LH full opts like 7x, LN full opts like twice)
  • MoD (R1 like 3x, R3 once)
  • VoN (EE like 3x, pretty easy)
  • ZR (EE shortman like 3x, also super easy)
  • DoJ (R1-2 like 4x)
  • LHoX (LH like twice, I usu miss these)
  • Deathwyrm (R1 like twice)
  • FoTP (R1 like twice, pretty ez)
  • Baba (LH like 3x, R1 twice - pretty easy usually)
  • LShroud (LH shortman, R1 once each - pretty cozy)
  • THTH (LN like 5x)
  • PN (LH like 3x, LN 2x)
  • LTS (R1 with shortcut)
  • RTSO (LN, shortman on request)
Overall I'd say most raids seem a bit smoother, but Dryad is definitely a bit worse; my hypothesis is that the horses teleport more which resets their aggro? Hunt's definitely easier with less lag from the spell effects.

After HC ends my guild will schedule some time and get our mains together and run some reaper raids, but like even with a bunch of low-PL toons it's seemed fine.
yeah how many new folks do you have?? we welcome everyone show them how and even first lifers?????????????????
 

SpartanKiller13

Why do I have 522 ddo build files
IE. If a reason for wiping was that the Tank can't hold aggro on dryad unicorns. That could be bug with intim, threat, the gear, bonus application, the monster, etc.. Hell it could even be because of the lag improvements monsters are acting better. So I'm trying to help troubleshoot.
Yeah, we had two different people on new/underlevel tanks that struggled a bit (wiped once since they didn't say anything lol), and I think the unicorns are more active than previously. First-life tanks at 32 seem fine for LH though.
yeah how many new folks do you have?? we welcome everyone show them how and even first lifers?????????????????
We do too? Probably 10-15 brand new people in the last month? Also plenty of people who've been before but are still new to DDO, or are coming back. I'm the raid leader for Hand of Death, which is the most active guild on Cannith and open-invite so we get lots of new people. First-lifers in every raid lol; I have two first-life raid toons (my tank and a bard buffer) personally, and a 3rd-life alt which is currently on a DC Wizard which I've brought a bunch as well. We have at least one guide for every group in scheduled raids, and run in Discord usually.

I even have alias guides for PN, and am working on a project with a friend of mine to swap aliases so anyone can use them to run teaching raids easily.
 

PraetorPlato

Well-known member
I can add r1 dryad to that list—except for the chipmunk, which was lethal because of insufficient fort, dryad felt pretty reasonable in the past week even with a first life tank running around the outside (guardians, bear, chipmunk, etc.). Admittedly, several very good players and an experienced main tank were on that run, but the overall party composition was definitely mixed and involved a bunch of low-life alts. I think it would help if you described what you're wiping to!

(Also did a almost full-PUG r1 KT, r4 ADQ/r2 ZR, and 2x LH RTSO recently. KT was surprisingly smooth other than issues with shadow kiting, which has been an issue with that raid for forever. ZR was hard, but not out of the ordinary for a 6 person group. Otherwise, everything felt pretty normal.)
 

JaynChar2019

Well-known member
yeah how many new folks do you have?? we welcome everyone show them how and even first lifers?????????????????
not to be cras but a **** ton we leave no one left behind and accept ALL you are messing up a really good thing. the heart of dnd! we believe in ALL of our

followers sand they are losing heart. and so are we!​

 
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