Tumideon
Founder
S-Tier
- Mists of Ravenloft: Just everything about this pack is pretty much perfect, other than the start and stop between quests zoning back to the whatever NPC you're with. I purposely don't zerg these because the atmosphere is hostile and awesome. The music score, especially the combat music, is damned good. The voice acting is amazing, the guy who does Invitation, TCOS, and Strahd himself voices a villain in one of my kid's favorite shows so it's fun hearing that. The loot is still good to this day, the XP is really good, and it keeps you from needing to run Twilight Forge flaggers. I don't play PnP, so idk how like the module it is, but the lore and worldbuilding are really damn cool and I am glad we don't find out who the Dark Masters or whatever those dudes are. Also, the fact we can get Named Items in optional chests is something that should come back, having multiple cracks at named items makes it easier to finding loot let alone Reaper/Mythic affixed versions! Also, Amber Temple got reworked so with TS/DSD you can run that in 5 mins flat, really great QOL.
- Masterminds of Sharn: Honestly, who doesn't run this from 17-20 (if not sooner?). Most of the quests are fast, the story is pretty cool especially when you trace it back to the Beacon being stolen. I never do the OG flagger under the sea though, hate that one. The quests are all in the same areas, the Cogs is a fun wilderness area albeit a bit annoying to run around. Soul Splitter, I'm not sure if it was part of the Expansion proper is also really cool, seeing some old characters come back, and adding MORE sets to use at 17 which is spectacular. Easy crafting system, easy loot, some BiS stuff still around and I actually like the Syranian and other Named weapons too like Moonslice. Some of the quests do drag, but the final one where you slime out Vaunt is still satisfying even to this day.
- Chill of Ravenloft: I personally love the setting here, kind of feels like Arcanum meets Frankenstein. The story beats feel really good, great voice acting, though I wish they learned a bit more into the paranormal/supernatural like in Mists of Ravenloft, they tried to do it a bit with A Light In the Attic. Best combat music in the damn game, fun short Raid that reminds me of VoD and HoX, and while I still haven't built a set out it's nice getting Sun/Moon Augs and mats in every optional chest - wish we had more of that. The wilderness is super oppressive, maybe too many grays, but I enjoyed it and can run the quests fast but since mats and loot drop in optional chests I don't mind.
- ***Terror of Demogorgon: I reserve the right to change my mind, I've already ran the chain 3 times and watched a few other livestreams from Strim to see how it is for other play styles. Some of the loot is pretty cool, I like that Sharn "nearly finished" came back and I REALLY like the ability to take old classic DDO (launch & Module system) and MOTU loot and improve it further, though the Catalysts needing to exactly match is a bit stupid. The Slime Ball secret is cool, but I fear it'll be another Nebula Fragment and not really used much beyond those new weapons. The story feels proper, on Heroic it falls short having an uber toon absolutely tear the demon lords apart on R1, but the wilderness is beautiful. Great music, great voice acting, SSG even brought back quests you can use stealth in! I like the rebalancing to Banishing, feels really nice on a high crit-range build. The quests being so close to each other and having teleports available is sweet, and Elite/R1 for farming Slayers is also a great touch. Looking forward to seeing how the Raid goes, also interested if we're ever gonna address Forgotten Realms Duregar versus the rando Duregar in Atraxia/TOTSH?
- Fables of the Feywild: The lead into the Vecna story arc, and something different as far as a landscape. I thinks it's beautiful, the art really nailed it. Has enough whimsical elements but still take it serious, I felt I could relate to GoatBoy Hrysam in some ways the story was enjoyable. The LOOT is outstanding, can carry you to 15 and I still wear that Crown of Butterflies well into epics when I used to be on the ETR pipeline. The wilderness is a bit large for what it is and quiet barren, I hate having to go from the swamp to the snow (or vice versa) on the first chain but it's great XP and keeps me out of Three Barrel Cove which I despise. Raids are really fun, the music is pretty good but not my taste per se.
- Isle of Dread: There are a few stinkers in here, but the setting is awesome. The voice acting is a bit weak, and Vecna's audio is super low in most quests, but it's a decently cool story with a tedious wilderness area - so I don't get how people complain about Myth when IOD feels just as big. Dinosaurs are well done, I hated the crafting when it came out, but it's grown on me and I am glad I never farmed out LGS so I feel less bad. Some really great caster gear at level 7, and having a set to mix with Feywild is really nice too (Profane and Artifact). Other than Stone Crypt Chronicle, I enjoy the quests themselves per life, though I prefer it on Heroic.
- Myth Drannor: I put this a lot higher than most folks, I had left the game shortly after it came out in frustration with yet another rare-drop system and having hit triple-uber completionist after I did the Chaosmancer/Wild Mage. Some of the most beautiful music in the whole game, and the storyline is really well done, definitely didn't see it coming like Chill of Ravenloft. That said, I've gotten good luck running it lately, plenty of Golden Age weapons (1-2 per run) and I've gotten the rare armor as well. Goggles of the Archer/Zerker are some of my favorite for Racial TR toons since I only ever run Barb or Inqui (and some Warlock). Yes, the area is huge but you know what so is Ravenloft and IOD - I think that for sure SSG should just add teleporters and people will play it again. The raid was pretty fun, and other than the end of Chain 1, you can blow through the quests, I know the Safehold gets some crap for all of the glyphs you need but it is not that bad. The new take on A Mirror Darkly was well done, but after 5+ runs I still need to have the Wiki up to do it lol - I'm sure it'll get Amber Temple treatment eventually.
- Menace of the Underdark: Knowing the context of when this came out, I get why it was the way it was done. Endgame had went from doing 20 completions of Shroud, to ToD, and then CITW. I think I have more CITW gear from Raider Boxes than from running the raid itself. It's become an ETR staple for the Saga, the storyline and the way that Turbine at the time was able to get FR and Eberron put together was well done, and King's Forest and the Demonweb still hold up visually. The quests are still a bit of a slog, even with the various stat crunches. I really REALLY wish we'd get a pass on that loot though, other than Celestia there is nothing worth having in that ENTIRE storyline. Eveningstar is beautiful, the Demonweb quests are a lot of fun, and I like running LOD still to this day. But getting around is terrible, and some of the quests just cant be zerged for xp/min. Glad I'm done with ETRs.
- Sinister Secrets of Saltmarsh: I used to run this every HTR/RTR life, but with newer content like Night Brigade I don't do it much anymore. It's worth farming sets for some gear especially if you don't have Feywild, but it's the best 20 gear out there just about. The Hay drops everywhere which is nice, Flamesalt weapons are decent. The storyline is campy, and I get it's part of the Codex War mythos in DDO, but doesn't feel high stakes. Great, the lizard people and the "Definitely not the Morsemen" are fighting? Who cares. That said, running Slayers and Rares is fun. Wish we had more to do with the Nebula Fragments, and that the Minor Artifacts were nicer. No Raid did suck, it would be cool having another lowbie raid like Chrono added in but doubt it. Danger at Dunwater isn't fun even running it optimally, so it's not something I will do much anymore now that I have just about everything.
- Shadowfell Conspiracy: *Deep breath*. This has NOT aged well at all, when it came out I am pretty sure this was one of the first (of many) stat-crunch-rug-pull. I absolutely love the lore, but, the setting is terrible and the quests are terrible. I have not ran these since they came out. No good loot, decent storyline, but just a slog and not at all fun. If it was not for Night Brigade, I would never step foot in Wheelon other than on a new Iconic life that ends up there.
- Vecna Unleashed: God, what a let down, what a disaster. After we had hits like Feywild and then IOD, and then we got this crap. Why they put it at heroic cap is beyond me, I get it was meant to run Legendary but I would've rather have gotten Legendary Threnal or Legendary Sorrowdusk and worked Vecna in there. He is barely present, Morgrave is boring as hell. The pre-launch quests as sort of a continuation of the Planar Eyes were alright, I have a glammered Red Scale Armor from the Mabar quest which is the only one I run. The loot is forgettable without a set bonus (***!) If this was a new Epic 20 line and not heroic (just Epic/Legendary) would've made it a lot more palatable but I didn't even run the Raid. I paid for the Ultimate Edition too, oops lol.