Rare loot + the curse system sucks. Make it suck less

Jaspar

Well-known member
Seems to work fine. Random unneeded buffs that you can choose to do, or not do.

You like a system where you may need to loot the same item 30 or 40 times to get the buff you want? Meaning you need to run the dungeons which drop the cards hundreds of times?

Challenge: say something negative about SSG and what they do with DDO.
 

_fully_carroted_

Well-known member
I wouldn't mind rare drop table so much if mythic crafting was a thing - especially because the rare drop table armors and weapons of Myth Drannor are all used to craft raid weapons/armors which can not exist with mythic bonuses because of the nature of being crafted.
But also too much is being put on the rare drop table, if it was a single item per quest that's whatever but is there really a worse feeling than farming for a rare item and getting a completely different one instead?
The only rare loot that I’m willing to accept - meaning “willing to keep playing DDO” - is for things like mounts, pets, etc.

Jibbers is a special case but again it’s fine for that to be super rare because nobody will build a gear set that needs it.

The moment there’s a mechanical effect, it should not be on the rare table. Today you can’t make certain MD gear sets without rare drops, and I checked out from MD because of it.

The fact that Myth Drannor was one of my very first D&D locations makes this incredibly disappointing. Of all the locations in DDO it was the one I wanted the most. Now I don’t go there except for the raid and for my tank’s weapon and shield.

Cards are _awesome_ because just like the mythic and reaper bonuses they are a minor boost that you can farm forever.

Combined with rare loot though… that’s not an acceptable player-dev relationship.
 

TedSandyman

Well-known member
Why cant we have a system that is hit and miss. Why do things have to be absolutely the best of the best. I wish they would take away curse clensers completely. Or even better, put some real curses in there. You have to take your chances and if you mess up a really nice item, that is on you. Live with it. If anything is making this game worse it is the people who whine and cry continuously if they don't get things exactly their way. The biggest power creep in the game is from overpowered gear and the curse system is just a way to pile even more power on top of these already too powerful items. It is an abomination. People are complaining that R8s are too easy now. IT IS ABSOLUTE INSANITY and it isn't sustainable. For too long the devs have given into these people and made it easier and easier to get the best gear. For bobs sake you can buy a sword of shadowns now. It used to be that only a very few, very lucky, much envied people had a sword of shadows, now they practically give them away. The game does suck, but it is because of the devs giving in to people that think everything should be given to them and cry like spoiled children when they don't get their way. The real problem is the devs just roll over and give it to them, making the game too easy, making these same people cry and complain about how bored they are. Let these people cry. Ignore them. Giving in only makes their expectations worse in the future and makes the game worse overall. EVERYONE SHOULDN'T BE ABLE TO GET EVERYTHING EXACTLY AS THEY WANT IT. I shouldn't have to say that. It should be self evident. It should have been something their parents taught them as children.
 

Guntango

Well-known member
Why cant we have a system that is hit and miss. Why do things have to be absolutely the best of the best. I wish they would take away curse clensers completely. Or even better, put some real curses in there. You have to take your chances and if you mess up a really nice item, that is on you. Live with it. If anything is making this game worse it is the people who whine and cry continuously if they don't get things exactly their way. The biggest power creep in the game is from overpowered gear and the curse system is just a way to pile even more power on top of these already too powerful items. It is an abomination. People are complaining that R8s are too easy now. IT IS ABSOLUTE INSANITY and it isn't sustainable. For too long the devs have given into these people and made it easier and easier to get the best gear. For bobs sake you can buy a sword of shadowns now. It used to be that only a very few, very lucky, much envied people had a sword of shadows, now they practically give them away. The game does suck, but it is because of the devs giving in to people that think everything should be given to them and cry like spoiled children when they don't get their way. The real problem is the devs just roll over and give it to them, making the game too easy, making these same people cry and complain about how bored they are. Let these people cry. Ignore them. Giving in only makes their expectations worse in the future and makes the game worse overall. EVERYONE SHOULDN'T BE ABLE TO GET EVERYTHING EXACTLY AS THEY WANT IT. I shouldn't have to say that. It should be self evident. It should have been something their parents taught them as children.
You’ve whined and cried louder about whiners and criers than anyone in this thread, and yet not one mind has been changed.

These loot changes would benefit everyone, including you.
 

Teh_Troll

Master of Baiting
Why cant we have a system that is hit and miss. Why do things have to be absolutely the best of the best. I wish they would take away curse clensers completely. Or even better, put some real curses in there. You have to take your chances and if you mess up a really nice item, that is on you. Live with it. If anything is making this game worse it is the people who whine and cry continuously if they don't get things exactly their way. The biggest power creep in the game is from overpowered gear and the curse system is just a way to pile even more power on top of these already too powerful items. It is an abomination. People are complaining that R8s are too easy now. IT IS ABSOLUTE INSANITY and it isn't sustainable. For too long the devs have given into these people and made it easier and easier to get the best gear. For bobs sake you can buy a sword of shadowns now. It used to be that only a very few, very lucky, much envied people had a sword of shadows, now they practically give them away. The game does suck, but it is because of the devs giving in to people that think everything should be given to them and cry like spoiled children when they don't get their way. The real problem is the devs just roll over and give it to them, making the game too easy, making these same people cry and complain about how bored they are. Let these people cry. Ignore them. Giving in only makes their expectations worse in the future and makes the game worse overall. EVERYONE SHOULDN'T BE ABLE TO GET EVERYTHING EXACTLY AS THEY WANT IT. I shouldn't have to say that. It should be self evident. It should have been something their parents taught them as children.
Have you ever heard of paragraphs? People might even read you posts if you use them
 

Anurakh

Little Nixie
Rare loot is one of the worst ideas SSG has ever had.

-If they created it to sell shards, it's a predatory mechanic they should be ashamed of. Devs, people who are paying for a subscription, the most expensive expansions, various whims (like coffers, for example), in addition to your already predatory build-changing policies (Jeweler toolkits, hearts, etc.) are starting to get very tired of being scammed.

-If they created it to get chase items, they're completely off the mark.
  • First, we're not at the final cap, so creating items that will become obsolete before being found and enjoyed is absurd.
  • Second, chase items should be items with a long lifespan that compensates for the hunt. And that means they have to be good enough to be desired, and to remain so for years, not be displaced by the next trendy thing. Or be special enough to be unique in their function.
  • Third, chase items should preferably be like jibbers (or weapons, as they've had in the past) and not items we need to build our entire gear set around; it seems like the devs don't know how the Tetris Gear they designed works! (If you change one item, devs, you have to change many other items!)
-If they created the rare tables to increase interest in the quests where they appear, they've missed the mark again. There are a lot of people who hate MD right now because they're fed up and frustrated. It's not fun, devs.

-Rare loot is poison for alts. Alts are severely penalized in the game right now, and have been for years. It's not just the stupid number of PLs that keeps increasing. They're constantly adding more and more subsystems, making the numerical gap with our mains ever greater. If you create an alt, you have to worry about the difference in PLs (an eternal grind that can last for years), reaper points (a reasonable grind to get if you do TRs, but it takes time), reaper items/fragments (you know, devs, that their rarity makes crafting reaper items an impossibility for alts, right?), mythic items (devs, do you know the difference between having your gear full-mythic and not? And that there's literally no time to hunt mythic items for multiple alts?), raid items (hey, I find this grind reasonable for alts, but it adds more time), sentience (full sentience + rare & raid filigrees take more time), btc artifacts (btc artifacts are a bad thing; btc rare artifacts are evil), cursed items (hunting for perfect cursed items is only feasible if you play a toon, really, you can't do it for several alts... if you have a life outside the game, at least), random good augments (how much lottery can a game handle before it breaks the game to pieces, devs?), and now rare items to build alts' base sets (and devs, if it's difficult to equip a main with rare items, what do you think happens with alts?).

-Rare BTC items are the height of greed and malice. Do you know, devs, what it feels like when you get a rare artifact on the wrong toon? The bad taste left by upgrading a rare item that will become BTC, leaving you with the impression that changing builds will render it useless after all the farming? Do you expect us, devs, to use your VERY overpriced Wish of Inheritance? That's the height of greed, devs. It's disgusting.


The curse card mechanic doesn't excite me; I'm not much of a lottery fan. But it's a system I can live with, taking the mentality of "I curse my items once, and maybe I'll get one or two buffs on my entire gear. Okay, I'll pass on waiting for optimized items." But I can't live with rare loot. I already pay enough for this game, devs. More than enough. I'm not free to play. I buy your content to get loot within a reasonable timeframe, not to get frustrated.
 
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Anurakh

Little Nixie
Reduce reaper crafting to 50 frags an item then add a mythic system for 5 frags a bonus

20 frags for a m4 and 50 for a reaper item sounds reasonable i'd chase that
If you play a single character. But it's still high for people who play alts, at the current drop rate of reaper items. With a system like the current one, you need to dedicate a lot of time to obtaining reaper items, but as I said, the problem with alts is adding subsystems on top of a mountain of other subsystems, many of which can't be farmed at once, and many of which are time-consuming, while the devs keep moving the goalposts all the time. Gear, in particular, is too volatile with low durability to make it absurdly long to acquire.

At some point, someone on the dev team needs to stop and think about what the hell they really want for the game. Because right now, their ideas seem like drunken ramblings, without a long-term plan in mind.

And when they know what they want, let them be so kind as to explain it to us, instead of their obscurantist policy of telling us as little as possible.
 

Guntango

Well-known member
If you play a single character. But it's still high for people who play alts, at the current drop rate of reaper items. With a system like the current one, you need to dedicate a lot of time to obtaining reaper items, but as I said, the problem with alts is adding subsystems on top of a mountain of other subsystems, many of which can't be farmed at once, and many of which are time-consuming, while the devs keep moving the goalposts all the time. Gear, in particular, is too volatile with low durability to make it absurdly long to acquire.

At some point, someone on the dev team needs to stop and think about what the hell they really want for the game. Because right now, their ideas seem like drunken ramblings, without a long-term plan in mind.

And when they know what they want, let them be so kind as to explain it to us, instead of their obscurantist policy of telling us as little as possible.
Shhh, don’t let this top secret info out: DDO is a past life based game. Love your work.

Also, just increase cleaning card drop rates, add the mythic crafting system, lower reaper frag costs, and Bob’s your uncle.

And then, some of those alts might hope to benefit a bit even without past lives in a past life based game.
 
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Anurakh

Little Nixie
Shhh, don’t let this top secret info out: DDO is a past life based game. Love your work.

Also, just increase cleaning card drop rates, add the mythic crafting system, lower reaper frag costs, and Bob’s your uncle.

And then, some of those alts might hope to benefit a bit even without past lives in a past life based game.
Yes, DDO is a game based on past lives. And before, whenever someone in my guild said here on the forum that the devs were adding too many past lives, there was always someone who responded, "It's not that important. It's easy to equip alts; most of the gear is basic."

Well, now it's not easy to equip alts anymore. Now they're even moving to making base items rare! Add to that the myriad of bonuses added by the Mythic, Reaper, and Curse systems, and the difference becomes even greater. If we consider systems like sentience taking a long time, artifacts have been BTC from the beginning and now the devs are moving to BTC rare artifacts, and there are many boosts like Ravil's Book or just a 14-ability augments that are random, and they've disrupted Randall Lyric's Tonquin system... in the end, it's a lot of small numerical differences, added up one after another, making the difference between our main and our alts HUGE. And each subsystem adds up to time to complete.

Really, if there's proof that the devs aren't playing their own game, not even to get an idea of how it feels for players... here it is.

They need to stop adding subsystem after subsystem designed for players who only have one character. Some subsystems need to be overhauled, but rare loot needs to be removed, period.
 

kmoustakas

Scourge of Xaos
I'm not going to get too wordy on this since I expect the peanut gallery to bring this to 10+ pages (see chapter 17 in my upcoming book "Fire and forget trolling.")

The curse-card system, along with farming for reaper and mythic versions of items, has ensured that we will farm and re-roll chests ad naseum in order to get that perfect item. There was no need for rare loot.

I pug a lot. Variety is the spice of life and how else am I supposed to feel about my mediocrity? 6+ months later I'm seeing most of the "non-crazies" still in older sets of gear, as if they didn't even bother to run Myth Drannor with it's predatory and borderline evil loot system. So bad that re-rolling is only worth it during a loot bonus and even then it's questionable.

The casuals are smarter, they realize the only way to win this "game" is not to play.

TLDR: Remove the rare drop rates completely.

Regarding cards, the curse cleansers are too rare. Either up the drop rate or sell them in the store.
They way to win gacha games is to not pay. That's why gacha is synonymous with pay to lose. DDO is literally pay to lose :D
 

Geezer

Well-known member
You know, the Myth Drannor loot system wouldnt be half as bad if they would put 3 different dice rolls for loot in the end chest. 1 roll for the weapon, 1 roll for the augment, and 1 roll for the item (goggles, armor, other accessories. I always seem to get either a wepon or an augment. The actual items needed to put the augments in are almost non existant for me. I dont farm the stuff, but every past life I run the quests once. And then theres the golden age weapons? What the heck are they. Never even knew they were a possibility.
 

Fallout47

Well-known member
These systems do suck, especially how they work together to make getting an ideal gearset so difficult. It's almost as if they were specifically designed to make people hate the game.

The addition of rare loot really says a lot about SSG's view of its customers. Rather than trying to make a good product that people want to buy, they've decided that the best way forward is to try suckering us out of our money with this obnoxious and abusive gambling mechanic instead.

It's obvious that they are having trouble monetising endgame, but this is not the way to do it. Making your players hate you is not how you increase revenue over the longer term.
The rare loot system is just one bad idea on top of another. Their decision to raise level cap to 40 destroyed a pretty fleshed-out end game. The hardest content in the game, MD is now blown through on R10 either solo or with half a group.

Their new end game is rare loot. They expect this to be an adequate place holder while they push to 40. As the level cap rises, more content becomes frivolously easy and more raids drop off the reaper list.

AND ALL THIS CAN BE YOURS FOR AS MANY ASTRAL SHARDS AS YOU ARE STUPID ENOUGH TO SPEND!!

lol
 
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