I've always been very critical of loot in DDO, and I believe things are getting exponentially worse. I have no problem with grinding—do I need to play 10,000 hours to get a certain item? Fine, I can do that.
The problem is that the current system has probabilities so low that obtaining the desired gear is practically unthinkable.
For a given item (which might also be a rare drop), you have to roll for mythic, reaper (with the right bonus...), and curse. That’s three different layers, and any failure or bad roll means the item is basically wasted.
They introduced reaper crafting long time ago, which could have been a good idea, but in reality, it's extremely limited.
For example, if I want melee power on bracers or boots, I have to roll the item.
Curses are a real abomination. Maybe they were meant to be a fun idea—if the bonuses were just colorful butterflies or a boost to Swim, it might have been amusing. But instead, they added a ton of power creep to curses, with bonuses like +5 MP, +2d6 Sneak, +2d6 Imbue, etc., which actually make a huge difference.
My personal experience?
1) I'm always dissatisfied with my gear setup because there's always something missing.
2) The game has become much more boring because I keep running the same quests—where before I needed one item, now I need to farm that same item hundreds of times.
3) I no longer pass decent loot to other players because I need to roll for curses on anything remotely useful for my current or future builds.
4) Some friends have gotten fed up and quit playing.
Do I spend more money? Personally, no. I would gladly spend money if they sold cleansers.
In my opinion, we badly need a system to craft mythic bonuses and a revamp of reaper crafting. And available cleansers.