warlock player
Well-known member
This is a failed build
Last edited:
cos they all stack : )Any particular reason you went Falconry just for the favored enemy when you only have 2 other favored enemies from Ranger?
You're missing out on 12-15 flat damage with a trance with item swaps, beyond the +5 you have on gear. If you don't think that matters, then good luck.No trance [stuff deleted]
Is there a cooldown on vacuum when applied via melee attack? Cos with spells there isn't, and I thought putting this in main hand would make it faster to apply vulnerability stacks; the others cap at either 3 or 1 so.You're missing Knight's Training.
I'm assuming your weapons are Dino crafted, using Dust in the main hand and Vuln in the offhand.
Shadar-kai chains >> whatever WELF benefit you think is important.
LD T5 is kinda pointless unless you're pushing high skull raids where you're going to run out of action boosts. 99.9% of players are not in that category. I mean, Haste Boost -> Action Hero -> Haste Boost is cool but it's rare you can actually use that on any raid boss without it transitioning phases, teleporting, etc. And no R10 quest boss is going to last long enough to chain those three boosts together.
The main drawback I can see is you don't have any competence bonus to critical threat range, which means your longswords will cap out at 17-20/x3 - i.e., just what you get from Knight's Training + Improved Critical - with named blades like Fellblade being 15-20/x3. Whereas if you did, say, Dark Hunter 12 / rogue 7 / monk 1: a lot less sneak attacks but your swords are upgraded to 16-20/x4 (14-20/x4 Fellblade).13 ROG / 6 RNG / 1 MONK
The purpose of this build is to do single target / raid boss dps, a lot through sneak attack, but also using longsword's increased crit range and max'ed melee power, through physical damage.
Longsword STR based using tier 3 (master of forms) sun stance
6 Rng levels provide ram's might, 2 feats
13 rog levels provide opportunist, sneak damage, assassin tree
1 monk for x1 multiplier on 19-20 and +3 strength (sun stance)
Suffer through it; 10 levels to 20. then tr. Halfway to another racial or class past life. I am sure you can mix something up and still have fun getting there!need to reincarnate out of this failed build
im doing this now, and its painful without a trance<snip> 41 VKF / 40 Tempest for +20 MP +5% attack speed is also doable but gives up a Trance.
Vs Dark Hunter 20:HalfPint Tempest Monk
18/2 Dark Hunter/Monk
Lawful Neutral Halfling
Level Order
1. Dark Hunter. . .6. Dark Hunter. . 11. Dark Hunter. . 16. Dark Hunter
2. Dark Hunter. . .7. Dark Hunter. . 12. Dark Hunter. . 17. Dark Hunter
3. Monk. . . . . . 8. Dark Hunter . .13. Dark Hunter . .18. Dark Hunter
4. Monk. . . . . . 9. Dark Hunter . .14. Dark Hunter . .19. Dark Hunter
5. Dark Hunter. . 10. Dark Hunter. . 15. Dark Hunter. . 20. Dark Hunter
Stats
. . . . . . . .32pt . . 34pt. . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .--------
Strength. . . . .6. . . . 6 . . . .6. . . .+2. . . .4: DEX
Dexterity . . . 20. . . .20 . . . 20. . . .+2. . . .8: DEX
Constitution. . 14. . . .15 . . . 16. . . .+2. . . 12: DEX
Intelligence. . 16. . . .16 . . . 16. . . .+2. . . 16: DEX
Wisdom. . . . . .8. . . . 8 . . . .8. . . .+2. . . 20: DEX
Charisma. . . . .8. . . . 8 . . . .8. . . .+2. . . 24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . .28: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . .32: DEX
Skills
. . . . . D. D. M .M. D. D. D. D. D. D. D. D. D. D. D. D. D. D. D. D
. . . . . 1. 2. 3 .4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 4. 1. . . . . .2 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
Disable . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. 1. . . . . . . 1. 1. 3. 1. 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Hide. . . 4. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Move Si . 4. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 1. 1. . .1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. 11
Swim. . . 2. . . . . . . . . . . . . . . . . .2 . . 2. . .2 . . 2. . .10
Balance . . . . 3 .2. . . . . . . . . . . . . . . . . . . . . . . . . .5
Tumble. . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .36 10 .8. 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
Feats
.1. . . . : Weapon Focus: Slashing
.1 DarkH. : Favored Enemy (DH): Aberration
.3. . . . : Two Weapon Defense
.3 Monk . : Whirling Steel Strike
.4 Monk . : Precision
.6. . . . : Knight's Training
.7 DarkH. : Favored Enemy (DH): Monstrous Humanoid
.9. . . . : Improved Critical: Slashing
12. . . . : Adept of Forms
12 DarkH. : Favored Enemy (DH): Human
15. . . . : Master of Forms
17 DarkH. : Favored Enemy (DH): Elf
18. . . . : Nimble Fingers
21 Epic . : Overwhelming Critical
22 Destiny: Perfect Two Weapon Fighting
24 Epic . :
25 Destiny: Doublestrike
27 Epic . : Epic Reflexes OR Watchful Eye
28 Destiny: Embodiment of Law
30 Epic . : Epic Damage Reduction OR Watchful Eye
30 Legend : Scion of: Ethereal Plane
31 Destiny: Enhanced Elemental Dice
Enhancements (Spent: 80 +0r +1u / Max: 80 +0r +1u AP)
Tempest (42 AP)Deepwood Stalker (24 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind
- Improved Defense III, Whirling Blades
- Improved Parry III, Whirling Blades, Action Boost: Haste Boost III
- Storm Dancer, Whirling Blades
- Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Horizon Walker (14 AP)
- Far Shot, Sneak Attack, Called Shot: Exposing Strike, Advanced Sneak Attack
- Stealthy III, Tendon Cut I
- Faster Sneaking III, Improved Weapon Finesse, Action Boost: Melee/Range Power Boost III
- Thrill of the Hunt III, Favored Hunter III
- Killer III
Ninja Spy (1 AP)
- Mark Target, Improved Marking, Greater Marking
- Eye for Accuracy III, Planar Dodge I
- Protection from Evil and Good III, Favored Enemy: Evil Outsider
- No Step Missed III
- Basic Ninja Training
But wait, where do you get dex to hit from?>?Thinking about it some more, I would probably just dust off the classic monk-splashed ranger build for this.
Vs Dark Hunter 20:
- Loses: final sneak attack / Favored Enemy feats and Tempest capstone (+4 Dexterity, +10% Doublestrike, +10 Melee Power, +10 PRR, +10 MRR)
- Gains: Master Fire stance (+1 crit multiplier on 19-20), Evasion, DEX to attack and damage with longswords
Ninja SpyBut wait, where do you get dex to hit from?>?