Reaper Bonuses In Essence Crafting

Ben

Member
To anyone who works at SSG,

Can we please update how disjunction interacts with reaper bonuses on gear in essence crafting?

Currently, disjunction's description states that it "removes all existing enchantments." In practice, everything is stripped except for curses. I may be one of the first players to spend 75 reaper fragments upgrading an item, only to discover the hard way that the reaper bonus doesn't survive disjunction. The system clearly has the technology to let certain enchantments (e.g. Deck of Many Curses) persist through disjunction, so why can't reaper bonuses be treated the same way?

I submitted a ticket to SSG support and received this response:
"We are sorry to hear you've experienced this issue. Indeed, items lose all its effects and bonuses when you disjunct them, it is intended. For this reason we are not able to credit the fragments you used as it is stated that disjuncting an item will strip all its magical properties."

Even this response doesn't line up with how the crafting system actually behaves today. If disjunction is truly meant to strip everything, the current mechanics need to be brought in line with that statement. Or, better yet, reaper bonuses should be protected the same way other enchantments are (this would be a better gameplay experience for all players).
 

Zavina

Ms Stabby Stabby
To anyone who works at SSG,

Can we please update how disjunction interacts with reaper bonuses on gear in essence crafting?

Currently, disjunction's description states that it "removes all existing enchantments." In practice, everything is stripped except for curses. I may be one of the first players to spend 75 reaper fragments upgrading an item, only to discover the hard way that the reaper bonus doesn't survive disjunction.
And no, others did it before you. I refer you to a post from 2025.
 

Ben

Member
And no, others did it before you. I refer you to a post from 2025.
Ah thanks for sharing I couldn't find a separate thread for this. My point is that the technology is already there to have an enchantment stick through disjunction, so why does the reaper bonus system behave differently than Deck of Many Curses? The large majority of players probably don't upgrade CC gear so they have never encountered this interaction.
 

Raedier

The Druid
To anyone who works at SSG,

Can we please update how disjunction interacts with reaper bonuses on gear in essence crafting?

Currently, disjunction's description states that it "removes all existing enchantments." In practice, everything is stripped except for curses. I may be one of the first players to spend 75 reaper fragments upgrading an item, only to discover the hard way that the reaper bonus doesn't survive disjunction. The system clearly has the technology to let certain enchantments (e.g. Deck of Many Curses) persist through disjunction, so why can't reaper bonuses be treated the same way?

I submitted a ticket to SSG support and received this response:
"We are sorry to hear you've experienced this issue. Indeed, items lose all its effects and bonuses when you disjunct them, it is intended. For this reason we are not able to credit the fragments you used as it is stated that disjuncting an item will strip all its magical properties."

Even this response doesn't line up with how the crafting system actually behaves today. If disjunction is truly meant to strip everything, the current mechanics need to be brought in line with that statement. Or, better yet, reaper bonuses should be protected the same way other enchantments are (this would be a better gameplay experience for all players).

You're not the first.
 

Synalon

Choose another soldier
You should put this in the Suggestion forum so it can also be ignored there.

I'm glad I saw this thread though. I was planning to craft a reaper boost onto a dual augment cc ring that got a good curse. I'll still do it, but at least now I know the forthcoming pain.
 

Sarlona Raiding

Well-known member
I think the reasons for curses remaining is clear. If the curse wasn't permanent you could continually curse and disjunct until you get the exact curse you want.

I would be happy if reaper bonuses persisted, but I doubt they will change it.

I have 700 fragments sitting in the bank because it's hard to tell how long I will be in a certain build or gear with annual expansions, raids coming after the expansion and frequent balance changes. There is always something on the horizon that might change my build/gear.
 
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